Quote Originally Posted by Isaaru View Post
That's a poor example though, it's a misrepresentation of set bonuses. Also, set bonuses wouldn't fix this issue because people will still need time to obtain the items for the set bonus. If anything you should be asking for consistent drop rates lol
I wouldn't really call those a misrepresentation, they still offer stats which aren't available with the pieces unless you are wearing x amount of gear.

I'd much rather have set bonuses where it isn't straight up you have to wear these 5 pieces for the effect and more open ended with a large variety of gear and the bonus are available through wearing any variety.

I don't really understand why there's an issue with people being mismatched, if that's how they choose to maximize their abilities then let it be. To setup a method in which set bonuses would be the top choice when it comes to gear would completely defeat the purpose of gearing up to your design and focusing on just wearing a set to get the best stats possible.

I've never been a fan of set bonuses cause it does pretty much makes you go,

Well I need these 5 pieces for it to be useful otherwise it's useless, but I want to use this new headpiece I got, however if I want to use this headpiece then I have to replace the other 4 pieces of gear I have because they are worthless without the set bonus. That's the type of concept I don't like behind set bonuses. There are right ways to go about like the GC set bonuses but having it to specified just leaves it open to making gear selection very restrictive in the long haul.