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  1. #1
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    Mar 2011
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    Gyshal
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    As an archer, the effects look ok, but the damage is poor. An attack made with Multishoot *2 + Ferocity + Raging Strike it´s more powerful than any of the specials with the same buffs. Also, the difference in damage between the specials is almost nothing!
    About the video showing the magic FXs, it looks so sad. One of the factors that made me love the FF series was the impressive FXs that accompany the magic attacks: floor breaking, enemies flying thru air, massive meteorites falling, huge tsunami flooding, Spikes of ice piercing enemies ...that is the game I was expecting.
    This fix it´s not enough, please dear dev team, just plug a SNES and put any of those marvelous old FF games and then re-think about it!
    (2)
    Last edited by Yoko_Gurrenlagann; 04-06-2011 at 11:24 PM.

  2. #2
    Player
    Kazahashi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    168
    Character
    S'erena Briem
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Yoko_Gurrenlagann View Post
    As an archer, the effects look ok, but the damage is poor. An attack made with Multishoot *2 + Ferocity + Raging Strike it´s more powerful than any of the specials with the same buffs. Also, the difference in damage between the specials is almost nothing!
    About the video showing the magic FXs, it looks so sad. One of the factors that made me love the FF series was the impressive FXs that accompany the magic attacks: floor breaking, enemies flying thru air, massive meteorites falling, huge tsunami flooding, Spikes of ice piercing enemies ...that is the game I was expecting.
    This fix it´s not enough, please dear dev team, just plug a SNES and put any of those marvelous old FF games and then re-think about it!
    You do realize that this is completely impossible.....in the SP FF games of old you switched to a battle plane to fight, everything was secluded to one small area, so you could flood it with a tsunami or have a huge meteorite fly through the air to decimate enemies.....I don't see that happening in an MMO. You guys really need to get your heads out of the clouds and start realizing that this dev team is comprised of HUMAN BEINGS and not supernatural beings capable of granting any wish you decide to come up with. Cut them some slack.

    At this point, you're playing their game for free....they aren't charging you, and hell they're still coming out and trying to right their wrongs, trying to use more communication for communication sake (even when it was expressed that the Japanese playerbase could care less about said communication)....what the hell else do you want? Seriously. This whole thread is FULL of whining, and complaining, about one little fix they decided to implement....it's not like we've waited 6 months and it was like "Our first patch since getting on the project is going to be animation resize....", because that's how most of you are acting, like you haven't been given anything, or shown anything, and they simply aren't doing anything. To be honest and frank, we're damn lucky that we've gotten as much as we have in 4 months from Yoshi's team. It takes a hell of a long time for a whole new team to come onto a completed project after getting told to essentially tear it down and rebuild it, and then go and learn one of the most convoluted and annoying game engine's that I've ever seen.

    It's not going to take 4 months.....it's not going to take 6 months. Like others have said, the game was in development for 5 years. You do realize that most of that time was work on the damn game engine.....after developing an engine for that long, you all expect people that have never touched it to come in and be able to mold the universe in 4 months? Not to even get into the heinous amounts of code there is for this game, the way the files are horribly packed, etc etc etc. Come on already.

    Last but not least, to the people that keep saying "Well XI had this!!".....this isn't XI, it won't ever be XI, they weren't trying to make XI. XI's graphics were also taken in a different direction art-wise. It was less.....realistic is the word I'll use. XIV's direction was taken in a different direction, and it's not exactly hard to see, but you guys keep wanting XI for some damn reason. It's a SPELL EFFECT.....it's not like we're talking about getting a whole new area, or Ishgard being opened up, cause then I'd agree....but it's a damn spell effect....like honestly, how much is everyone going to whine at this point? Cause complaining about every single thing about the game isn't going to do much....if you hate everything about the game currently, I can tell you that it's not going to 100% change....ever.
    (0)
    Last edited by Kazahashi; 04-07-2011 at 03:17 AM.

  3. #3
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    Mar 2011
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    [QUOTE=Kazahashi;73842]You do realize that this is completely impossible.....in the SP FF games of old you switched to a battle plane to fight, everything was secluded to one small area, so you could flood it with a tsunami or have a huge meteorite fly through the air to decimate enemies.....I don't see that happening in an MMO. You guys really need to get your heads out of the clouds and start realizing that this dev team is comprised of HUMAN BEINGS and not supernatural beings capable of granting any wish you decide to come up with. Cut them some slack.

    Dude, it is true that most of these effects are not so practical to implement, but still the FXs at the moments are lame, especially for mages. Just stop crying out so loud. The good stuff about the BBs it´s to share thoughts/ feedback, no? By the way, they asked for feed back to begin with!
    The original design of this game was intended to charge people in order to play; it is true that right now it´s free, but for how long? If SE decides to start charging money, what will you think about it? Have they said that the game will be free forever?
    My expectations are always really high on this company. They have always showed that their CGs skills are super professional and amazing. The amount of games they have released is huge and a solid proof. So why is wrong to compare this game with games they have done in the past? Is not to expect more the correct way to think? Have they learned from the past? 5 years in development is a short time to release a game? (Again I also know that they realize that this game it not fully released, therefore they are not charging)
    Seems you had read all the tread thru here so, you can also realize that there is still a sense that this game is missing a lot. I have played it a fair amount of time, and I feel that I have the proper background to share my opinion.
    (0)