Quests are distinctly limited in number (as opposed to LQs, which are only semi-limited, are a main thing, and already have most/all folks doing something very similar to "crummy fetch-um kill-um quests" as it stands now). As a general rule, quests that give xp are not repeatable. That being the case, they could never become a main thing. Currently they are not a "side" thing; they are a "don't waste your time, what are you even doing!?" thing.
What do you expect from a new game? Of course they're limited in number. We're talking about the future here, I thought. They're certain to add more quests. And you're requesting that they increase the exp reward for these quests. That's fine. I'm just saying that SE should use caution in the amount of reward they give players for doing something. Too much and it becomes the main thing players will do to level up.

But, this thread isn't about how quests should be more fun (they should). That's a totally separate conversation.
How so? Making quests more rewarding could also mean 'more fun', 'more challenging', 'more gameplay', 'more options', etc., and not just 'more exp'.

Are you asking SE to just throw together bad quests in 2.0 and onward, and reward you based on how much time you wasted doing them?

Or should you be asking SE to make good, fun quests for 2.0 and onward, ones that reward fairly for the amount of effort put into them?