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  1. #1
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zdenka View Post
    Flawless Obelisk: All Mining
    Flawless Avenger: All Mining
    Flawless Mailbreaker: All Mining
    Flawless Rampage: All Mining
    Flawless BLM one: All Mining
    Flawless Sargna: 66% Mining 33% Botany
    Flawless WHM: is the only one that is mixture of Botany/Mining/Alchemy/Mob Drops
    while this is true, all of the completed weapons need either hypogryph leather or spruce lumber
    1 needs leather, the other 6 need spruce lumber
    (0)

  2. #2
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    Quote Originally Posted by Molly_Millions View Post
    while this is true, all of the completed weapons need either hypogryph leather or spruce lumber
    1 needs leather, the other 6 need spruce lumber
    sure but completed HQ weapons dont mean shit :P
    (0)

  3. #3
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by FlowerPower View Post
    sure but completed HQ weapons dont mean shit :P
    sure they do, they are easier to double meld.
    (0)

  4. #4
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    Quote Originally Posted by Molly_Millions View Post
    sure they do, they are easier to double meld.
    Really? I didnt know that. Interesting.
    (0)

  5. #5
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by FlowerPower View Post
    Really? I didnt know that. Interesting.

    like a 5% increase but I hear the weapon is very difficult to HQ as in careful synth fails a lot.
    (0)

  6. #6
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    Quote Originally Posted by Krausus View Post
    like a 5% increase but I hear the weapon is very difficult to HQ as in careful synth fails a lot.
    well yea I don't think it invalidates my argument but its neat to know.
    (0)

  7. #7
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Molly_Millions View Post
    while this is true, all of the completed weapons need either hypogryph leather or spruce lumber
    1 needs leather, the other 6 need spruce lumber
    Still irrelevant because the only synth required to make a class weapon is the flawless one. You can complete the final synth with 100 durability remaining and garuntee its success 100%. If you could do it without HQing anything, class weapons would cost 60k gil. NQ Spruce lumber costs 400g on Durandal... theres no need to have a DoL leveled to get that since you don't need the HQ.

    Making the final synth into a HQ is also very improbable. It takes 3 times the amount of HQ materials to start at 333 quality, and with it being a L59 synth it is very risky to attempt to get large quality gains. This means you have a high chance of blowing the synth up and only a marginal chance (10-50% depending on luck) of getting a HQ.

    Furthermore its not even known yet if HQ double melds are even accepted by the NPC, and its likely they aren't because hey, this is SE programming.

    If you happened to HQ one, they sell for roughly 3 times the amount of a NQ... sell the HQ buy 3 NQ's and you'd have a larger chance of the double happening 23% vs 45% (the chance of a 18% meld failing 3 times in a row is 55%, which means getting 1/3 of them to HQ is 45%)

    In any means how the Relics are set up, its far more efficient to go for NQ's in nearly every aspect. A lot quicker, a lot less risk, a lot less total materials.

    And then back to the point is that the main item, the only one that really matters, is composed of 85% mining materials across all 7 weapons. It doesn't bother me really, but I sympathize with Flower Power and understand her point that they should have possibly been more diverse in the key component to make these weapons.
    (3)