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  1. #331
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    The problem I have is this does not reward loyalty, it doesn't reward dedication, it rewards dumb luck.

    I could go do 30 hamlets and get all 9 seals, I could 1st time double meld, and be on my happy way to my relic. Someone else could do 1000 Hamlets to get 9, and loose several weapons over trying to double meld, that guy spent more time playing, spent more gil, and worked a lot harder to get the same thing i cake walked.

    In XI, it was a long progress but you were always guaranteed progress. You go into Dynamis you wont come out empty handed, you'd get at least some currency to plod you along. In XIV Relic you go into hamlet "hoping", that the computer lords dont shit on your day and keep giving you the 0.001% chance, and then later hope they dont break your weapons.

    Its all dumb luck. No part of is "Hard" , its easy because you have literally no control over your progress, since it heavily relies on RNG.

    Maybe some people are fine with that, but i don't like it personally.
    (26)
    Last edited by viion; 06-08-2012 at 01:39 AM.

  2. #332
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TheVedis View Post
    its called :not everyone will get one, it wont be easy, deal with it"
    This is not "Not easy" this is "Random".

    FFXI Relics were "not easy" and they weren't based around a random number generator.


    What we have here:

    Step 1 - takes effort.

    Step 2 - Random number generator.

    Step 3 - Only hard if you started the game this week and don't have 3 million Gil on you.

    Step 4 - Random number generator.

    Step 5 - A challenge.

    Step 6 - Random number generator.

    Taking the "not everybody should have them because unique snow flakes" out of the equation. We have this quest where half the steps are based on luck.

    Can we get a real challenge for once?

    They could have based the whole steps on beating very hard bosses, and you'll still feel special (I know that matters to some people) since not everybody will be skilled enough to win and get the relics and it'll be fun/challenging/shows that you're a decent player.

    Instead we got 2 steps that's somewhat of a challenge, 2 that you just need to throw money at, and 2 where you repeat the same thing and hope for different results.
    (10)

  3. #333
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    They should just make the seal drop guaranteed if you have over 60k points, and like 10% if you have over 50k points.
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  4. #334
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    People seriously need to stop confusing luck and difficulty, it's getting annoying. There's nothing hard about doing the same easy thing dozens of times until Lady Luck smiles upon you and decides you can get your drop. It just makes you hate doing the content. I thought they'd learned this with Garuda's tokens, at least you were certain you were going to get something eventually and you had a rough estimate of when it would happen.
    (6)

  5. #335
    Player
    Green_and_a_Half's Avatar
    Join Date
    Mar 2012
    Posts
    253
    Character
    Ren Da'beast
    World
    Hyperion
    Main Class
    Arcanist Lv 3
    Guide:_AF_Weapons
    Guide started, need Screen Shots of the npc's and chest conditions.
    What you get

    RAWR guides
    (0)

  6. #336
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TheVedis View Post
    xis weapons arent even close to comparing to these though, they were a MASSIVELY long process

    this is just a few steps, that will take a bit of time and effort, and some luck

    its not as bad as you are making it out to be
    With XI's weapons, they took longer, but you always had a sense of progression. I know this first hand.

    With XIV's weapons, they have the potential to take longer due to 50% of the questline being a diceroll.

    I have already said I have no issue with spending months on a quest to complete the best weapon in the game. If it comes to the point where one guy finishes his weapon in a week due to being insanely lucky, whereas another guy is still stuck on the Hamlet stage after months of losing to the RNG, it's then we have a problem.
    (4)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

  7. #337
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    The biggest problem I have with this, and probably the biggest crapshoot of them all is whether or not the hamlet you need the seals from is in level 2. Correct me if I am wrong, but doesn't it need to be atleast level 2 to have a decent shot of getting even 1 seal let alone 3? The biggest issue at this point is we are relying on the community, because getting 2-3 millon freaking gathering points is a ridiculous task for a linkshell to try and do for a hamlet they are focused on. I don't know if this will pique interest or not, but atleast on gungnir we seem to have this horrible trend where everyone saves all of their mats up for a week then trades them all in to try and the top 20 so we end up with 6 hamlets below a million gathering point and once a week have one thats level 2 with about 11 million.

    This trend is probably going to be even worse now that we are potentially going to need a top 20 provisioner present to even get the gold chest.
    (0)

  8. #338
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Crysten View Post
    With XI's weapons, they took longer, but you always had a sense of progression. I know this first hand.

