Quote Originally Posted by TheVedis View Post
but even those speedruns, imagine if you didnt get ANY dark matter in your chests and such....
imagine if it was all items instead

that all is part of it, how long the instance takes doesnt matter, the fact that you have no penalty involved and can just go in over and over again, is still the main factor in our low drop rates and its what needs fixing
The point is that once you beat it you will have nothing to do. We are here to play a game, not sit around, and if there are large cooldown timers, sure we will get the gear we want but we also wont have anything to use it on. Even if we put a 24 hour cooldown which in my opinion should be the minimum time a lockout should be for 100% reward content on on the current content a linkshells raid schedule would break down like this, assuming people wanted to do every piece of content currently available

Darkhold (why bother) with 8 people doable in less than 20 minutes
Aurum Vale - (Skilled party) less than 20 minutes
Cutters cry - (skilled party) Less than 20 minutes
Hamlet defense - ~20 minuets

Ifrit (skilled party) - killable in less than 4
Moogles (skilled party) killable in ~10
Garuda - killable in less than 10

Am i missing anything? Half of this content people don't do anymore because they have all of their items from them already, but even under the assumption they don't have all the items, all this content is doable in about 2 hours a day adding travel and afks between the instances. What is there to do the rest of the time other than craft and spirit bond.

I am all for having longer lockout times for higher rewards as long as the instances themselves arent a complete joke and doable in 20 minutes.