Quote Originally Posted by Denmo View Post
What do you expect from a new game? Of course they're limited in number. We're talking about the future here, I thought. They're certain to add more quests.
Are you kidding me? Stop trolling. Regardless of whether or not there are 10 quests in the world, or 1,000, they are limited in number. As I stated, mobs are unlimited, and LQs are semi-unlimited. Quests, however, are quite limited. Once you do them, they go away. There is a distinctly finite number of times you can do them. Understand?

Quote Originally Posted by Denmo View Post
And you're requesting that they increase the exp reward for these quests. That's fine. I'm just saying that SE should use caution in the amount of reward they give players for doing something. Too much and it becomes the main thing players will do to level up.
Who even cares? The main thing folks do to level now is to powerlevel each other. How would doing quests be worse? Also, yes, we're talking about the future. Is it a given that quests will be "crummy fetch-um kill-um quests" forever? A lot of folks seem to be white knighting the bazillion text boxes, even though this thread isn't even about that, so clearly a lot of folks think the quests are awesome as is. Are we afraid they will take away from powerleveling time, or repeatedly slaying the same monsters repeatedly? Help me out here.

Quote Originally Posted by Denmo View Post
How so? Making quests more rewarding could also mean 'more fun', 'more challenging', 'more gameplay', 'more options', etc., and not just 'more exp'.

Are you asking SE to just throw together bad quests in 2.0 and onward, and reward you based on how much time you wasted doing them?

Or should you be asking SE to make good, fun quests for 2.0 and onward, ones that reward fairly for the amount of effort put into them?
I don't know how many times I can say that I'm not speaking to how fun quests are. That's not to say that I don't care about that (I do), but regardless of that, the rewards should not be stupid. I'm sorry if I'm not talking about what interests you. Feel free to spin up your own thread and champion your ideas about how quests should be more fun. You shouldn't expect me to do it. I have my own agenda.

Quote Originally Posted by ArkNova View Post
So while an xp boost to side quests would be welcomed its more then likely gonna be a 1 time quest anyway so your next class would have to find a new means of getting xp. If I misunderstood what you were trying to explain I am sorry and would like to elaborate more on it.
Thank you for your reply. I will try to explain a little more:

I don't expect (or want) quests to be your main source of xp for all classes. If you happen to go through every quest and it gets you to cap on one of your classes, that's cool! But I don't think that's necessary.

So, long story short, I'm not advocating quests as a main source of xp.

However, quests are extremely time-consuming. I feel like if you're asking the player to sidetrack themselves in the first place, and you're giving them rewards for doing so, those rewards should be commensurate for the time you spend on them. 500 xp for a level 10 quest, for example, is extremely missable. I can solo several times that amount of xp in the time it would take me to do the quest.

Also, going to call out an older post:

Quote Originally Posted by Skies View Post
And hell I daresay that taking my first dude up to 50 would have been hell without the XP and item rewards from those.
Are you kidding me? The xp and items from levequests are far greater than quests, so I have a hard time believing doing quests really saved you, especially since levequests are not limited in number.

Quote Originally Posted by Dragon View Post
Know how it's easy to spot a good quest from a bad quest? Remove the rewards from all of them and then complete them. A good quest needs no reward, and that's what this game needs.
I respect your opinion. If they want to literally remove all rewards, and make them extremely fun to just do, I would be on board with that. I don't think that will happen, however. It would be better if they increased rewards and, additionally, made them a lot of fun to play. (Similarly, I don't see them making "intense" battles like Ifrit drop zero rewards, and the opportunity to do them being their own reward - though, arguably, the terribad drop rate kind of makes that the case many times.) Since there are rewards, they should be good.

Quote Originally Posted by Elexia View Post
Most of the quests in XIV (side) that rewards 'low xp' and 'trash items' did you ever look at the levels? That's right, most aren't designed for capped players, they're designed to be done as you level. It's like complaining about your class quests giving you little to no exp at level 50 even though they're designed to be undertaken as you progress in levels, not once you hit 50.

The rewards shouldn't scale upwards upwards at all as they already scale if you do a level 45 quest then switch to a low level class.
Admittedly, I like being trolled by folks who create a toon specifically so they can post anonymously on the official forums. 0 xp for any class and almost 3,000 posts? Haha.

As expected from a blatant troll, you're way off the mark. I never asked for "xp to scale". Did you mistake this for a post saying "wah, I did level 40 caravan and at the end I switched to my level 20 miner and only got 1k xp instead of the 6k everyone else got waaaaaaaaaaaaaaaaah"?

If you actually read my post, you'll actually see me talk about how many of the quests I did were under (not over, which is where "scaling xp" would come from - thanks for playing, though!) my level. I then went into more detail on why those xp rewards were still stupid (specifically, 500 xp for a level 10 quest... useless, missable).

The best part of your troll is when you say "they aren't designed for capped players". No kidding? Because capped players would get zero xp from the quests.

Since you obviously have nothing to contribute, and likely never will since you are posting on some crazy troll account instead of your main character, don't be surprised when I completely ignore you for the rest of all time. Have fun trolling someone else.

Quote Originally Posted by Jinko View Post
They should have multiple choices of reward type, having quest rewards bind to character would also stop the problem with quest items destroying the economy.

That being said the quests "are what they are", all MMO's have these boring fetch quests, kill 10 wolfs etc, its unlikely they will change, I do think giving the player the choice between 4-5 different items at the end would be better.
I'd be happy if the items were at least unique to the quest, or at the very least not craftable. Or, like, good. Or something. I just vendor all of them, so any change to that is welcome.

Quote Originally Posted by Preypacer View Post
And by whose or what standards do they measure that?

There are people who wouldn't be satisfied if you gave them half a level worth of xp for running in a straight line. There are people who don't even require a reward to do things; they do them for the enjoyment of playing the game and experiencing that content. And then there's myriad shades in-between. So whose idea of "worthwhile" do they go with?
That's a very good point. I intentionally elected not to suggest a specific amount for the rewards. I simply wanted to call attention to why (I feel) the current rewards are unsatisfactory. I'm happy leaving it to the dev team to decide whether or not they agree with me, and how much they should increase rewards (if at all).