I'm not talking about gathering/output/perception. I mean vitality for mining and strength for botany, etc. I was wondering if anyone actually knew, because I can't find reliable information anywhere.
I'm not talking about gathering/output/perception. I mean vitality for mining and strength for botany, etc. I was wondering if anyone actually knew, because I can't find reliable information anywhere.
Originally Posted by Cuckoo
スレ違いですがギャザクラ関連はどこですか?
ステータスからの影響はないのですか?
Sorry for off-topic but where is info for Gatherer/Crafter?
Wont status affect them?
ギャザラーにおけるステータスの影響は以下になります。
For gatherer status effects it will be as following.
STR:伐採Approachフェイズにて、各アイテムに対する適正な角度が判断しやすくなる。
STR - Botanist - makes it easier to decided the angle for individual item during approach phase.
VIT:採掘Approachフェイズにて、各アイテムに対する適正な力加減が判断しやすくなる。
VIT - Mining - Makes it easier to decide the strength required during the approach phase.
DEX:釣りApproachフェイズにて、各アイテムに対する適正な竿動作が判断しやすくなる。
DEX - Fishing - Makes it easier to decide the rod movement during the approach phase.
INT:園芸師のアイテム獲得個数が多くなる。
INT - Botanist - Increases items yield
MND:採掘師のアイテム獲得個数が多くなる。
MND - Mining - Increases items yield
PIE:漁師のアイテム獲得個数が多くなる。
PIE - Fishing - Increases items yield
獲得力:主用具使用時はRemainderが減りにくくなり、副用具使用時は獲得率が上がる。
Gathering - When using main tool the the amount Remainder lowers will lessen, and for secondary tools it will increase the rate for obtaining.
操作力:採集回数や釣りのアタリやすさが上がる。
Output - increases amount of times you can gather, or for fishing, makes it easier to get hit.
識質力:高品質アイテムが取りやすくなる。
Perception - Makes it easier to obtain high quality items.
クラフターにおけるステータスの影響は、各クラスの製作目標品質度の上昇に影響します。
Originally Posted by TOPDOG
こういう重要なことはフォーラムの投稿ではなく、こういう感じできちんとやってほしいです。
For these type of information would like to be posted officially instead of forum post.
はい、ご指摘ありがとうございます。
The Lodestoneのプレイガイドなどに掲載する方向で準備を進めています。
Thanks for pointing that out, we are preparing to post this information in The Lodestone in the play guide..................
If you have help text turned on, just hover your mouse over the stats in your attributes menu. Sadly, they don't tell their impact on DoH, you need to use old dev posts for that.
Thanks for the info!
No problem! For any DoL R50 I would suggest:
Output 120-125
Perception as high as possible
Secondary stat (the one that effects drop amount) as high as possible
I'm still confused by the main stat. Is this just another way of saying it increases the range of hitting an item's mark on the swing, or the chances of getting the item you aim for when selecting angle/depth?STR - Botanist - makes it easier to decided the angle for individual item during approach phase.
It basically makes it easier for you to hit the mark, gives you a wider range to strike on for an item. So, because we have databases to tell us where to hit, and also even figuring it out on your own is really easy, the main stat isn't very useful at all.
Cool, thanks. Seems secondary stat also is useless since the top mats are fixed at one yield?
Yeah but because perception is only meldable to MH/OH it wouldn't hurt to meld what you can with the off hand if you have the materia to spare and as long as BiS for that DoL is meldable. You still have to go back and gather lower grade things on occasion for seals/provisioner/etc so it's nice to have. If not that, even having stat rings is great
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