Quote Originally Posted by Hyrist View Post
This assumes you're not weaving in-between shots. It's almost identical to what we have at this point anyways.

Both methods achieve the same thing - The more you WS, the less HP is returned, the more you push for HP return, the less WS you have. (Assuming Refreshing Life Surge burns TP per use either way. And you still have to consiter the delay of reusing the skill repeatedly.)

So you'd be changing the mechanics for really the same performance. It would be better to simply beef up the return on Lifesurge as is.
They could bring life surge in line with power surge by removing the tp cost entirely have it build up through ws and jump. And where power surge reduces your defense life surge reduces your accuracy or your attack for each tier. So you gain hp from ws's but your dd stats take a hit for it.