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  1. #1
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    Join Date
    Mar 2011
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    インドネシア語
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    Gamefaqs poster.
    (8)

  2. #2
    Player
    Doho's Avatar
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    Mar 2011
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    Ul'dah
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    699
    Character
    Doho Fiasco
    World
    Hyperion
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    Armorer Lv 50
    i stopped reading before i even began. i didn't even think that was possible
    (3)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  3. #3
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    Kuma Akuma
    World
    Omega
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    Marauder Lv 90
    Quote Originally Posted by Sleepytoro View Post
    This is something that has been giving me an itch for a few days now. I just realized we were ticked into playing FFXIV (starting beta and launch days) presumably thinking, that this game is just like the other Final Fantasy's. Lets look at the root of the problem; the Armoury System. Who in their right mind would take out classes. Really, I understand the first producer had his ambitions and desires, BUT Final Fantasy has always had Classic, distinct, Final Fantasy classes. I don't mind, too bad, renaming them but making the idea of the Armoury System apart of a Final Fantasy game is heresy to Final Fantasy name! Our weapons is not the source of our power! The classes come form our past experiences, in turn, these classes are either taught, learned or passed down through linage. Not by equipping a weapon and so be it...
    You know there is a Final Fantasy where you can turn into cyborgs and robots as a class right? When it comes to "Final Fantasy" : anything goes!
    (2)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  4. #4
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    Quote Originally Posted by Sleepytoro View Post
    This is something that has been giving me an itch for a few days now. I just realized we were ticked into playing FFXIV (starting beta and launch days) presumably thinking, that this game is just like the other Final Fantasy's. Lets look at the root of the problem; the Armoury System. Who in their right mind would take out classes. Really, I understand the first producer had his ambitions and desires, BUT Final Fantasy has always had Classic, distinct, Final Fantasy classes. I don't mind, too bad, renaming them but making the idea of the Armoury System apart of a Final Fantasy game is heresy to Final Fantasy name! Our weapons is not the source of our power! The classes come form our past experiences, in turn, these classes are either taught, learned or passed down through linage. Not by equipping a weapon and so be it...
    Every FF had a unique progression system in some shape or form, and the armory system was supposed to encourage you to create an identity for yourself, be it a combination skills akin to those of a classical class or something else of your own choosing. Just because something is "not a real final fantasy" to you, doesn't mean that's true for everyone, since obviously the definition of what exactly constitutes a FF game is VERY flexible, considering.
    (8)


  5. #5
    Player
    Narzaal's Avatar
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    Mar 2011
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    Gridania
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    981
    Character
    Narzaal Legris
    World
    Ragnarok
    Main Class
    Arcanist Lv 100
    Ok ... So ... Final Fantasy VII is not a real Final Fantasy ???
    /cry
    (1)

  6. #6
    Player
    Mikheli's Avatar
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    Mar 2011
    Location
    Limsa Lominsia
    Posts
    103
    Character
    Mikheli Wolf
    World
    Mateus
    Main Class
    Red Mage Lv 80
    FFI -> Rat's Tail for job upgrade
    FFII -> Can pick weapons/magic and skill them up
    FFIII-> Crystals unlock job
    FFIV -> Preset jobs but leveling unlocks abilities
    FFV -> Crystals unlock job
    FFVI -> Set jobs
    FFVII -> Materia
    FFVIII -> Draw/GF system
    FFIX -> Set jobs
    FFX -> Set jobs
    FFXI -> Can change jobs 6 avalible at first 14 unlockable ones
    FFXII -> Licence board or in the case of zodiack job's are selected and licences are gained from smaller boards
    FFXIII -> Paragam System
    FFXIV -> Weapon is your job advanced avalible through questing

    Yes some of them use same job system but others are unique every FF has things that make it different <3 Chocobos, Cactaurs, Summons, and job names make them similar
    (8)

