Results 1 to 10 of 39

Hybrid View

  1. #1
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Hyrist View Post
    This assumes you're not weaving in-between shots. It's almost identical to what we have at this point anyways.

    Both methods achieve the same thing - The more you WS, the less HP is returned, the more you push for HP return, the less WS you have. (Assuming Refreshing Life Surge burns TP per use either way. And you still have to consiter the delay of reusing the skill repeatedly.)

    So you'd be changing the mechanics for really the same performance. It would be better to simply beef up the return on Lifesurge as is.
    They could bring life surge in line with power surge by removing the tp cost entirely have it build up through ws and jump. And where power surge reduces your defense life surge reduces your accuracy or your attack for each tier. So you gain hp from ws's but your dd stats take a hit for it.
    (0)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alaltus View Post
    They could bring life surge in line with power surge by removing the tp cost entirely have it build up through ws and jump. And where power surge reduces your defense life surge reduces your accuracy or your attack for each tier. So you gain hp from ws's but your dd stats take a hit for it.

    Not entirely sure, but I believe the defense reduction caps off before the final tier.

    But accuracy loss? Hell no, we've already just got over that hurtle. TP is actually the most fair exchange for maintenance of the ability, the duration was extended to offset the troubles doing so mean.

    Personally the complaints I'm hearing from this is "I don't want to weave." Which I flatly disagree with. It's just too similar to a Bloodbath that requires less actual planning to get use out of.

    So I'm going to turn this on the heel and say "Why?" Why must it be tied to the WSes for it to function? It already works in conjunction with Second Wind for sustainability in the majority of solo circumstances, and in Party our function is DPS, so unless your dungeon crawling and can't get a WS/Jump off once per minute, you really should be using Power Surge over it anyways.

    It does it's job, it already got buffed. Why are you so discontent with it?
    (1)

  3. #3
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Hyrist View Post
    Not entirely sure, but I believe the defense reduction caps off before the final tier.

    But accuracy loss? Hell no, we've already just got over that hurtle. TP is actually the most fair exchange for maintenance of the ability, the duration was extended to offset the troubles doing so mean.

    Personally the complaints I'm hearing from this is "I don't want to weave." Which I flatly disagree with. It's just too similar to a Bloodbath that requires less actual planning to get use out of.

    So I'm going to turn this on the heel and say "Why?" Why must it be tied to the WSes for it to function? It already works in conjunction with Second Wind for sustainability in the majority of solo circumstances, and in Party our function is DPS, so unless your dungeon crawling and can't get a WS/Jump off once per minute, you really should be using Power Surge over it anyways.

    It does it's job, it already got buffed. Why are you so discontent with it?
    In the current system of where bosses can 1 shot you or bring you dangerously close to death with most attacks on their movesets i dont think theres much danger of life surge hampering the incentive to weave. I dont really care how they fix life surge but you cant deny that weaponskill usage has increased dramatically and so long as your weaponskilling you arent getting hp from lifesurge pitiful as it is already. Life Surge should be buffed to add to lancer's options when in a pt or solo or it should be scrapped entirely and given something else it doesnt have to be godly but atleast of some use. Same goes for Dreadspikes.
    (1)
    Last edited by Alaltus; 06-03-2012 at 05:59 AM.

  4. #4
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Alaltus View Post
    In the current system of where bosses can 1 shot you or bring you dangerously close to death with most attacks on their movesets i dont think theres much danger of life surge hampering the incentive to weave. I dont really care how they fix life surge but you cant deny that weaponskill usage has increased dramatically and so long as your weaponskilling you arent getting hp from lifesurge pitiful as it is already. Life Surge should be buffed to add to lancer's options when in a pt or solo or it should be scrapped entirely and given something else it doesnt have to be godly but atleast of some use. Same goes for Dreadspikes.

    pretty sure Life surge is not meant to keep you alive when facing a boss. Its purpose is to sustain longevity when soloing normal mobs and replenishing yourself from AoE/situational damage in party battles which is does quite well at the moment, coupled with Second Wind we can pretty much fight with no down time needed what so ever and usually without any fear of getting in over our heads.

    As for dread spikes I would like to see this become more useful.
    (3)