Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23
  1. #11
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    How about we have both? Instead of being locked out of the content after you win, there is a 24 hour or so period where you can do the fight, but you will not get anything, or get stuff like DM and such.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Masamune1004 View Post
    How about we have both? Instead of being locked out of the content after you win, there is a 24 hour or so period where you can do the fight, but you will not get anything, or get stuff like DM and such.
    LOL, i hate to say it, but do you really think people will do it when theres a 100% chance of them getting nothing

    But yeah Molly, there is a middle ground, and you can vary it from piece of content to piece of content.


    I personaly think stuff should be on a 12-24 hour cooldown, everything we can do at the moment, based on how long the fights are.

    I also am against a cooldown for a LOSS(which is what most games give you) which would apply to the primals, but not the dungeons(obviously)


    but right now, i think the main issue we are presented with is that people wanted the system we have now, but dont want to admit thats what they asked for. They wanted to have their cake and eat it too.

  3. #13
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by TheVedis View Post
    all that in 2 hours or so, not counting breaks you make take in between each

    24 hour cooldown is what i think woulda been fair on most everything

    so you play as a group for 2 hours a day...that pretty much seems like a good ammount of time to me


    when i say longer cooldowns it doesnt even have to be week cooldowns(like several games have) or even half week, you can base the cooldown on how long the individual instance is
    Youre missing the point that half of that content isn't worth doing at the moment though, thats why im stressing it for the future. I was very generous with the amount of content people would do if there were 24 hour cooldowns. The reality of it at the moment though is alot of established linkshells already have most if not all of their ifrit/moogle weapons that they want and are closing in on finishing garuda. Darkhold hasn't been worth doing since they released the materia patch. That right there already knocks out half of the content most linkshells would do so it would basically just turn into hamlet/cutters/aurum every night for a little over an hour, which then would bring along the question of

    "whats the point in paying 9.99 a month for this game when I only get to experience the content for an hour a night?"

    I agree with you that the 24 hours is fair though, all i am saying is the content needs to last longer. I wouldn't mind it if each dungeon used the timer to its fullest instead of having to speed through it so we could be doing 2-3 things each night and it would take up an average nights worth of raid time.
    (0)

  4. #14
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TheVedis View Post
    LOL, i hate to say it, but do you really think people will do it when theres a 100% chance of them getting nothing
    For learning the fight and helping out others, yes. But I suppose they could have a small chance to get the items like we do now, or maybe they would only be able to get totems.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Req View Post
    Youre missing the point that half of that content isn't worth doing at the moment though, thats why im stressing it for the future. I was very generous with the amount of content people would do if there were 24 hour cooldowns. The reality of it at the moment though is alot of established linkshells already have most if not all of their ifrit/moogle weapons that they want and are closing in on finishing garuda. Darkhold hasn't been worth doing since they released the materia patch. That right there already knocks out half of the content most linkshells would do so it would basically just turn into hamlet/cutters/aurum every night for a little over an hour, which then would bring along the question of

    "whats the point in paying 9.99 a month for this game when I only get to experience the content for an hour a night?"

    I agree with you that the 24 hours is fair though, all i am saying is the content needs to last longer. I wouldn't mind it if each dungeon used the timer to its fullest instead of having to speed through it so we could be doing 2-3 things each night and it would take up an average nights worth of raid time.
    yeah, we do need longer content, but in the end, thats another problem

    Right now we have 30-60 minute timers, we obviously dont need those full timers
    and you also can not use the fastest players as the basis for how long everything should take(ifrit should be based on 10 minutes, not 4, AV/CC on 40, not 20 and so on) cuz not everyone speeds everything, a majority dont

  6. #16
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    They could keep the cooldowns short but instead do a sort of point-based progression like Assault or Einherjar.

    To prevent spamming, they could have GCs do the same thing as Assault Tags. If you have a tag you get points. But if you don't you can still go in but don't get points.

    To avoid it being a "fatigue" debacle they could put in quests to get more tags in a window. Use your tags, do the quests to get more tags, whatever you don't use by the reset is lost. That way hardcore players aren't impeded too much.

    The content should be cooperative, the progress to reward should be personal.
    (0)

  7. #17
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm fine with whichever way they go, but I could get behind actual lock-outs for higher drop rates, though the rates do need to be noticeably higher. I also would really only be okay with the lock-outs for successful runs, nothing makes losing worse than not being able to try again.
    (0)

  8. #18
    Player
    nibelunc's Avatar
    Join Date
    Apr 2011
    Posts
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Yeah.
    Fight Ifrit with a lamp = 100% drop and after that 24h cooldown but you are always able to enter the battle without a lamp and you don't get a drop.

    Something like that...

    Sounds 100 times better for me than what we have now for me.
    (0)

  9. #19
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    I'd prefer a tags system (like guildleves) for the content with have now (8 ppl, 30-60 mins). Cooldown means that if you have a party that can play for 2-3h, you have to fill this time with different fights, moving from one place to another (slight waste). And if there is a (new) player in your party who doesn't have access to every content yet, it gets worse.
    (or you just disband after the first win. big waste :| )
    Cooldown also means that if my linkshell is planning to do X content this evening, I can't do it during the afternoon even if there is this interesting /shout.

    I think cooldown is better suited for content that actually last 2-3h.
    (0)

  10. #20
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Could always do more then 1 dungeon/primal while your on lockout...

    Some people are always gonna burn out when they fixate on a single instance over and over. Personally i'm fine with lockout periods.

    If i had a deciding vote i'd go with a 4-6 hour lockout with a fairly good (25%-ish) drop rate, with a 100% totem/dungeon mark drop rate. Combine tangible progress Totem type mechanic, with better drop rate for a 4 hour lockout. You could do about 4-8 different dungeons/primals by the time your first runs timer is up.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast