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  1. #111
    Player

    Join Date
    May 2012
    Posts
    46
    Quote Originally Posted by Chain View Post
    So, if you have a job and a wife/girlfriend you should be denied the chance completely to advance to certain areas/levels?

    Advancement should be awarded to the skilled, not just the 30 year old virgin that plays 20 hours a day.

    The way you put it, if you have a job you should be denied access to the best gear. I got some news for you, if you're playing 20 hours a day, you obviously don't have a job. Nice way to bite the hand that feeds.
    I dnt mean to denied the casual player but to make it as hard to get as a hardcore...
    In FFXI we had 1day, 2-3days downtime which I think its genius... 2-3 hrs a day events, everyday different events if you were in an organized shell, on top of the HNMS (2-3 hrs window on a 24hr repop) and Merits... this is before abyssea, where i quit the game...
    Thats a hardcore player that will get better gear... and at the same time casuals can also do it but on a slow passe.
    (2)

  2. #112
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    i choose not to adhere to these frivolous labels any longer!

    from this day forward I declare myself Hard Casual!
    (5)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  3. #113
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Ow! Soda... in nose... >.<
    (1)

  4. #114
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Morticous View Post
    hardcore doesn't have to mean daily time played 4 hrs +..... Just make content that only GOOD players can pass

    time playing is exactly what hardcore is hardcore =/= skill any casual can be just as skilled as any hardcore player if they want to.
    (1)

  5. #115
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    People need to understand the difference between not being able to advance and not being able to advance as fast. Realistically, a casual player will never be able to not advance in anything. However, what most people that want a bigger gap between hardcore/casual is that the hardcores shouldn't be capped so the casuals can catch up faster. Kind of like how fatigue worked, a hardcore could grind all he wanted but eventually reach restrictions, but a casual could go at his pace and advance at a ratio that is higher than the hardcore's.

    Personally, I think this is why I believe hard mode in dungeons are a wonderful thing. Casuals can experience the same content without having the spend as much time but the people that spend more time in the game can advance at a faster rate and go against a more difficult challenge at the same time. This is why I'm happy that Yoshida said that he will add this in 2.0.

    I myself am completely against on how XI worked. Needing a countless amount of time to actually advance in the game is not good game design. However I do agree with things such as a party reaping more rewards than solo.
    (4)

  6. #116
    Player

    Join Date
    Jun 2012
    Posts
    1
    I would just ask that the content is accessible for both.

    I don't have that much time to play but that doesn't mean I don't like the challenge. I like the fact that if I only have a few hours to play, when I do, I can get a group of friends and do Ifrit, CC, w/e. I don't have to worry that to fight Ifrit I need to log on a spawn window when my RL agenda is free and then see if I even get lucky to claim. That does not mean I want an easier fight or better drop rates, I still have only 2 totems and 0 weapons and I will still feel accomplished when I finally get one!
    Obviously by the time that happens a "hardcore" will already have all of them, but at least I still have a shot at actually enjoying the content, the challenge and reward of it.

    Once again do not aim for easier just that its actually accessible. I played FFXI as a student with tons of free time and was "hardcore" for most part. When I had no time to play seemed impossible to achieve goals, so it would be nice that it wasn't extremist this time around.
    (1)

  7. #117
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Gentaro View Post
    Everyone got his chance in FFXI - just not as fast as "the 30 year old virgin" would. And I doubt you'd enjoy getting all items blown into your butt because you're amazing, no? You might want to consider playing SWTOR then, could be the better choice for you! :3

    The moment everyone is able to get something, its not special anymore. And if you can't accept the fact that it might take you half a year longer to obtain an item than the "30 year old virgin" while playing 2 hours at the weekend, you certainly have a problem.
    I suspect the point was, don't lock people out based on the amount of time they spend playing in a day/week/month. In no way does that mean that everyone should be able to get [item] it means that whether I play 2 hours a day or 12 hours a day I should be able to attempt the content to get it, and if I have the skill to win I should not be barred.

    The whole hardcore casual debate isn't even about hardcore and casual it's about time spent playing and not, hardcore is a matter of skill and determination not how much can be played in a day.

    If I spend 100 hours building a [item] I should have the same progress as you on the [item]. This is assuming that we complete the same amount of content in 100 hours of play. Whether my 100 takes 6 weeks or 6 months, if yours takes 5 days good for you, not really if your playing 20 hours a day 5 days a week somethings not ok. But the point remains, anyone that is willing to put in the time should be afforded equal chance to get [item].

    Start looking at hardcore vs. casual as a skill and determination description instead of as time played in a day/week/month at no point should anyone paying for a game be told, oh you don't play enough/month to enter that dungeon and get [item].
    (3)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
    Linkshell: http://sd-is.guildwork.com
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    FX-8150 @4.1GHz; 8Gigs ripjaws @1600; OCZ Vertex 3 128GB SSD; WDC 1TB HDD;
    XFX Radeon HD 7970;

  8. #118
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Start looking at hardcore vs. casual as a skill and determination description instead of as time played in a day/week/month at no point should anyone paying for a game be told, oh you don't play enough/month to enter that dungeon and get [item].
    Most the hardcores I know don't play AT ALL. They play for 2 weeks straight, burn through the content and vanish with their lewt. It's definitely not the TIME. It's all in the approach and attitude towards the content and other players. If someone throws a good part of their lives on hold to play 2 weeks of FFXIV and burn through content for 12 hours straight, with mechanical effeciency, that's my version of hardcore.

    Most people who play do the same thing of course, but not in such a condensed period of time. My Luminary hatchet took 4 months to get. For hard cores it was 2 weeks. But we both logged the same amount of hours.
    (2)

  9. #119
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Enfarious View Post
    I suspect the point was, don't lock people out based on the amount of time they spend playing in a day/week/month. In no way does that mean that everyone should be able to get [item] it means that whether I play 2 hours a day or 12 hours a day I should be able to attempt the content to get it, and if I have the skill to win I should not be barred.

    The whole hardcore casual debate isn't even about hardcore and casual it's about time spent playing and not, hardcore is a matter of skill and determination not how much can be played in a day.

    If I spend 100 hours building a [item] I should have the same progress as you on the [item]. This is assuming that we complete the same amount of content in 100 hours of play. Whether my 100 takes 6 weeks or 6 months, if yours takes 5 days good for you, not really if your playing 20 hours a day 5 days a week somethings not ok. But the point remains, anyone that is willing to put in the time should be afforded equal chance to get [item].

    Start looking at hardcore vs. casual as a skill and determination description instead of as time played in a day/week/month at no point should anyone paying for a game be told, oh you don't play enough/month to enter that dungeon and get [item].
    Did I disagree with you somewhere in my post? :3 In FFXI SquareEnix outsourced the problem by giving HNM-Linkshells only a certain amount of items which were usually given out based on attendance, that way everyone got what he deserved and all were happy. And that is something i'd love to see in 2.0
    (0)

  10. #120
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I think Garuda is the first content in game that genuinely separates the casual players from the hardcore. I hope they introduce more content as much if not more challenging than Garuda (with reliable and rewarding loot system should you actually defeat it)
    (0)

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