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  1. #91
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    Quote Originally Posted by Poipori View Post
    Yeah!

    look at 0:50, that should be our FLARE T.T

    http://www.youtube.com/watch?v=W8JZo...tailpage#t=50s

    same engine, same company, why can't we get these?

    http://www.youtube.com/watch?v=IXoJX...tailpage#t=65s

    look at that freakin tornado <3
    Maybe because this: http://forum.square-enix.com/ffxiv/t...1864#post71864

    In yo face, FFXIV-has-the-most-advanced-game-engine-evarrr-people!
    (0)
    Last edited by BelgianRofl; 04-07-2011 at 04:17 AM.

  2. #92
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    Abriael's Avatar
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    Quote Originally Posted by BelgianRofl View Post
    In yo face, FFXIV-has-the-most-advanced-game-engine-evarrr-people!
    It sure has the most pleasing overall visuals of this generation of MMORPGs (and the next, considering what people define "next generation").
    (0)

  3. #93
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    Aramil Galanodel
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    I don't mind that they are resizing the effect neither would have i mind if they wouldn't do it but i wish they would have post a comment about it.

    Right now we don't know what motivate them to do it and if that's all they are planning regarding the animation. Is this a quick fix? All they intended to change for the animation? A placeholder for further changes when they have more time? The first part of future changes? Just an idea they had and decided to implement?

    There's a wide range of intention that could explain that addition however since we don't know what the intention is, we can only make supposition.

    I mean personally i think the best would be if they intend to improve the animations and that scaling them up was only the first step for that. To that my reaction would be positive.

    But the worse for me would be if they agree that the animation need to be "fix" and this is their idea of "fixing" the animations...
    (0)

  4. #94
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    Quote Originally Posted by Aramil View Post
    Right now we don't know what motivate them to do it
    Without going into wild interpretation and chain of conspiracy theories that have no base in reality, the answer is simple: "Because they were way too small".

    Problem -> Fix. That's normally how it works.

    Mind you, the scale of the FX and the design of the FX are two separate problems, and require separate fixes. Even if they planned to change the design of some of the effects, they would still be too small to be really appreciated.
    (0)
    Last edited by Abriael; 04-07-2011 at 04:44 AM.

  5. #95
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    Quote Originally Posted by Abriael View Post
    Without going into wild interpretation and chain of conspiracy theories that have no base in reality, the answer is simple: "Because they were way too small".

    Problem -> Fix. That's normally how it works.

    Mind you, the scale of the FX and the design of the FX are two separate problems, and require separate fixes. Even if they planned to change the design of the effects, they would have still been too small to be really appreciated.
    Agreed. But what i meant is, was that fixing part of the problem or fixing the whole problem?
    (0)

  6. #96
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    Quote Originally Posted by Aramil View Post
    Agreed. But what i meant is, was that fixing part of the problem or fixing the whole problem?
    It fixes one problem (it's two separate problems, that, by the way, are normally handled by different parts of a development team). For now it'll have to suffice, since there's no other element to judge.

    Fixing one problem > Fixing nothing.
    (1)

  7. #97
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    Quote Originally Posted by Abriael View Post
    It fixes one problem (it's two separate problems, that, by the way, are normally handled by different parts of a development team). For now it'll have to suffice, since there's no other element to judge.

    Fixing one problem > Fixing nothing.
    I also agree with that(not sure about the handle by different parts of the team but I'm not development expert xD), like i said in my first post i don't particularity care about the rescaling of the animation.

    But like you said there's no other element to judge. The point of my post was that it would have been nice of them to communicate with us and give us more element to judge.
    (0)

  8. #98
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    Quote Originally Posted by Aramil View Post
    But like you said there's no other element to judge. The point of my post was that it would have been nice of them to communicate with us and give us more element to judge.
    Got to look at the nature of the "announcement". It's simply a devXXXX post. Those are simply a "we're planning this, discuss". Not an in-depth announcement of a future strategy.
    Part of this thread is exactly what they were asking for, besides the "oh my god they're sitting on their rear and not working enough, evil them!" trollposts.
    The "I like them bigger"/"I preferred tem small"/"I like them bigger but I'd also like to see a redesign of this and this" and so forth.
    That's what dev threads are for, and it's WAY better than what other developers do, just working on a bunch of changes and then posting the whole patch notes when everything is already decided and finalyzed, barring any chance of feedback that might influence future changes before they are implemented.
    (0)

  9. #99
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    As for your original thoughts, I fully agree. I don't mind at all that they are increasing the scale of the effects, but if after all this time since the player polls, this is the best they could have come up with (adjusting one variable), I am deeply saddened. I would like to know if this is what SE thinks is a permanent fix to the concerns of lackluster battle animations or not.
    (0)
    Last edited by Jhanaka; 04-07-2011 at 06:14 AM. Reason: Inflammatory Comments

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