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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DeadRiser View Post
    If I'm not mistaken, there is a lot of content to do right now.
    Totorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.

    What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Duelle View Post
    Totorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.

    What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
    You mean 7 lv1-50 climbs
    (1)

  3. #3
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    Quote Originally Posted by Duelle View Post
    Totorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.

    What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
    I'm sorry what.. your quoting like half of the dead content in this game and you didn't even mention Hamlet which has some of the best items and odds are even weapons that beat out the primal weps? :P
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Hamlet is not really part of the level climb. Unless anyone can PUG the hamlet defense fights. Even then, we go back to the "terrible drop rates and loot system" bit.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Duelle View Post
    Totorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.

    What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
    Hamlet, Chocobo Escort, Gathering or Crafting don't count as content? Neat.
    (1)

  6. #6
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Duelle View Post
    Totorak. Leves. Easy Ifrit. Leves. Darkhold. Leves. Easy Garuda. Leves. Aurum Vale. Leves. Cutter's Cry. Leves. Hard Mode Ifrit. Moogle. Hard Mode Garuda. Leves. And in case I forgot, Leves.

    What's sustaining the game content-wise is really the fact that drop rates are terrible and the loot system is terrible, not really because of the quantity of the content. 4 dungeons, 2 easy mode bosses, 3 hard mode fights and leves don't really sustain a lv1-50 climb, IMO.
    I like to fish a lot. Behests are fun for meeting random people. People are always crafting (some like it some dont). Achievements are a nice goal to work towards. Hamlet Defense is not only a fun battle, but also a competitive feature for DoL and DoH. Caravan Escorts are done for Seal collecting. Imperial Invasions can get pretty heated. Plus the 7th Umbral Era Event is a good touch for those interested in story (I've only found Urianger once but it was a cool little find). Plus a set of quests for every job and class on top of side quests and main quests.

    Looks like a lot of content to me.
    (1)

    When all else fails, Heck the Bed.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MrKupo View Post
    I like to fish a lot. Behests are fun for meeting random people. People are always crafting (some like it some dont). Achievements are a nice goal to work towards. Hamlet Defense is not only a fun battle, but also a competitive feature for DoL and DoH. Caravan Escorts are done for Seal collecting. Imperial Invasions can get pretty heated. Plus the 7th Umbral Era Event is a good touch for those interested in story (I've only found Urianger once but it was a cool little find). Plus a set of quests for every job and class on top of side quests and main quests.

    Looks like a lot of content to me.
    I will concede to this. I'm generally at odds with anything not related to battle content because...well, I'm not fond of crafting and gathering is not that interesting to me. Repeatable events (leves, behest, hamlet, escorts) can only take the game so far, though. I'm admitedly more fond of zone storylines and dungeons. =/
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Duelle View Post
    I will concede to this. I'm generally at odds with anything not related to battle content because...well, I'm not fond of crafting and gathering is not that interesting to me. Repeatable events (leves, behest, hamlet, escorts) can only take the game so far, though. I'm admitedly more fond of zone storylines and dungeons. =/
    You are playing an MMO, everything is repeated either through bad drop rate or tokenized systems.
    (0)

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Chardrizard View Post
    You are playing an MMO, everything is repeated either through bad drop rate or tokenized systems.
    You say this as if I've never played an MMO before. Considering the only thing that is tokenized is primal weapons, I wouldn't go as far as say that it is a part of progression in this game. There'd be no excuse for bad drop rates if a) we had more dungeons and b) pacing for progression was better-set.

    Take Garuda, for example. She could easily be put on a 7-day lockout after kill, with a 100% chance of dropping one of four different pieces of gear and a 35% chance of dropping one of the seven weapons, with perhaps changing that token she drops to a trophy with a 5% drop rate that can be traded for any one of the weapons. That's better paced than having to spam an event, getting nothing but dark matter and so on. Of course, the game would need a lot more battle content to support that.

    Going back to something I asked earlier, are the hamlet defense fights puggable? I haven't touched the even because I was under the impression they weren't.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)