I know General Discussion may not be the place for this, but I didn't find a "dev tag" for it and I'm not really making suggestions. Just voicing a thought. Here goes.

If the dungeon content is repetitive, due to only releasing one at a time and having very low requirements of entry(I'm not talking about level requirements). Then the game will take a very hard hit. An example is if there was only one BCNM in FFXI when they were released everyone would be doing it and it would get very boring very fast. Not to mention the devaluing of anything useful you could get as a result of completing it successfully. But they had requirements of beastmen seals and usually intensive strategy/planning to win. I hope the dev team knows this and will be releasing large amounts of content at once after battle system corrections are made to help preserve the reputation of any single dungeon type runs that are released. By this I mean, I believe releasing "one thing" to do at a time, will kill the special uniqueness of that "one thing" when it would be much greater as part of something bigger. Like in cooking, you can eat the eggs, and then the flour, and the milk, and so on and so fourth. But I'd rather bake a cake with those than eat them one at a time.

What are your thoughts?

P.S. Thumbs down if you thought this was a thread for new info on dungeon content(oh wait, you can't. bite me)