

This is exactly what I tried to express in my last few posts.Yeah...good point, but the advance jobs that we're all talking about putting in, I think we would need a more comprehensive list with some good examples of the way the armory system could be used to augment them. Warrior, monk, thief, ranger, dark knight, paladin, ranger, dragoon, samurai, ninja, black mage, white mage, red mage, summoner, beast master.
You'll notice I put summoner and beast master last because I don't think they'll be implemented for quite some while. Now, we've put a lot of thought into drk, pld, rdm, and blm, but what about warrior and monk? To unlock them using the system we discussed earlier would mean they would have to unlock abilities correct? But which abilities could they use to unlock the classes and still be different to the abilities those jobs could unlock on their own is the question. Warrior is a mix of gladiator and marauder, which in my mind would be one of the hardest classes to implement because really what could you give them that marauder and gladiator don't already have? These are the hardball questions that need to be asked before we could really demand anything from the dev team asfar as answers go
I think the concept itself is flawless, but the ways to implement it still needs a bit of work.There are very good propositions in place, but there are still some gray zones as you just pointed out.
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