Raubahn, just how much gil do you have to blow on the attempts? IF you're at cap or close to it I'll happily take donations.:Pwell they are called relic + has the best status in-game also (example: Gae bolg has highest DMG and highest DPS + the massive status it has) we dont want alot of the player base to have the relic weapons very fast like AF hell no i refuse that,plus its challanging imagine breaking up alot of Obelisks or Avengers for Double melding only its really good i dont want to have a whole ls posing with their Relics or Garuda weapons. no i want it to be based on luck with everyone given an equal chance plus with Militia Acc. u can get more HQ for materials or Double down so whats the problem really?
Totally agree, somewhere along the line SE forgot about the casual players, who for whatever reason can't play 24/7 like others.Same stupid idea like the Garuda blm burn. Ppl complained about it and guess what? All hardcore ls have all weapons and nobody else have or even do Garuda anymore. Same thing with these af. ALL hardcore ls will have it. And nobody else will. If that's the way the devs want, just say so. I said before and I will repeat. Stop the fcking whinning because hardcore played will always get the stuff and making things harder will always fuck the casual player base and others that can't be playing for 72 hours non stop.
The only thing that stopped casual Timmy from getting Garuda weapons was because casual Timmy sucked at the game. What's the point of even having a challenging fight if you want it just handed to you? That's what keeps you playing, the carrot on the stick. Get good enough at the game/put in the time and you get rewarded.
Don't get me wrong, I've complained numerous times about the heavy casino factor this game has, but really that's a poor example of why people don't do it.
That's an excellent attitude.^^Who said you needed 3 balled gear to beat Garuda? You are trying too hard.
I play rather casually putting time in when I can and I've had no issues beating Ifrit or Moogle, I haven't had time to fight Garuda but I'm sure with enough practice (Yeah it might take me a few days to get it down due to my time constraints) Me and my friends could bring her down.
Moogle was the same I got utterly curb stomped my first run and now I can log whenever I have time and me and my friends can down moogle pretty much whenever we want because while casual we are still good players.
You need to change your perspective on what a "Casual" player is capable of. We can do just as much as hardcore players it may take us some time because they hold the advantage with better gear and more time to practice but if we work as a team we can accomplish whatever we set out minds to.
I agree with that one.The only thing that stopped casual Timmy from getting Garuda weapons was because casual Timmy sucked at the game. What's the point of even having a challenging fight if you want it just handed to you? That's what keeps you playing, the carrot on the stick. Get good enough at the game/put in the time and you get rewarded.
Don't get me wrong, I've complained numerous times about the heavy casino factor this game has, but really that's a poor example of why people don't do it.
This thread is about dice-rolling and how stupid that is, but Garuda isnt a good example since its not that much about luck (just serverlag still sucks now and then which should be fixed with 2.0) and for the first time we have some progress there.
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My JP friend just went 0/12 on Seals. Every run over 66,000 Points.
They did see 2 Seal drops to someone else in their pickup group and saw, I think 4+ Barbuts and 1 Hand drop amongst other Militia Items.
But again, seeing 1 or 2 Seals drop and it randomly gets distributed to 1 member. It's still not great for those with bad luck.
I'm currently 0/5 on Seals from the time I got my last one. All over 60,000 Runs.
Last edited by Kiara; 06-09-2012 at 06:03 AM.
People need to stop looking at a "No drop" if it didn't drop for you. It's a selfish attitude, but SE perpetuates it by not letting people pass the damn seals.
I'll say the same thing I did with primal loot drops, the drop rate isn't bad but the loot system is terrible. Let us pass the seals when they drop so we can focus on one person at a time or not waste extra seals.
I'm also rather curious how long it will be until so many double meld weapons flood the market that the "RNG melding crap" turns into a mere gil investment.
This example is great too, trials did mostly suck. But you always saw forward motion if it took a week/month/year if you put in the time your saw the results. I wouldn't get more than you in less time and you wouldn't get more than me. The time/progress was always equal.Mog Trials...
They were absurd. Killing 500 apkallu (you know, the ones that become exponentially more powerful every time one is killed in the zone and go grab their friends to massacre you? the one they eventually changed after i completed it because it was too hard?) for my 'occasionally attack 2-3x' axe was mind-numbing but it was infinitely more rewarding because I could measure my progress. My goal had a very predictable concrete end to it.
I much prefer that to this rng crap.
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I think they just want to maintain a player base of diehards no more than 20k people sticking around. Running off new players and having fans stay to see the next patch. Just as long as the servers don't get full, that would be terrible for business.
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It's not a poor example. This is excatly the reason why Inever attempted any of that contend that involves heavly RNG stuff. I never went to a casino cause of the same reason... I don't like random stuff... I don't have a problem whit a bit randomness like crafting where sometimes you just blow up the stuff. Crafting I get the feeling that skill and equip heavily influences the chances. But reading from people that they did stuff x times more often then others and got nothing out of it and others got all the stuff in the least possible tries, no thank you I prefere to do stuff where I don't feel screwed up cause of RNG.The only thing that stopped casual Timmy from getting Garuda weapons was because casual Timmy sucked at the game. What's the point of even having a challenging fight if you want it just handed to you? That's what keeps you playing, the carrot on the stick. Get good enough at the game/put in the time and you get rewarded.
Don't get me wrong, I've complained numerous times about the heavy casino factor this game has, but really that's a poor example of why people don't do it.
Last edited by Deatheye; 06-09-2012 at 06:45 AM.
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