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  1. #1
    Player
    solracht's Avatar
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    Kharlan Lynare
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    Excalibur
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    Dark Knight Lv 70
    Quote Originally Posted by Tahlia View Post
    I'd have to agree with this. Especially in the video clip posted by the OP the duration of the animations are too short that they are very much 'blink and you miss it'.

    While I would like to see better animations as much as the next person, resizing probably won't be enough on its own as a quick fix solution.
    In case what I was talking about isn't clear (not saying that's your case):

    Look at this video: http://www.youtube.com/watch?v=6wdkMBIwDCI

    At 00:31~, third eye, meditate, and penta thrust are used. The effects stay until they're done, while the character model transitions to the animation for the next attack.

    I haven't found a good video example for FFXIV, but that simply doesn't happen in this game.

    Using Raging Strike and Ferocy the same way (in quick succession) will cut off the graphical effect created by Raging Strike in a very ugly and abrupt way. The effect just dissapears as Ferocity is used.

    Ask yourself this: does it really matter if casting Aero IV brings forth hurricanes and tornados, if they're going to awkwardly dissapear midway because you used Spirit Dart?
    (2)
    Last edited by solracht; 04-06-2011 at 11:43 PM.

  2. #2
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by solracht View Post
    In case what I was talking about isn't clear (not saying that's your case):

    Look at this video: http://www.youtube.com/watch?v=6wdkMBIwDCI

    At 00:31~, third eye, meditate, and penta thrust are used. The effects stay until they're done, while the character model transitions to the animation for the next attack.

    I haven't found a good video example for FFXIV, but that simply doesn't happen in this game.

    Using Raging Strike and Ferocy the same way (in quick succession) will cut off the graphical effect created by Raging Strike in a very ugly and abrupt way. The effect just dissapears as Ferocity is used.

    Ask yourself this: does it really matter if casting Aero IV brings forth hurricanes and tornados, if they're going to awkwardly dissapear midway because you used Spirit Dart?
    Thing with XI though, the animation system was quite glitchy with it's auto attack, that if you do animations or abilities just before the attack, you can kill off the attacking animation and just produce the damage, e.g if you use Saber Dance right before attack around, when the animation ends you can produce a full 8 attack round damage without even seeing it.

    XI's also happen that way under certain circumstances (especially if you blink), on DRK I use LR > SE > DS > NV and only Nether Void's animation fully plays out because of the use in quick succession but XI's animation is broken into multiple .dats where XIV's shares a single one.

    XIV's animation engine is a lot more sensitive to it because of that reason than XI's but in both games it happens, the main culprit is Skillchain animations in XI where it will completely vanish effect wise and from your log if you change any gear.
    (2)

  3. #3
    Player
    solracht's Avatar
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    Kharlan Lynare
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    Excalibur
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    Dark Knight Lv 70
    Quote Originally Posted by Jennestia View Post
    Thing with XI though, the animation system was quite glitchy with it's auto attack, that if you do animations or abilities just before the attack, you can kill off the attacking animation and just produce the damage, e.g if you use Saber Dance right before attack around, when the animation ends you can produce a full 8 attack round damage without even seeing it.

    XI's also happen that way under certain circumstances (especially if you blink), on DRK I use LR > SE > DS > NV and only Nether Void's animation fully plays out because of the use in quick succession but XI's animation is broken into multiple .dats where XIV's shares a single one..
    Please keep in mind most of the issues you bring about XI's system were caused by something external (changing gear) that cannot even happen in XIV, yet our system is glitchier visually.

    Having things glitch out when you're performing actions under very specific circumstances or when your attack speed is ridiculously fast is fine (such as what happens with Hundred Fists). Having animations glitch out more often than not (and this will get even worse if we get longer animations and effects) isn't, and unfortunately that's the case for XIV right now.

    Also this isn't just about buffs - things like Luminous Spire or Seismic Shock will never finish unless you purposedly let them.

    I could put a lot of words into this, but honestly I think this fits everything I want to say pretty well:
    Ask yourself this: does it really matter if casting Aero IV brings forth hurricanes and tornados, if they're going to awkwardly dissapear midway because you used Spirit Dart?
    (4)
    Last edited by solracht; 04-07-2011 at 12:32 AM.

