Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 72
  1. #31
    Player

    Join Date
    Mar 2011
    Posts
    9
    I'm surprised that more of you don't have a problem with how unrealistic the gear swapping is. If you really want gear swap, I'd say swapping weapons would be alright, but armor, too? I am not at all okay with how unrealistic it feels in a game.

    I would rather have the skill in playing revolve around timing(battle regimens and weaponskills), wearing the right armor for the abilities I have on my bar/role I play, and in putting together a well-balanced party. Instead of placing all "skill" in how many macros you can write or pressing one more button before an attack, it is more fun (imho) to have to use strategy in order to get what you want. Having to pick and choose between what you are able to do, and another party member filling roles that do what you can't.

    If you need to do more dmg, don't rely on gear swapping, have a party member spec himself to do buffs, or battle regimens to pick up that slack. Use the tools already in game to achieve those stat bonuses.
    (1)

  2. #32
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I think it's a bad call, it got way out of hand in XI. They need to design the game better than that.
    (5)

  3. #33
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Xatsh View Post
    Getting all the gear was something I liked about FFXI over almost every other mmo out there. There was no Best piece, there was the best piece for something but then it would be worthless for something else.

    This allowed for 3 things.

    1) Old gear was not outdated like it was in most mmos. THe Uberleet body armor in Zilart was still uberleet 6 yrs later because the leet gear in later expansion where for a different function on your job. Basically this prevents WoW syndrome where every expansion negates all old content because the armor gets better. This system of out-dating everything every expansion is the stupidest thing in the mmo world does nothing but pisses everyone off.

    2) More optimization, you could maximize your job to be the best it could be, it gave you something to work for. If someone can max a job out with just 15/16 pieces that would suck would all be over too fast.

    3) More utility, you had something you could use to maximize dmg, maximize defense, maximize curing, maximize accuracy. And you could simply use macros to be able to handle any situation.

    I see absolute no reason not to have it, it does not harm anything and removing it only limits the game in the end.
    ^This! /like
    (3)

  4. #34
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Neverous View Post
    I'm surprised that more of you don't have a problem with how unrealistic the gear swapping is. If you really want gear swap, I'd say swapping weapons would be alright, but armor, too? I am not at all okay with how unrealistic it feels in a game.

    I would rather have the skill in playing revolve around timing(battle regimens and weaponskills), wearing the right armor for the abilities I have on my bar/role I play, and in putting together a well-balanced party. Instead of placing all "skill" in how many macros you can write or pressing one more button before an attack, it is more fun (imho) to have to use strategy in order to get what you want. Having to pick and choose between what you are able to do, and another party member filling roles that do what you can't.

    If you need to do more dmg, don't rely on gear swapping, have a party member spec himself to do buffs, or battle regimens to pick up that slack. Use the tools already in game to achieve those stat bonuses.
    1: It's a fantasy game... are you not ok at all with unrealistic dragons and magic too?
    2: having and using macros with gear swaps is not an auto pro, you can have the best macros and still suck. Also gear swap didn't have to be separate from the spell/action you wanted to use in FFXI. /equip head "item name 2", /weapon skill "weapon skill name", /wait 1.5, /equip head "item name 1".
    3: Finding the best combinations of gear for situations is strategic...
    4: As if gear swapping would encourage such slacking. If someone isn't doing their job and their excuse is "oh your good enough with gear swapping, you don't need buffs." /boot from party
    (3)

  5. #35
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Also gear swap didn't have to be separate from the spell/action you wanted to use in FFXI. /equip head "item name 2", /weapon skill "weapon skill name", /wait 1.5, /equip head "item name 1".
    This has described a Final Fantasy that I have no interest in ever playing.
    (2)

  6. #36
    Player

    Join Date
    Mar 2011
    Posts
    9
    Quote Originally Posted by Enthy View Post
    1: It's a fantasy game... are you not ok at all with unrealistic dragons and magic too?
    Yes, it is a fantasy game, and in a fantasy setting dragons and magic are realistic. There is nothing to imply that gear is magical and can be willed on and off based upon the whim of the player. So yes, it's still unrealistic in a fantasy game to gear swap.

    Quote Originally Posted by Enthy View Post
    2: having and using macros with gear swaps is not an auto pro, you can have the best macros and still suck. Also gear swap didn't have to be separate from the spell/action you wanted to use in FFXI. /equip head "item name 2", /weapon skill "weapon skill name", /wait 1.5, /equip head "item name 1".
    You're right, it's not auto pro, yes you have to know when to use certain skills and time them well. However, you are pressing the same macro whether gear swapping or not. The gear swapping version just has a few extra lines in it. It requires the same amount of skill to press that one button. This must mean that the difficulty or skill lies in the selection of gear. But gear swapping isn't the only way to make players use more than just one static set.

    Quote Originally Posted by Enthy View Post
    3: Finding the best combinations of gear for situations is strategic...
    I didn't say that finding the best combination of gear for situations isn't strategic. But, more strategy is involved when you don't have every piece of gear available to you all at once. If you can't gear swap, then you have to pick and choose which gear to equip based upon your knowledge of the mob, before you initiate a battle. Rather than writing out macros and going into every battle with the same set of armor and the same set of macros.

    Quote Originally Posted by Enthy View Post
    4: As if gear swapping would encourage such slacking. If someone isn't doing their job and their excuse is "oh your good enough with gear swapping, you don't need buffs." /boot from party
    I guess I didn't really express what I meant well. It's not that I feel gear swapping eliminates the need for buffs, I feel like it doesn't limit you enough. I would rather focus on using battle regimens and having someone buff or use other abilities that help to boost dmg by lowering def, increasing atk, etc. than being able to gain those boosts by swapping gear. If you balance your party, your gear, and your abilities well you shouldn't feel the need for the gear swapping to boost you further.

