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  1. #8
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Honestly, I think a 100% drop rate would not be any fun either. Otherwise for groups that have CC/AV/and the Primals mastered for example, they'd do their hour or so of content with their normal group then log out. I personally would rather have a drop rate akin to the moogle fight or stronghold coffer keys on high-end content and keep the cool-down as is. I'd much rather be able to spam the instances having fun with my LS mates for hours, than win once and not be able to train new folks in the same day.

    That being said, I wouldn't mind if we had some dungeons that took longer (maybe 4x longer) to complete and which came with a longer lockout and a higher drop rate. Variety is the spice of life, after all.
    (0)
    Last edited by Molly_Millions; 06-08-2012 at 04:22 AM.