Those were everyone's thoughts at launch, based on the horrible disappointment of this game. I'm still pretty disappointed and annoyed with some of the things they've done with it. I'm still not seeing anything hateful.
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
God forbid anyone ask questions they don't know the answers to. The correct way of handling a ignorant non-hostile post would be to educate him, not bash and laugh at him until he quits the forums entirely.
If he was actually hostile then bash him until he learns a lesson, but he wasn't.
A reader lives a thousand lives, the man who never reads lives only one. - George R.R. Martin
God forbid anyone ask questions they don't know the answers to. The correct way of handling a ignorant non-hostile post would be to educate him, not bash and laugh at him until he quits the forums entirely.
If he was actually hostile then bash him until he learns a lesson, but he wasn't.
I assume you have not spent much time on these forums
I don't know where this thread went,
but,
I know from personal experience,
the only way to get better with a martial art or weapon style (in this case)
is by doing.
That's why I like the Armoury System; it represents a different growth than most games. It starts with: choose a basic weapon, then you learn it, then you learn the actual Job when you get the Job. But it all builds basically off a guy/girl randomly running out into the wilderness with a cruddy metal sword and learning how to stab/slash/whatever marmots, dodos, wolves, etc.
Thats why we had to do guild quest to unlock weapon skills and traits by getting enough guild points, the guild teached us the mos important skills, i dont know if those still exist, but that was the main idea of that system, besides there was a level experience point and a class skill point system, with the level system you could be a level 50 character with a "gladiator skill level one" helping you to skill up your class faster and at the end making your own class by combining different classes skills without restrictions, like a gladiator having thaumaturge spells would equal a red mage hybrid.learning these "spells", these staff and swords can tell us things that we dont know? i remember fondly in Final Fantasy X and X-2 have the orbs which teach the user memories. I don't think they make it that clear in FFXIV
edit: what i ment to say was, how do we learn stronger better skills after equipping the weapons. FFX-2 teaches memories, FFXI teaches us through scrolls. FFXIV teaches through??
Edit: FFVII teaches using materia
At the end everything got too complex and the roles werent done as they should have, Now you see a paladin and you know that you'll have a tank in your party, the armoury system its a very interesting one, far more interesting than talent trees used in several new and old MMO's, we wouldnt have any jobs if the game release wasnt rushed in the first place, was a good system but with lots of flaws.
Seen the recent appearance change thread? People are just mad the 2.0 trailer got delayed so they're taking their frustration out on the forums. Yay!God forbid anyone ask questions they don't know the answers to. The correct way of handling a ignorant non-hostile post would be to educate him, not bash and laugh at him until he quits the forums entirely.
If he was actually hostile then bash him until he learns a lesson, but he wasn't.
I know I've seen this sort of thread before...
Well, they may appear the same, but it was well thought out.The biggest reason i dont like it, is like OP said, weapons is tied to each class. I want to be able to use a set of weapons for each job. Its quite ugly how they did with Conjurer and Thaumaturge, both use quite the same weapons. Also its going to get even more ugly when they need a new class for each new weapon, then add 2-3 jobs for each class.
Think of the classes the weapons represent: Conjurer is like a caretaker of Gaia (Hydaelyn), and it's defining weapons are staves and wands made from the earth: trees, leaves, etc.
Thaumaturge is a Church-like entity, the iron hand of the Twelve. Their weapons are much more like the "heavier" classes: pure metal, but with a look of certain elegance.
And they haven't said much, but I think it's pretty logically apparent that they are going to have multiple jobs per class, and probably only need to add a few more classes overall.
Wouldn't mind some sort of Fencer, myself.
Lol yes but that was because of the horrible engine, lack of content, horrible intro experience, etc.....Not the class system. But whatever :-)
Except your not learning a tool of war your learning a class. just because you select a class that's proficient in its use doesn't make you an expert swords man right auto the box, this game seems to think it does.I don't know where this thread went,
but,
I know from personal experience,
the only way to get better with a martial art or weapon style (in this case)
is by doing.
That's why I like the Armoury System; it represents a different growth than most games. It starts with: choose a basic weapon, then you learn it, then you learn the actual Job when you get the Job. But it all builds basically off a guy/girl randomly running out into the wilderness with a cruddy metal sword and learning how to stab/slash/whatever marmots, dodos, wolves, etc.
Except you're not an expert swordsman right out of the box. Level 0 would be no skill. Level 1 would be beginner, and this is reflected in your skill list. I don't know about you, but I sure as hell didn't have things like Rage of Halone, Goring Blade, Chaos Thrust, Simian Thrash and the like at level one.
I had to earn of series of points that showed I had experience with the class.....what do they call those again?
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