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  1. #1
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    Quote Originally Posted by Denmo View Post
    because Abyssea removed galka tails and added jumping? fwah?
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days. FFXI is not FFXI anymore.

    Had they not ruined it I would happily be biding my time there until 2.0 hits to see if this whole gambit is even worth investing in. Now stop attacking every single ex-FFXI player with the tails debacle. That is MY bitchfit ammo. Dragon has nothing to do with it.
    (5)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  2. #2
    Player
    Modoru's Avatar
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    Modoru D'kkoru
    World
    Hyperion
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    Pugilist Lv 19
    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days. FFXI is not FFXI anymore.

    Had they not ruined it I would happily be biding my time there until 2.0 hits to see if this whole gambit is even worth investing in. Now stop attacking every single ex-FFXI player with the tails debacle. That is MY bitchfit ammo. Dragon has nothing to do with it.
    At the same time, it brought a faster pace of play and allowed the quote-unquote hardcore gamers to do whatever they wanted in smaller groups, compared to full alliances which a lot of people can't afford to group up anymore -- all to a slowly dying game. Not because of being "bad", but because of age. We might've loved FFXI pre-abyssea, but in all honesty, Abyssea helped bring some juice back into it by allowing newer players to get right into later content at a faster pace. Admit it, if there wasn't an abyssea, you'd be complaining "I have nobody to play with", or the other way around, many new players would be put off by the learning curve this game has, especially without people to help you through the content.

    I apologize for incoherent content in my posts, I'm seriously tired.
    (1)
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  3. #3
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days.
    While giving people who were unable to partake in the game beyond grinding jobs and slaving to a dyna shell actual content they could do. For every guy whose e-peen shrivelled at seeing his homam set being less the cat's pajamas, you had more than just a handful of people who were enjoying the content and the life it breathed into the game.

    Was it perfect? Not even close. Not with hate dynamics being entirely screwed over (the reason why PLD was in a tough spot during all of abyssea), the short-sightedness of the proc system, Yoshida's team (he was in charge during Abyssea) effectively ignoring several years' worth of discussion when they itemized that Red Mage empyrean set. and the needless inclusion of Primordial Brews.

    As for the B-word, the concept of "balance" in XI has and will always be laughable. A game where you were doomed into healing if you so much as had an MP pool (and even the lack couldn't keep you safe, as COR made evident). The game where a single spell somehow managed to alter survivability for years to come. A game where, up until the two-hander update, you were worthless if you couldn't make good use of dual wield + a multi-hit weapon. Where unforeseen uses of mechanics/jobs were the order of the day and were allowed to run amok instead of being fixed. That just doesn't sound balanced to me.

    Quote Originally Posted by casker View Post
    Yep we are just a bunch of fist-bumping frat-boys who play call of duty and warcraft all day. Man I can't wait to strip this game of its identity and turn it into warcraft. Feels just like the good old days when I would give the dorky kids swirlies and steal their lunch money. JUMPING FOR LIFE
    I guess since I support jump I am also a frat-boy (thought I was too old for that) that plays call of duty and warcraft (RTS? Because I did play from Orcs & Humans all the way to The Frozen Throne). While I can't find a lalafell-sized baseball cap to wear on sideways, I will proceed to /bro-fist Modoru and Casker and be done with it. *nod*
    (2)
    Last edited by Duelle; 06-14-2012 at 03:40 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player Jynx's Avatar
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    Mar 2011
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Duelle View Post
    (and even the lack couldn't keep you safe, as COR made evident).
    Corsair/Whitemage was for scrubs who couldn't afford/make bullets.
    (2)

  5. #5
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Jynx View Post
    Corsair/Whitemage was for scrubs who couldn't afford/make bullets.
    You sort of missed the point.