    With XIV's weapons, they have the potential to take longer due to 50% of the questline being a diceroll.

    I have already said I have no issue with spending months on a quest to complete the best weapon in the game. If it comes to the point where one guy finishes his weapon in a week due to being insanely lucky, whereas another guy is still stuck on the Hamlet stage after months of losing to the RNG, it's then we have a problem.
    Now, now guys... come on.

    This isn't for everyone. Not everyone's going to get this weapon. I understand if you personally are upset because you don't WANT to do this content and you were looking forward to it. It's disappointing to you personally because you want to get a weapon the way you wanted to, but you have to understand.

    This is 1.0. They're NOT going to add the sort of long term content a la XI. This is not a long term game.

    Would you rather they had waited until 2.0 to release the weapons? Can you imagine the uproar if they had made that announcement?

    Also, this won't be the only long term high powered weapon in the game. I'm sure they'll come out with another set of weapons you can get over a long period AFTER 2.0. This is just the start.

    If you don't want to do it this way, fine. They usually nerf the difficulty after a while anyway. Hahahaha!

    POSTSCRIPT: I don't even feel comfortable calling this AF weapons. These weapons are just the beginning. They're the first JOB-SPECIFIC weapons, but they're not the be-all and end-all of end game.
    (0)
    Last edited by HiirNoivl; 06-08-2012 at 01:47 AM.

  9. #339
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by viion View Post
    The problem I have is this does not reward loyalty, it doesn't reward dedication, it rewards dumb luck.

    I could go do 30 hamlets and get all 9 seals, I could 1st time double meld, and be on my happy way to my relic. Someone else could do 1000 Hamlets to get 9, and loose several weapons over trying to double meld, that guy spent more time playing, spent more gil, and worked a lot harder to get the same thing i cake walked.

    In XI, it was a long progress but you were always guaranteed progress. You go into Dynamis you wont come out empty handed, you'd get at least some currency to plod you along. In XIV Relic you go into hamlet "hoping", that the computer lords dont shit on your day and keep giving you the 0.001% chance, and then later hope they dont break your weapons.

    Its all dumb luck. No part of is "Hard" , its easy because you have literally no control over your progress, since it heavily relies on RNG.

    Maybe some people are fine with that, but i don't like it personally.
    So true, so true, stupid moron current & past ff14 developers!
    Anyway my opinion on these weapons is yoshi-p you can take them all, polish them up nice & shinny, turn them side ways & shove them up your roody poo candyass!!!!! there are no drop rates, double melds are dumb luck with a high emphasison DUMB!

    & that doesn't even address the probliem's with leveling the crafting jobs just to craft them!
    & not to menchion the lack of quests for seals & solo ways to get decent seals. (solo 1900 seals natourious monsters since they give the most seals = 3hours 40 mins & 38 anima yes i times & cheaked yesterday)
    & the few other probliems i cant be bothered menchioning.
    But i'll give you a hint it involves: AV & CC & that not many people actuly want to do hamlet
    (4)

  10. #340
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Now, now guys... come on.

    This isn't for everyone. Not everyone's going to get this weapon. I understand if you personally are upset because you don't WANT to do this content and you were looking forward to it. It's disappointing to you personally because you want to get a weapon the way you wanted to, but you have to understand.

    This is 1.0. They're NOT going to add the sort of long term content a la XI. This is not a long term game.

    Would you rather they had waited until 2.0 to release the weapons? Can you imagine the uproar if they had made that announcement?

    Also, this won't be the only long term high powered weapon in the game. I'm sure they'll come out with another set of weapons you can get over a long period AFTER 2.0. This is just the start.

    If you don't want to do it this way, fine. They usually nerf the difficulty after a while anyway. Hahahaha!

    POSTSCRIPT: I don't even feel comfortable calling this AF weapons. These weapons are just the beginning. They're the first JOB-SPECIFIC weapons, but they're not the be-all and end-all of end game.
    People aren't complaining because it's a long term goal, every MMO needs those obviously. They're complaining because SE seemingly thinks it's a good idea to reward players based on luck and not on effort and/or skill. Granted, the more effort you put in it, the more chances you have of actually having a favorable RNG, but players have the right to be pissed off when they produce said effort and get NOTHING in return if they're unlucky.
    (4)

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