  7. #7
    Player
    MrKupo's Avatar
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    Jul 2011
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    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Mikheli View Post
    FFI -> Rat's Tail for job upgrade
    FFII -> Can pick weapons/magic and skill them up
    FFIII-> Crystals unlock job
    FFIV -> Preset jobs but leveling unlocks abilities
    FFV -> Crystals unlock job
    FFVI -> Set jobs
    FFVII -> Materia
    FFVIII -> Draw/GF system
    FFIX -> Set jobs
    FFX -> Set jobs
    FFXI -> Can change jobs 6 avalible at first 14 unlockable ones
    FFXII -> Licence board or in the case of zodiack job's are selected and licences are gained from smaller boards
    FFXIII -> Paragam System
    FFXIV -> Weapon is your job advanced avalible through questing

    Yes some of them use same job system but others are unique every FF has things that make it different <3 Chocobos, Cactaurs, Summons, and job names make them similar
    FF:Tactics(series) -> Gain jobs by mastering other jobs using ability points for skills
    FF:Crystal Chronicles(Series) -> Each race has a different weapon but all can use all magic using combos
    FF:Four Heroes of Light -> You gain jobs by finding hats
    (0)

    When all else fails, Heck the Bed.

  8. #8
    Player
    Rannie's Avatar
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    Mar 2011
    Location
    Ul'dah
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    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mikheli View Post
    FFI -> Rat's Tail for job upgrade
    FFII -> Can pick weapons/magic and skill them up
    FFIII-> Crystals unlock job
    FFIV -> Preset jobs but leveling unlocks abilities
    FFV -> Crystals unlock job
    FFVI -> Set jobs
    FFVII -> Materia
    FFVIII -> Draw/GF system
    FFIX -> Set jobs
    FFX -> Set jobs
    FFXI -> Can change jobs 6 avalible at first 14 unlockable ones
    FFXII -> Licence board or in the case of zodiack job's are selected and licences are gained from smaller boards
    FFXIII -> Paragam System
    FFXIV -> Weapon is your job advanced avalible through questing

    Yes some of them use same job system but others are unique every FF has things that make it different <3 Chocobos, Cactaurs, Summons, and job names make them similar
    Sorry just needed to correct you on something it's a paradigm system used in 13 I don't know what a paragam is but it's paradigm after a scientific theory

    and Kraus why am I not surprised that you would say that... *shakes head*
    (1)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  9. #9
    Player
    Meow_Zedong's Avatar
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    Mar 2011
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    304
    Character
    Meow Zedong
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sleepytoro View Post
    This is something that has been giving me an itch for a few days now. I just realized we were ticked into playing FFXIV (starting beta and launch days) presumably thinking, that this game is just like the other Final Fantasy's. Lets look at the root of the problem; the Armoury System. Who in their right mind would take out classes. Really, I understand the first producer had his ambitions and desires, BUT Final Fantasy has always had Classic, distinct, Final Fantasy classes. I don't mind, too bad, renaming them but making the idea of the Armoury System apart of a Final Fantasy game is heresy to Final Fantasy name! Our weapons is not the source of our power! The classes come form our past experiences, in turn, these classes are either taught, learned or passed down through linage. Not by equipping a weapon and so be it...

    I haven't read the thread so I don't know if this has been discussed, but you obviously don't know what a "real Final Fantasy" is. The Armoury System as it was at launch is an EXACT copy of the FFII battle system, just made multiplayer. Is that not a real Final Fantasy either? Absurd.
    (5)

  10. #10
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Yo OP haters, I think armory system sounds good on paper but I think its pritty bad implemented, and i dont really think it got any better with the job advancements.

    The biggest reason i dont like it, is like OP said, weapons is tied to each class. I want to be able to use a set of weapons for each job. Its quite ugly how they did with Conjurer and Thaumaturge, both use quite the same weapons. Also its going to get even more ugly when they need a new class for each new weapon, then add 2-3 jobs for each class.
    (1)

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