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  1. #1
    Wow... I think this is a really great idea... it would be nice grinding and then a random event such as a raid occured on a camp.... I think there should also be a penalty of some sort if the camp is captured or destroyed. Possibly a more anima costly telepot to the camp or no teleporting while it is under control of beastmen.

    Public quests would also be a nice touch. Something like a rank capped fight of a beast in a region that takes a group to take it down. Maybe some crafting quests similar to this.
    (4)

  2. #2
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MassacreMassacre View Post
    Wow... I think this is a really great idea... it would be nice grinding and then a random event such as a raid occured on a camp.... I think there should also be a penalty of some sort if the camp is captured or destroyed. Possibly a more anima costly telepot to the camp or no teleporting while it is under control of beastmen.

    Public quests would also be a nice touch. Something like a rank capped fight of a beast in a region that takes a group to take it down. Maybe some crafting quests similar to this.
    While I can see people being annoyed if they can't go to that camp, I think it would server to "motivate" players to take back the camp.
    (0)
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