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  1. #31
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Isn't the idea behind a set bonus to be a bonus?

    You should be completely capable with mismatched gear.
    (2)

  2. #32
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Airget View Post
    I'd much rather have set bonuses where it isn't straight up you have to wear these 5 pieces for the effect and more open ended with a large variety of gear and the bonus are available through wearing any variety.
    Depends on how the bonuses can be used. If it's a beneficial change to class mechanics, then the devs are justified in making you wear the 5-piece set to get that. Not that anyone has ever forced players to wear more than 4 pieces at that (even WoW has up to 4-piece set bonuses for their class-specific tier gear).

    I don't really understand why there's an issue with people being mismatched, if that's how they choose to maximize their abilities then let it be.
    In the case of the OP, it's not because other players look like mismatched clowns. It's because to perform on a similar level to those people, she/he would have to look like a mismatched clown as well. Some players, myself included, are very affected by aesthetics.

    To setup a method in which set bonuses would be the top choice when it comes to gear would completely defeat the purpose of gearing up to your design and focusing on just wearing a set to get the best stats possible.
    Appearance tabs/transmogrification/vanity slots. Pick your poison.

    There are right ways to go about like the GC set bonuses but having it to specified just leaves it open to making gear selection very restrictive in the long haul.
    While giving the developers leeway in terms of gear design because they know they can put the really good bonuses on the AF/tier gear for that specific set of content.

    Which gives a two-fold bonus. One being that they can design progression as a build up to the gear with set bonuses (AF/Tier). Two being that they have an easier time designing and balancing battle content when said gear with bonuses, being the apex (or close enough for balance purposes) for that content set, will be the measuring stick for class/job performance. There are benefits to that type of design.
    (1)
    Last edited by Duelle; 06-16-2012 at 02:45 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #33
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    i support this.
    (1)

  4. #34
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    If set bonuses can be activated using only 2 parts out of lets say a 5 piece gear set for realistic stat bonuses etc then I'd fully support this.
    The current GC gear is fantastic for this sort of thing too.
    (0)

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