Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 72
  1. #11
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    No gear swapping please.

    it was my least favorite aspect of FFXI. How i hated soloing on drg and having to macro 3 gear swaps into my healing breath macro. Or playing on a DD job and swapping ingear just for 1 TP attack.

    *IF and WHEN* SE creates more defined roles for each job, and adjusts gear accordingly, that gear should fit all aspects of that job. Period.
    Create set bonuses. So that if 2,3,4, or 5 pieces of that gear give you greater bonuses on top of what is already attached to each piece. That way you can mix and match, but still receive greater bonuses of equipping parts of a set, negating the need to swap gear.
    (5)

  2. #12
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    I think gear swaping is something signature to ffxi, ffxiv needs to build its own unique style of game play, and I dont believe gear swaping is part of that.
    (6)

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    768
    As much as I love FFXI, I don't think gear swapping should be in XIV. It's pretty annoying to need several sets of gear for one situation.
    (6)

  4. #14
    Player
    Kirth's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    26
    Character
    Kirth Azureblade
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Gear swapping was something that grew out of terrible design and itemization for gear in FFXI. Gear should be itemized properly for the class it's designed for. I'd love to see set-bonuses and stats that make sense, particularly if they're going to release gear that's in the same vein as Artifact/Relic/Empyrean armor. World of Warcraft does an excellent job of creating multiple armor sets for one class that create an incentive to collect entire sets and use them together. I also hope to never see another negative stat again on gear again. Gear swapping is stupid.
    (4)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    10
    Everyone says customability to a job by being able to pick your own gear and that will never be true for this fact:

    Eventually players will find the best gear that will give you the most attack or acc or ws damage combination etc and everyone will flock to getting those pieces of gear because it is what is best and then there will be the players that want to do their own thing but when it is time to get into a high end game shell they will want what is best and you still face the issue of im still going after the same gear as everybody else. There was a point earlier in the thread about how i used to get booted from parties because i didn't want to gear swap but the tank that did got picked up even with the formula now which obviously doesn't work or we wouldn't be talking about this if you have a Paladin or or whatever the job is called that has all HQ gear and that little bit of defense difference it will become the norm then you will have the player that wants to do his own thing and when it comes time to doing high end game in a shell that strives to be the best or has other players doing what it takes to be the best you still will face the problem of being considered gimp.

    Another point is if im a mage and i go in with a Magic accuracy build to land key enfeebles on high end mobs when it comes time to nuke and do something else in battle it was nice being able to gear swap on rdm and do a little damage on magic bursts time to time it added another feature to battle. Gear swapping allowed for your job to be unique and do everything it has the potential to do with this system and the attribute trash that we were left with upon release limits us to one or the other. I don't understand how we call ffxi was terrible design when were presented with the crap we have now obviously this doesn't work or we wouldn't be playing for free right now or have a thread for this. You say lets have gear that benefits everything i can't imagine the stats gear would have to have to be able to max out fast cast, magic acc, magic attack, cure potency, mp regeneration

    What we have now is pathetic to everyone but DOH and DOL jobs
    (2)

  6. #16
    Player
    Kirth's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    26
    Character
    Kirth Azureblade
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Mioko View Post
    Everyone says customability to a job by being able to pick your own gear and that will never be true for this fact:

    Eventually players will find the best gear that will give you the most attack or acc or ws damage combination etc and everyone will flock to getting those pieces of gear because it is what is best and then there will be the players that want to do their own thing but when it is time to get into a high end game shell they will want what is best and you still face the issue of im still going after the same gear as everybody else. There was a point earlier in the thread about how i used to get booted from parties because i didn't want to gear swap but the tank that did got picked up even with the formula now which obviously doesn't work or we wouldn't be talking about this if you have a Paladin or or whatever the job is called that has all HQ gear and that little bit of defense difference it will become the norm then you will have the player that wants to do his own thing and when it comes time to doing high end game in a shell that strives to be the best or has other players doing what it takes to be the best you still will face the problem of being considered gimp.

    Another point is if im a mage and i go in with a Magic accuracy build to land key enfeebles on high end mobs when it comes time to nuke and do something else in battle it was nice being able to gear swap on rdm and do a little damage on magic bursts time to time it added another feature to battle. Gear swapping allowed for your job to be unique and do everything it has the potential to do with this system and the attribute trash that we were left with upon release limits us to one or the other. I don't understand how we call ffxi was terrible design when were presented with the crap we have now obviously this doesn't work or we wouldn't be playing for free right now or have a thread for this. You say lets have gear that benefits everything i can't imagine the stats gear would have to have to be able to max out fast cast, magic acc, magic attack, cure potency, mp regeneration

    What we have now is pathetic to everyone but DOH and DOL jobs
    Yes, people are going to get the best gear, it's part of what drives motivation in MMOs. That's not going to change. I think maybe you spent too much time in FFXI rolling with elitist players that pull that kind of attitude. My current linkshell in FFXI doesn't do that at all. We strive to get everyone shiny bits, but don't look down on them if they don't have the optimum TP/MDT/PDT/DD gear so long as they're interested in making their character better. Now, would you rather pursue finishing one set of gear that's currently the best for your class, or would you rather spend your time pursuing multiple best sets for every single thing you want to do with your class? The problem is itemization, and it needs to be handled correctly. Class balances are going to have a lot to do with this. Gear shouldn't distinguish your class, its abilities and traits should. If you like gear swapping and min/maxing that way, don't worry, FFXI isn't going anywhere anytime soon.
    (2)

  7. #17
    Player
    Chromeo_El_Lobo's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Chromeo Ellobo
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    No please to gear swapping. Yes, it may add a bit more strategy and complexity to battles, but it also means you'll have to carry extra gear filling inventory space, as well as having to adapt to a level of elitism that plagued FFXI.
    (4)

  8. #18
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I'm probably sadistic, but I miss having gear swaps in battle to utilize the effect of my spells etc and I liked them in FFXI even as a Red Mage (hMP gear, convert gear, enfeebling gear, mind gear, int gear, enhancing... blah blah). That being said I don't think it should be quite as extreme in FFXIV where you would have to carry 6 sets of different gear for one job, but more choice and optimization would be nice- especially if they are considering getting rid of physical levels and point allocation. Trouble is at the moment there is not a lot of gear to chose from, but I'm sure that will change.
    (2)

  9. #19
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I got REALLY annoyed by having to swap gear in for every macro I had on Red Mage... so no thank you to on-the-fly gear swapping.

    You can still make gear swap macros, you just have to plan to use them ahead of time, since it will take time to swap everything.

    Keep in mind, you still can swap on the fly as long it's 1 piece. It won't significantly slow the macro.
    (1)

  10. #20
    Player
    Shaedhen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    165
    Character
    Hazel Hargreaves
    World
    Ragnarok
    Main Class
    Carpenter Lv 90
    It's strange to see so many poeple from FFXI being against gear swapping !
    I mean that was something optional that added a lot preparation and strategy to the fight for those who decided to put some time into it.
    I played a few years with mininal gear swapping and then with a lot of them ( as rdm, for every spell i'd use my whole equipement would change ) and i definitely liked it more with swaps.

    But i can understand the fact that it was something related to FFXI and one of the thing that would make the game unique. What i don't understand is, in the case of no gear swapping in FFXIV, what was the point of putting elemental weapons for mages in the game ? They look a bit useless right now.
    (3)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast