I'm sorry what.. your quoting like half of the dead content in this game and you didn't even mention Hamlet which has some of the best items and odds are even weapons that beat out the primal weps? :PTotorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.
What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
Hamlet is not really part of the level climb. Unless anyone can PUG the hamlet defense fights. Even then, we go back to the "terrible drop rates and loot system" bit.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
The OP does have a point and no need to break him down for it. He clearly still enjoyed all the new screenshots but screenshots and beautiful graphics are not the only things that make a game. It's not like we need more content because we actually do have a lot of content like Deadriser said and actually pointed out by Duelle (indirectly). However all the content is just the same old thing.
What we need is different content that doesn't involve the same monster slaying, dungeon crawling stuff (at least not the generic kind). It's actually my biggest issue with most if not all MMORPG's and the reason why I liked ffxi. Things like chocobo raising/racing/breeding or personal housing that you work on making larger/nicer/to your own taste, helps people give something else to do from the daily tedious killing and grinding. And perhaps even a way to promote crafting.
My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3
Hamlet, Chocobo Escort, Gathering or Crafting don't count as content? Neat.Totorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.
What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
I like to fish a lot. Behests are fun for meeting random people. People are always crafting (some like it some dont). Achievements are a nice goal to work towards. Hamlet Defense is not only a fun battle, but also a competitive feature for DoL and DoH. Caravan Escorts are done for Seal collecting. Imperial Invasions can get pretty heated. Plus the 7th Umbral Era Event is a good touch for those interested in story (I've only found Urianger once but it was a cool little find). Plus a set of quests for every job and class on top of side quests and main quests.Totorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.
What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
Looks like a lot of content to me.
When all else fails, Heck the Bed.
I will concede to this. I'm generally at odds with anything not related to battle content because...well, I'm not fond of crafting and gathering is not that interesting to me. Repeatable events (leves, behest, hamlet, escorts) can only take the game so far, though. I'm admitedly more fond of zone storylines and dungeons. =/I like to fish a lot. Behests are fun for meeting random people. People are always crafting (some like it some dont). Achievements are a nice goal to work towards. Hamlet Defense is not only a fun battle, but also a competitive feature for DoL and DoH. Caravan Escorts are done for Seal collecting. Imperial Invasions can get pretty heated. Plus the 7th Umbral Era Event is a good touch for those interested in story (I've only found Urianger once but it was a cool little find). Plus a set of quests for every job and class on top of side quests and main quests.
Looks like a lot of content to me.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You are playing an MMO, everything is repeated either through bad drop rate or tokenized systems.I will concede to this. I'm generally at odds with anything not related to battle content because...well, I'm not fond of crafting and gathering is not that interesting to me. Repeatable events (leves, behest, hamlet, escorts) can only take the game so far, though. I'm admitedly more fond of zone storylines and dungeons. =/
I'm sorry, I think people are misinterpreting the topic, and I apologize if I wasn't clear. I'm not complaining about a lack of content at all. I'm fairly happy with what we have now.
What I'm concerned about is the people who are expecting so much more to come out at the time of 2.0 going live. According to the roadmap, quite a bit is slated to be added after the implementation of 2.0.
You say this as if I've never played an MMO before. Considering the only thing that is tokenized is primal weapons, I wouldn't go as far as say that it is a part of progression in this game. There'd be no excuse for bad drop rates if a) we had more dungeons and b) pacing for progression was better-set.
Take Garuda, for example. She could easily be put on a 7-day lockout after kill, with a 100% chance of dropping one of four different pieces of gear and a 35% chance of dropping one of the seven weapons, with perhaps changing that token she drops to a trophy with a 5% drop rate that can be traded for any one of the weapons. That's better paced than having to spam an event, getting nothing but dark matter and so on. Of course, the game would need a lot more battle content to support that.
Going back to something I asked earlier, are the hamlet defense fights puggable? I haven't touched the even because I was under the impression they weren't.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
New content is coming, but not all new content
http://gdl.square-enix.com/ffxiv/dow...Roadmap_EN.pdfPorting of Existing Content
Implementation & Debugging of New Content
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.