Thank you for this, I look forward to not running through beasties to get behind them for combos only to notice I ran to the front lol.Greetings!
We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
"c-c-c-combo Breaker "<----I c wut u did there :P
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Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
Yeah... I had an instance where I knew which direction the enemy was facing but failed a combo. It was facing me, stopped and did a ranged attack, and I ran up to it to attack from the front with Pummel, but apparently it was right next to me and I believe I hit it from behind. Attacking froze its position in the wrong place.
Add a Halo ring around each action, and then create a color system when it's "optimal" to use from a particular side.Greetings!
We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
- Green Halo with TP required would be optimal with action highlighted.
- Red Halo with TP required would be useable, but not optimal use.
-2 cents
Last edited by Leelya; 06-09-2012 at 03:38 PM. Reason: Added additional detail,
Updating an indicator or a model position is all the same to your network or the game, so while there might be cases where it will be easier to tell where the mob is facing, it will do absolutely nothing in terms of improving the speed of the update.
edit: unless they can somehow implement it in a more reliable way than usual position synchs, which is kinda unlikely seeing them struggling with stuff that should be easy on a decent engine. If that's a temporary solution for 1.x, then it good to have. But for 2.0, they better fix their positioning code instead of overloading the UI even more.
Last edited by Soukyuu; 06-09-2012 at 07:38 PM.
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This.Updating an indicator or a model position is all the same to your network or the game, so while there might be cases where it will be easier to tell where the mob is facing, it will do absolutely nothing in terms of improving the speed of the update.
edit: unless they can somehow implement it in a more reliable way than usual position synchs, which is kinda unlikely seeing them struggling with stuff that should be easy on a decent engine. If that's a temporary solution for 1.x, then it good to have. But for 2.0, they better fix their positioning code instead of overloading the UI even more.
Throwing more things onto the UI to make up for mechanics that simply do not work well is a mistake... and a big one. I hope this is nothing more than temporary.
What this can help with is tell the player the actual facing of the mob, as the models usually do not update in sync very well.
Let me jump on a monster's back, easy combo from the rear!Greetings!
We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
Silliness aside, cool news!
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Could be nice to have like an arrow or a line along the ground indicating the front of the mob. Make it easily visible and just integrate it with the target cursor.
Regional servers on a global MMO doesn't really work out,no? I don't wanna miss out playing with all you americans, arabs, japanese, greek, italian, whatsoever ^^
Agreed...it can also be difficult know which way a firefly, group of bees, or even one of Ifrit's spikes are facing o.o (I hear the spikes actually have a "face point"...so this would be nice.)Some monster positioning can sometimes not be entirely clear cut, say with lance wielder beast-men.
I think this indicator has less to do with graphical latency as much as confusion in the middle of all the particle effects and action. Could be wrong of course, but it would be helpful to know where the mobs is facing when it's obscured in a massive explosives and crowding bodies.
Last edited by Spy; 06-10-2012 at 03:15 AM. Reason: Punctuation
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ
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