    Instead of looking at things and saying "okay, we were really stupid to make those COR bullets difficult to make and require expensive materials. We should change that so that more people play the job as we designed and intended", the devs looked and said "well, they're subbing WHM and only using their hexaguns for Quick Draw. They're brought to events (even if its only as backup curebots!), so all is well. BALANCE!". You want to talk about slaps to the face, ask the pirate gambler that finds himself being a cure b*tch for his group.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player Jynx's Avatar
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    Mar 2011
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Duelle View Post
    ask the pirate gambler that finds himself being a cure b*tch for his group.
    It's a shame lazy people let it happen.

    I had 0 issues playing corsair/ranger and spamming bullets all day long. This is what happens when you give people a lazy path of least resistance they will take it and then complain about it afterwards. Hell I never subbed WHM on my corsair, if anything I went /blm for better quickdraws lol.

    You can't always blame the developers for the players letting themselves get pushed around. Corsair was perfectly viable damage SE had balance and players decided to ignore it and become Cure-bots instead.
    (1)

  7. #7
    Player
    Youngsun's Avatar
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    Youngsun El'dritch
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    You sort of missed the point.

    Instead of looking at things and saying "okay, we were really stupid to make those COR bullets difficult to make and require expensive materials. We should change that so that more people play the job as we designed and intended", the devs looked and said "well, they're subbing WHM and only using their hexaguns for Quick Draw. They're brought to events (even if its only as backup curebots!), so all is well. BALANCE!". You want to talk about slaps to the face, ask the pirate gambler that finds himself being a cure b*tch for his group.
    I dont think SE made things more expensive.. the surge of RMTs and gil buyers made EVERYTHING more expensive.. just a matter of time before it happens on XIV too.
    (0)

  8. #8
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    Quote Originally Posted by Zaaku View Post
    Abyssea destroyed 8 years worth of balance and battle mechanics in a single expansions. Completely nulled out a majority of what FFXI memorable and engaging and was a massive slap in the face to players who spent months if not years accomplishing a feat only to have new players do the same in a matter of days. FFXI is not FFXI anymore.

    Had they not ruined it I would happily be biding my time there until 2.0 hits to see if this whole gambit is even worth investing in. Now stop attacking every single ex-FFXI player with the tails debacle. That is MY bitchfit ammo. Dragon has nothing to do with it.
    Oh wow, you're one of those. I should have worked it out by your less than intelligent posts, and stupid signature.

    Because the game was so balanced before Abyssea right? You'd just bring every job to every event?
    (2)

  9. #9
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    Quote Originally Posted by Ingolf View Post
    Oh wow, you're one of those. I should have worked it out by your less than intelligent posts, and stupid signature.

    Because the game was so balanced before Abyssea right? You'd just bring every job to every event?
    I brought PUP to every single End Game event, story line quests, ZNM, Nyzul Isle, I'minajar, and merit party I was in and preformed at or above the average performance for the function I chose to mantle. FFXI was remarkably balanced for how many jobs and the diversity of roles that needed filling. It wasn't perfect but nothing ever is.

    Also you seem like a big doody head and probably smell funny. See? I can make false assumptions about other people too! ^ ^
    (3)
    Quote Originally Posted by Keyln View Post
    I didn't say that he didn't powerlevel. I did say that his lack of knowledge wouldn't be because of powerlevelling. Whether he did or did not powerlevel is immaterial.
    This is what PLers actually believe. May Altana have mercy on our souls...

  10. #10
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    Quote Originally Posted by Zaaku View Post
    I brought PUP to every single End Game event, story line quests, ZNM, Nyzul Isle, I'minajar, and merit party I was in and preformed at or above the average performance for the function I chose to mantle. FFXI was remarkably balanced for how many jobs and the diversity of roles that needed filling. It wasn't perfect but nothing ever is.

    Also you seem like a big doody head and probably smell funny. See? I can make false assumptions about other people too! ^ ^
    Then you never helped and you were that unique snowflake everyone hates. How does it feel knowing that the rest of your linkshell carried you through. PUP was one of the most useless jobs in almost every event in XI, and in no way balanced.

    In fact if you liked PUP you probably should have rejoiced that you actually had some use in Abyssea and Voidwatch.

    Please carry on talking about how your PUP was worthwhile in merit parties though.
    (3)

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