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  1. #1
    Player
    Libby9's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    73
    Character
    Silke Silke
    World
    Gilgamesh
    Main Class
    Pugilist Lv 73

    What do mh stats actually do for DoL?

    I'm not talking about gathering/output/perception. I mean vitality for mining and strength for botany, etc. I was wondering if anyone actually knew, because I can't find reliable information anywhere.
    (0)

  2. #2
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Reinheart View Post
    Originally Posted by Cuckoo
    スレ違いですがギャザクラ関連はどこですか?
    ステータスからの影響はないのですか?
    Sorry for off-topic but where is info for Gatherer/Crafter?
    Wont status affect them?
    ギャザラーにおけるステータスの影響は以下になります。
    For gatherer status effects it will be as following.
    STR:伐採Approachフェイズにて、各アイテムに対する適正な角度が判断しやすくなる。
    STR - Botanist - makes it easier to decided the angle for individual item during approach phase.
    VIT:採掘Approachフェイズにて、各アイテムに対する適正な力加減が判断しやすくなる。
    VIT - Mining - Makes it easier to decide the strength required during the approach phase.
    DEX:釣りApproachフェイズにて、各アイテムに対する適正な竿動作が判断しやすくなる。
    DEX - Fishing - Makes it easier to decide the rod movement during the approach phase.
    INT:園芸師のアイテム獲得個数が多くなる。
    INT - Botanist - Increases items yield
    MND:採掘師のアイテム獲得個数が多くなる。
    MND - Mining - Increases items yield
    PIE:漁師のアイテム獲得個数が多くなる。
    PIE - Fishing - Increases items yield
    獲得力:主用具使用時はRemainderが減りにくくなり、副用具使用時は獲得率が上がる。
    Gathering - When using main tool the the amount Remainder lowers will lessen, and for secondary tools it will increase the rate for obtaining.
    操作力:採集回数や釣りのアタリやすさが上がる。
    Output - increases amount of times you can gather, or for fishing, makes it easier to get hit.
    識質力:高品質アイテムが取りやすくなる。
    Perception - Makes it easier to obtain high quality items.
    クラフターにおけるステータスの影響は、各クラスの製作目標品質度の上昇に影響します。

    Originally Posted by TOPDOG
    こういう重要なことはフォーラムの投稿ではなく、こういう感じできちんとやってほしいです。
    For these type of information would like to be posted officially instead of forum post.
    はい、ご指摘ありがとうございます。
    The Lodestoneのプレイガイドなどに掲載する方向で準備を進めています。
    Thanks for pointing that out, we are preparing to post this information in The Lodestone in the play guide.
    .................
    (2)

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    If you have help text turned on, just hover your mouse over the stats in your attributes menu. Sadly, they don't tell their impact on DoH, you need to use old dev posts for that.
    (1)

  4. #4
    Player
    Libby9's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    73
    Character
    Silke Silke
    World
    Gilgamesh
    Main Class
    Pugilist Lv 73
    Thanks for the info!
    (0)

  5. #5
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    No problem! For any DoL R50 I would suggest:

    Output 120-125
    Perception as high as possible
    Secondary stat (the one that effects drop amount) as high as possible
    (0)

  6. #6
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    STR - Botanist - makes it easier to decided the angle for individual item during approach phase.
    I'm still confused by the main stat. Is this just another way of saying it increases the range of hitting an item's mark on the swing, or the chances of getting the item you aim for when selecting angle/depth?
    (0)

  7. #7
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sephrick View Post
    I'm still confused by the main stat. Is this just another way of saying it increases the range of hitting an item's mark on the swing, or the chances of getting the item you aim for when selecting angle/depth?
    It basically makes it easier for you to hit the mark, gives you a wider range to strike on for an item. So, because we have databases to tell us where to hit, and also even figuring it out on your own is really easy, the main stat isn't very useful at all.
    (0)

  8. #8
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TheFatHousecat View Post
    It basically makes it easier for you to hit the mark, gives you a wider range to strike on for an item. So, because we have databases to tell us where to hit, and also even figuring it out on your own is really easy, the main stat isn't very useful at all.
    Cool, thanks. Seems secondary stat also is useless since the top mats are fixed at one yield?
    (0)

  9. #9
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sephrick View Post
    Cool, thanks. Seems secondary stat also is useless since the top mats are fixed at one yield?
    Yeah but because perception is only meldable to MH/OH it wouldn't hurt to meld what you can with the off hand if you have the materia to spare and as long as BiS for that DoL is meldable. You still have to go back and gather lower grade things on occasion for seals/provisioner/etc so it's nice to have. If not that, even having stat rings is great
    (0)