Ok it looks better but seriously why has this made the main page of the lodestone and isnt there more important things to be doing with the game other than enlarging the effects by .5
Ok it looks better but seriously why has this made the main page of the lodestone and isnt there more important things to be doing with the game other than enlarging the effects by .5
Do you really think that's the only thing they've been doing?
Battle Effects has been one of the more major complaints. Especially AMs which need way more work than just a size increase.
Yeah... so, will this mean the magics will actually do damage? o.O
Currently we lack a true "Black mage" for endgame. CON is pretty much useless other than Protect and Shell II.
Show more respect! SE was working hard since half a year to rescale the old battle effects!
Seriously tho, i am happy about every lil change.
concept art - game development - Illustrations
HD-Fortress.com
Kind of disappointed that they only put one thing up and all it was is an effect size increase. Hopefully we'll get some real details on the battle changes soon.
I like them they still tastful. This is prob part of the battle change update they are releasing the cosmetic stuff slowly to gage our reactions. Like the new icons pic were released to the japanese forums Se the new aggro icon thread it links to the new icons.
Really now? I see them doing plenty damage. Not being the most powerful damage dealer of the game (and black mages weren't in FFXI as well), doesn't mean not doing damage, or not doing enough.
Anyway:
+1 for bigger spell effects.
By how it's worded it's quite obvious that every DEVXXX post will will now "make the main page". Wich is a good way to instigate discussion on them and for drawing attention on dev discussion from people that usually don't post on the forum (like you, very possibly, cinsidering that this is your first post).
You know, the lodestone is made to announce stuff. I don't see a reason to limit that kind of usage only to hype major features.
Last edited by Abriael; 04-06-2011 at 07:47 PM.
Hmmm. I dunno. we've tested a lot. And other than the obvious INT not scaling with DMG as well as STR does for Melee. The cost of time to cast, stamina, and MP ( which is not as big an issue with MP regen in game now) makes casting "nukes" not worth the 40dmg they do to NMs. You could in fact cast 2 spirit darts in its place that do same if not more dmg and have a much higher chance to hit. And I won't even go into the AM's in the game now. Totally not worth the mp/time and such. I dunno, don't care to debate. G'night
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.