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Thread: Toggle Jump

  1. #491
    Player
    Icehunter's Avatar
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    Marin Kitigawa
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    Marilith
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    Reaper Lv 90
    Quote Originally Posted by casker View Post
    I've been firmly in the pro-jump camp, but I do hope they keep it reasonable. The lalafell jump they sneak-peaked in the live letter did look a little over the top. It doesn't need to be that high, I would prefer if it had a good wind-up and rebound. The running and turning animations are so awesome, I hope the jump is of that quality.
    Reasonable okay. Same height it has to be. I understand what you're saying and many others are; but someone else posted it and it's true. If we ask for realistic heights for the races than realistic movement speed because of armor weight and realistic damage based on body size vs. mob size should also come into play.

    Can't we all just agree that while the height should be the same; that it shouldn't be 6-10feet? Animations will most likely not included start/finish of the jump and it will most likely look like FFXIII-2

    To refresh:
    http://www.youtube.com/watch?v=hXHptZ25QpE

    With less floating of course Unless he ads that in as a skill to get I would love that lol
    (0)

  2. #492
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    NadienKirisame's Avatar
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    Character
    Nadien Kirisame
    World
    Balmung
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    Dark Knight Lv 70
    Quote Originally Posted by Zaaku View Post
    You keep using that word. I don't think it means what you think it means.
    No it is used correctly because you have your head shoved so far up FFXI's ass you can't see anything but that... your silly Tails thread and talk proves it and this is also why you feel jump is bad... I wonder really do you even have some semblance of a brain inside that head of yours... though it is probably rotten through and through even if you do have one...

    You humans always amaze me with how you get stuck in the past or past concepts and can't move on... really now..

    The cat is bemused =-.-=
    (2)

  3. #493
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    Deltara's Avatar
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    Deltara Delettre
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    This is inconceivable.
    (0)

  4. #494
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    Quote Originally Posted by Rau View Post
    source


    Because it is pointless. Once it gets introduced, there will be a number of people who constantly spam the spacebar, not intentionally to annoy people, but just because. It happens in every single MMO I've played, and its annoying. If it is just an animation to attract the WoW crowd, then there should be an option to turn it off.
    It hasn't happened in any MMO I"ve played, despite apparently playing some of hte same ones as you.

    People don't just spam jump all the time. IT JUST DOESN'T HAPPEN.

    And even if it DID happen, it is beyond my ability to comprehend why it's such a big deal.

    People that wanted jump complaining about the lack of choice are the ones against the option of being able to turn it off despite the fact it won't affect their gameplay. Hypocrites, all of them.
    This isn't about being against choice. How do you choose not to see someone move on the z-axis? Again, this requires the server lying to the jump-disabling client about that player's location. Turning off the animation doesn't make it look any less obnoxious if that's how you feel about jumping.

    It just puzzles me why people are both so passionately for or against jumping. it's incredible how something so small and so simple is such a hot debate....

    It doesn't need to be that high
    He's not jumping high. He's jumping down from the ledge visible in the shot. Which is what jump should exist for in the first place.
    (2)

  5. #495
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    Quote Originally Posted by casker View Post
    This is like trying to give a cat a bath.


    Between toggling jump and trying to delete files, clearly you guys will go to retarded extremes to reject this.

    Go back to FFXI if you guys want to live in the past so much, they even have your precious "galka tails." Good thing Yoshida has a good head on his shoulders because if he listened to you guys 2.0 would flunk once again.
    Remove Abyssea, then you can talk about how others should have to return to FFXI for wanting FFXI's concepts. Or you could instead go play Call of Warcraft and not worry about what concepts people want in FFXIV. Imagine that.
    (3)

  6. #496
    Player Denmo's Avatar
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    Denmo Mcstronghuge
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    Excalibur
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    Thaumaturge Lv 100
    Quote Originally Posted by Dragon View Post
    Remove Abyssea, then you can talk about how others should have to return to FFXI for wanting FFXI's concepts..
    because Abyssea removed galka tails and added jumping? fwah?
    (6)

  7. #497
    Player
    Duelle's Avatar
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    Duelle Urelle
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    Diabolos
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    Red Mage Lv 80
    Quote Originally Posted by Ashaylin View Post
    In a recent Japanese (E3?) interview, Yoshi stated that... (and I'm paraphrasing here at the top of my head from what I remember) that you will be able to use the jump mechanic to jump over ledges or down them. The problem of people having to route themselves due to small obstacles will no longer be an issue. However, in situations where jumping from a ledge will result in the character's bones being broken due the ledge being too high it will be restricted. He apologizes for that. In cases where if you get stuck in a ditch or something like that by jumping, he tells you to please use the unstuck/return command. So don't be afraid to explore the mechanic.
    I definitely want it to be a consideration for a boss mechanic. If Shiva had an aura that hits everyone in the raid with a debuff that stacks that can only be removed through constant motion, then jump has a use for the melee DPS and the tank, who are the ones that would have to be within range of Shiva and cannot afford to run around to prevent the debuff from stacking.

    Would also help because I would also want Shiva to have the Flame Wreath mechanic (minus the flame wreath song).
    (0)
    Last edited by Duelle; 06-14-2012 at 01:41 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #498
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    Quote Originally Posted by Denmo View Post
    because Abyssea removed galka tails and added jumping? fwah?
    I never said such. Try again.
    (2)

  9. #499
    Player Denmo's Avatar
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    Quote Originally Posted by Dragon View Post
    I never said such. Try again.
    Abyssea's completely beside the point. Try again~~~~~~
    (3)

  10. #500
    Player
    Mikheli's Avatar
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    Mikheli Wolf
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    Mateus
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    I'm bored so I thought I'd comment on this xD

    I don't care about jump if we get it or not it's not gonna ruin any immersion I have.

    I don't jump around spastically in real life nor does anyone else I know. xD
    (0)

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