Quote Originally Posted by Alaltus View Post
They could bring life surge in line with power surge by removing the tp cost entirely have it build up through ws and jump. And where power surge reduces your defense life surge reduces your accuracy or your attack for each tier. So you gain hp from ws's but your dd stats take a hit for it.

Not entirely sure, but I believe the defense reduction caps off before the final tier.

But accuracy loss? Hell no, we've already just got over that hurtle. TP is actually the most fair exchange for maintenance of the ability, the duration was extended to offset the troubles doing so mean.

Personally the complaints I'm hearing from this is "I don't want to weave." Which I flatly disagree with. It's just too similar to a Bloodbath that requires less actual planning to get use out of.

So I'm going to turn this on the heel and say "Why?" Why must it be tied to the WSes for it to function? It already works in conjunction with Second Wind for sustainability in the majority of solo circumstances, and in Party our function is DPS, so unless your dungeon crawling and can't get a WS/Jump off once per minute, you really should be using Power Surge over it anyways.

It does it's job, it already got buffed. Why are you so discontent with it?