Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26
  1. #11
    Quote Originally Posted by Camate View Post
    Greetings!

    We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
    Thank you for this, I look forward to not running through beasties to get behind them for combos only to notice I ran to the front lol.

    "c-c-c-combo Breaker "<----I c wut u did there :P
    (0)

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  2. #12
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Soukyuu View Post
    It sounds good, but ... why another indicator that needs same update as the monster model itself? Why not just update monster's position more efficiently?
    Try figuring out the facing of a wisp monster.
    (0)

  3. #13
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Soukyuu View Post
    It sounds good, but ... why another indicator that needs same update as the monster model itself? Why not just update monster's position more efficiently?
    Yeah... I had an instance where I knew which direction the enemy was facing but failed a combo. It was facing me, stopped and did a ranged attack, and I ran up to it to attack from the front with Pummel, but apparently it was right next to me and I believe I hit it from behind. Attacking froze its position in the wrong place.
    (0)

  4. #14
    Player
    Leelya's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Leelya Seraphs
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Camate View Post
    Greetings!

    We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
    Add a Halo ring around each action, and then create a color system when it's "optimal" to use from a particular side.

    - Green Halo with TP required would be optimal with action highlighted.
    - Red Halo with TP required would be useable, but not optimal use.

    -2 cents
    (2)
    Last edited by Leelya; 06-09-2012 at 03:38 PM. Reason: Added additional detail,

  5. #15
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ESAR View Post
    Honestly, they just can't really.
    No matter how they swing it there's always gonna be a slight lag.
    Updating an indicator or a model position is all the same to your network or the game, so while there might be cases where it will be easier to tell where the mob is facing, it will do absolutely nothing in terms of improving the speed of the update.

    edit: unless they can somehow implement it in a more reliable way than usual position synchs, which is kinda unlikely seeing them struggling with stuff that should be easy on a decent engine. If that's a temporary solution for 1.x, then it good to have. But for 2.0, they better fix their positioning code instead of overloading the UI even more.
    (2)
    Last edited by Soukyuu; 06-09-2012 at 07:38 PM.

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #16
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Soukyuu View Post
    Updating an indicator or a model position is all the same to your network or the game, so while there might be cases where it will be easier to tell where the mob is facing, it will do absolutely nothing in terms of improving the speed of the update.

    edit: unless they can somehow implement it in a more reliable way than usual position synchs, which is kinda unlikely seeing them struggling with stuff that should be easy on a decent engine. If that's a temporary solution for 1.x, then it good to have. But for 2.0, they better fix their positioning code instead of overloading the UI even more.
    This.

    Throwing more things onto the UI to make up for mechanics that simply do not work well is a mistake... and a big one. I hope this is nothing more than temporary.

    What this can help with is tell the player the actual facing of the mob, as the models usually do not update in sync very well.
    (2)

  7. #17
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Camate View Post
    Greetings!

    We are currently looking into creating a marker to be displayed in version 2.0 that will make it easier to determine which way the enemy you are fighting is facing so that combos can be executed without having to worry about whether or not your target is facing the correct way. However, with any online game, there is always the chance of encountering some amount of latency, so it's not a 100% guarantee each and every time.
    Let me jump on a monster's back, easy combo from the rear!

    Silliness aside, cool news!
    (0)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #18
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Could be nice to have like an arrow or a line along the ground indicating the front of the mob. Make it easily visible and just integrate it with the target cursor.
    (1)

  9. #19
    Player
    Gentaro's Avatar
    Join Date
    Feb 2012
    Posts
    281
    Character
    Kupli Koop
    World
    Twintania
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Dragonheart View Post
    They're preparing us for the worst :P ? Still hoping in the server structure fix (confirmed) + Regional server.. And then we can talk of "any online game" cause almost every online game has decent structure and regional servers.
    Regional servers on a global MMO doesn't really work out,no? I don't wanna miss out playing with all you americans, arabs, japanese, greek, italian, whatsoever ^^
    (0)

  10. #20
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hyrist View Post
    Some monster positioning can sometimes not be entirely clear cut, say with lance wielder beast-men.

    I think this indicator has less to do with graphical latency as much as confusion in the middle of all the particle effects and action. Could be wrong of course, but it would be helpful to know where the mobs is facing when it's obscured in a massive explosives and crowding bodies.
    Agreed...it can also be difficult know which way a firefly, group of bees, or even one of Ifrit's spikes are facing o.o (I hear the spikes actually have a "face point"...so this would be nice.)
    (1)
    Last edited by Spy; 06-10-2012 at 03:15 AM. Reason: Punctuation
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

Page 2 of 3 FirstFirst 1 2 3 LastLast