  4. #4
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Quote Originally Posted by Spuffin View Post
    And neither do you. Where is your proof that they are or what the new ones look like? I'm just innocently assuming because I have that right?
    Resizing clearly means they're paying attention to the fact animations need a change and there will no doubt be more done than resizing of the particle effects (a lot of magic in general is just "small") -- it's like them saying they'll add new areas and people expect them to not add NPCs or music simply because they didn't mention it.

    However, a lot of FFXIV's effects are more on the "real" side because of mocap they did for animations, whereas FFXI's focus on the particle effects because the animations themselves were very plain.
    (1)

  5. #5
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    Quote Originally Posted by Jennestia View Post
    Resizing clearly means they're paying attention to the fact animations need a change and there will no doubt be more done than resizing of the particle effects (a lot of magic in general is just "small") -- it's like them saying they'll add new areas and people expect them to not add NPCs or music simply because they didn't mention it.

    However, a lot of FFXIV's effects are more on the "real" side because of mocap they did for animations, whereas FFXI's focus on the particle effects because the animations themselves were very plain.
    How about battle sounds? I'd like to have grunts and screams when hitting or being hit instead of mutely swinging my axe. How about the barbaric yawp marauder ability? You'd think there should be some form of shouting but there isn't.
    (0)

  6. #6
    Player
    Spuffin's Avatar
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    Spuffin Og
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    Gilgamesh
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    Conjurer Lv 18
    Quote Originally Posted by Jennestia View Post
    Resizing clearly means they're paying attention to the fact animations need a change and there will no doubt be more done than resizing of the particle effects (a lot of magic in general is just "small") -- it's like them saying they'll add new areas and people expect them to not add NPCs or music simply because they didn't mention it.

    However, a lot of FFXIV's effects are more on the "real" side because of mocap they did for animations, whereas FFXI's focus on the particle effects because the animations themselves were very plain.
    So you are telling me you rather take "RL" animations like these :
    http://www.youtube.com/watch?v=lYFIGtkuo-Q

    Over Fantasy animations (with a mix of RL movement but more epic and ALIVE) like every game should have like these:
    http://www.youtube.com/watch?v=m4GLckLOXGc
    :50 seconds are bad ass archer animations

    If I want to ever play a game that's based off of RL... I would burn my gaming career and continue on with my own RL, I feel that might be more enjoyable...
    (2)

  7. #7
    Player
    Majidah's Avatar
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    Majidah Sihaam
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    Quote Originally Posted by Spuffin View Post
    So you are telling me you rather take "RL" animations like these :
    http://www.youtube.com/watch?v=lYFIGtkuo-Q

    Over Fantasy animations (with a mix of RL movement but more epic and ALIVE) like every game should have like these:
    http://www.youtube.com/watch?v=m4GLckLOXGc
    :50 seconds are bad ass archer animations

    If I want to ever play a game that's based off of RL... I would burn my gaming career and continue on with my own RL, I feel that might be more enjoyable...
    If you ask me, the XIV animations look a lot better. Problem is that THERE ARE ONLY THREE FOR LIKE TWENTY SKILLS!
    (1)

  8. #8
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Quote Originally Posted by Spuffin View Post
    So you are telling me you rather take "RL" animations like these :
    http://www.youtube.com/watch?v=lYFIGtkuo-Q

    Over Fantasy animations (with a mix of RL movement but more epic and ALIVE) like every game should have like these:
    http://www.youtube.com/watch?v=m4GLckLOXGc
    :50 seconds are bad ass archer animations

    If I want to ever play a game that's based off of RL... I would burn my gaming career and continue on with my own RL, I feel that might be more enjoyable...
    I don't recall ever saying what I prefer.
    (1)

  9. #9
    Player
    vax's Avatar
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    Vax Redrick
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    Mateus
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    I'm the only getting :

    vax, you do not have permission to access this page. This could be due to one of several reasons:

    Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
    If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
    ??
    (0)

  10. #10
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    Quote Originally Posted by vax View Post
    I'm the only getting :


    ??
    I get that also when I try to click to enlarge the image.
    (0)
    Last edited by Akumu; 04-06-2011 at 11:19 PM.
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