    (Also, an example of how it feels rather cheap to me is a scenario like this: You're fighting a mob that casts an AoE spell, mob readies spell, cue gear swap to boost resistances, spell cast, resisted, swap back to actual gear. It is more interesting to me to try and daze/stun/silence/etc. to stop the casting, or resist with buffs that required a spell and suffer the consequences if those methods fail)
    (1)

  7. #37
    Player

    Join Date
    Mar 2011
    Posts
    103
    you need gear swap.... don't be ignorant, lots of acc rings and str rings aswell for tp body and weapon skill body...
    (4)

  8. #38
    Player
    Chione's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    170
    Character
    Chione Tilaeris
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Pass.

    I like to watch my character fight. I don't want to see her blinking out of existence in the middle of combat to change her socks. It was foolishness in XI. It would be just as foolish here. It's one of the things that encouraged the obnoxious elitist attitudes that ruined that game for many, and I sure don't want to see it here.

    For those touting strategy, where's the strategy in packing a whole stinking armory to every fight? For those saying it made you unique in FFXI - sure, you were just as unique as the other guy who had also packed the same stinking armory so they could get in the same TP burn party with the other 3 DD jobs (like you! ) who are going to be doing the exact. same. thing.

    I'd much rather see the other ideas mentioned in this thread. Set bonuses and class-specific (AKA Relic/Artifact) armors that are meant to be worn throughout the fight. And if that's not unique enough for the pro-swap lot, let them come in a dazzling array of colors.
    (2)
    "Be EXCELLENT to each other!" ~ Bill S. Preston Esq.

  9. #39
    I too am an XI vet and would not like to see gear swapping implemented. I dislike blinking before every weapon skill use. Especially in XIV since you are able to weapon skill every five seconds. Even if characters didn't blink it would be kind of tedious changing gear that often. To me at least!

    What we need is a highly advanced Hue/Coloring/Parts system for a lot of customization. Now I believe I have strayed off topic D:
    (3)
    Last edited by Zahak; 04-07-2011 at 08:03 AM.

  10. #40
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Neverous View Post
    Yes, it is a fantasy game, and in a fantasy setting dragons and magic are realistic. There is nothing to imply that gear is magical and can be willed on and off based upon the whim of the player. So yes, it's still unrealistic in a fantasy game to gear swap.


    You're right, it's not auto pro, yes you have to know when to use certain skills and time them well. However, you are pressing the same macro whether gear swapping or not. The gear swapping version just has a few extra lines in it. It requires the same amount of skill to press that one button. This must mean that the difficulty or skill lies in the selection of gear. But gear swapping isn't the only way to make players use more than just one static set.



    I didn't say that finding the best combination of gear for situations isn't strategic. But, more strategy is involved when you don't have every piece of gear available to you all at once. If you can't gear swap, then you have to pick and choose which gear to equip based upon your knowledge of the mob, before you initiate a battle. Rather than writing out macros and going into every battle with the same set of armor and the same set of macros.



    I guess I didn't really express what I meant well. It's not that I feel gear swapping eliminates the need for buffs, I feel like it doesn't limit you enough. I would rather focus on using battle regimens and having someone buff or use other abilities that help to boost dmg by lowering def, increasing atk, etc. than being able to gain those boosts by swapping gear. If you balance your party, your gear, and your abilities well you shouldn't feel the need for the gear swapping to boost you further.

    (Also, an example of how it feels rather cheap to me is a scenario like this: You're fighting a mob that casts an AoE spell, mob readies spell, cue gear swap to boost resistances, spell cast, resisted, swap back to actual gear. It is more interesting to me to try and daze/stun/silence/etc. to stop the casting, or resist with buffs that required a spell and suffer the consequences if those methods fail)
    "There is nothing to imply that gear is magical" How about movement speed, acc, att, def, increase and such? seem kinda magical to me. Where do you shop for clothes? I'd love these stats on my IRL clothes 8D.. Seriously.. we can teleport... How is situational gear swap beyond "realistic fantasy" or whatever the hell you wanna call it?

    "This must mean that the difficulty or skill lies in the selection of gear." How about, It's both! whoa.. Both how you play and how you gear. Why rob the game of that, really? Why rob it of the fun of collecting and testing gear for every little thing you feel like? If you don't like it don't use it. Maybe SE could give us all a visual blink me not type of thing so no one will ever know that your not gear swapping during battle if it makes you so self conscious.

    "But, more strategy is involved when you don't have every piece of gear available to you all at once. If you can't gear swap, then you have to pick and choose which gear to equip based upon your knowledge of the mob, before you initiate a battle." I can't imagine the possible complexity of enemies reaching their full potential if the players can't reach their full potential. It sounds like you want only to be prepared for a few things when others that would like gear swap would like to attempt to be prepared for it all.

    "I would rather focus on using battle regimens and having someone buff or use other abilities that help to boost dmg by lowering def, increasing atk, etc. than being able to gain those boosts by swapping gear." You make it sound as though having gear swaps in the macros your already going to use is somehow going to make things more difficult and impair your focus on using battle regimens and buffs/abilities... It's not

    "(Also, an example of how it feels rather cheap to me is a scenario like this: You're fighting a mob that casts an AoE spell, mob readies spell, cue gear swap to boost resistances, spell cast, resisted, swap back to actual gear. It is more interesting to me to try and daze/stun/silence/etc. to stop the casting, or resist with buffs that required a spell and suffer the consequences if those methods fail)" Again, you assume that gear swaps would cause such slacking that people would not try to do their job and stun/silence/buff/etc.

    v.v my gosh..
    (3)
    Last edited by Enthy; 04-09-2011 at 01:27 AM. Reason: readability

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast