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  1. #1
    Quote Originally Posted by waldo View Post
    This thread makes my head hurt.

    In the US people over the age of 60 are 20 times richer than those under the age 30... It's because that 60 year old dude has worked for 40-45 years and the 30 year old dude worked for 10.

    So you've worked at XIV for 2 years
    Stopped here because you forgot to mention:

    1. Gil was in surplus at the start of service, you could literally make millions on guildleves in a relatively short time compared to now, even spamming 99 leves you won't hit a million+ gil in as short of a period, simply because the way rewards work when you're over leveled and the fact low level leves don't produce that much gil as is.

    2. Vendor prices were much much higher on certain items early on as well, thus people made twice as much gil selling to vendors then compared to now.

    So while yes "working more/longer means you have more gil", you have to take into consideration that isn't why a lot of people actually had a lot of gil compared to someone new playing (in present time), especially if you're comparing to someone who started in 2010 when the game was horribly broken and horribly unoptimized in even its singular content system.

    Nowadays you don't get near as much gil from leves like you used to, not even faction leves. Evaluations can come close (specially for achievement) however it's no where near as lucrative as 2010 just doing regular 8 leves every 36-48 hours ontop of vendoring everything you get for 1-5k a pop.
    (1)
    Last edited by Elexia; 06-03-2012 at 12:59 AM.

  2. #2
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by Elexia View Post
    Stopped here because you forgot to mention:

    1. Gil was in surplus at the start of service, you could literally make millions on guildleves in a relatively short time compared to now, even spamming 99 leves you won't hit a million+ gil in as short of a period, simply because the way rewards work when you're over leveled and the fact low level leves don't produce that much gil as is.

    2. Vendor prices were much much higher on certain items early on as well, thus people made twice as much gil selling to vendors then compared to now.

    So while yes "working more/longer means you have more gil", you have to take into consideration that isn't why a lot of people actually had a lot of gil compared to someone new playing (in present time), especially if you're comparing to someone who started in 2010 when the game was horribly broken and horribly unoptimized in even its singular content system.

    Nowadays you don't get near as much gil from leves like you used to, not even faction leves. Evaluations can come close (specially for achievement) however it's no where near as lucrative as 2010 just doing regular 8 leves every 36-48 hours ontop of vendoring everything you get for 1-5k a pop.
    This...
    Plus this thread has absolutely nothing to do with new people making less than old people. It has to do with the amount of money in circulation on different servers and how that could effect SEs decision making

    For example: say SE implemented a repeatable dynamis. They had to decide on what to charge for an hourglass. "look at all the players with capped gil, lets charge 5mil a pop" they might say. So on my server, 5mil a pop is nothing. But on a new server people might need to work for weeks or months to get 5mil. Hence people on the new server cry about how its unfair, and SE drops the price to 500k. But now people on the old server can do like 1000s of dynamis runs. People on the new server cry that people on the old server have 10 times more dynamis gear then them. SE abandons gil and makes everything a primal fight.

    Thats just one -possible- example.

    Yes, they can work around it if:

    They treat different servers differently (resulting in cross-server rage at unfair treatment)
    But then, they can't let anyone ever transfer to that server because if 10 people brought capped gil they would destroy the servers economy

    They never use gil as anything more than trading currency
    In this case they might as well just get rid of npcs that sell stuff. Make airships and stuff like that free. And never introduce elite dynamis-level gear that have purchasable items (as people with 999,999,999 will grab them all up like hotcakes and have a dynamis weapon a month after its released, again pissing ppl off on the new servers who will never see one for years)

    And there are a lot of other very good ways they could work around it mentioned here.
    (0)
    Mew!

  3. #3
    Player
    Pandastirfry's Avatar
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    Aug 2011
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    Meneyota Kunyaa
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    Hyperion
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    Arcanist Lv 90
    Quote Originally Posted by Azurymber View Post
    This...
    Plus this thread has absolutely nothing to do with new people making less than old people. It has to do with the amount of money in circulation on different servers and how that could effect SEs decision making

    For example: say SE implemented a repeatable dynamis. They had to decide on what to charge for an hourglass. "look at all the players with capped gil, lets charge 5mil a pop" they might say. So on my server, 5mil a pop is nothing. But on a new server people might need to work for weeks or months to get 5mil. Hence people on the new server cry about how its unfair, and SE drops the price to 500k. But now people on the old server can do like 1000s of dynamis runs. People on the new server cry that people on the old server have 10 times more dynamis gear then them. SE abandons gil and makes everything a primal fight.

    Thats just one -possible- example.

    Yes, they can work around it if:

    They treat different servers differently (resulting in cross-server rage at unfair treatment)
    But then, they can't let anyone ever transfer to that server because if 10 people brought capped gil they would destroy the servers economy

    They never use gil as anything more than trading currency
    In this case they might as well just get rid of npcs that sell stuff. Make airships and stuff like that free. And never introduce elite dynamis-level gear that have purchasable items (as people with 999,999,999 will grab them all up like hotcakes and have a dynamis weapon a month after its released, again pissing ppl off on the new servers who will never see one for years)

    And there are a lot of other very good ways they could work around it mentioned here.
    they will never base the cost of a NPC bought Item on available gil stores...how many times do you have to be told this.


    Let's use the airship tickets as an example... at lvl 50 an airship ticket costs 5k gil, this is because they worked out the formula based on an average lvl 50's EARNING POTENTIAL, not the expected amount they have in their savings, one lvl 40 leve should be enough for your average lvl 50 to make that 5k in roughly 5 minutes. This is simple math they have to use..."if we can expect that the lvl range targeted with this content can make this much money in this amount of time with a reasonable lvl of effort, then this is the price point we will use"... IT would be the height of idiocy to use the rubric of "50 people on these six random servers have 999,999,999 gil so the price for this item will be....50mil gil". No economy uses that pricing structure for obvious reasons.

    it is the same reason that goods and services are not priced based on the population available money, but on the market demand and average cost of the good to produce and sell...

  4. #4
    Player
    waldo's Avatar
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    Nov 2011
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    Lilly Grace
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    Balmung
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    Thaumaturge Lv 50
    Quote Originally Posted by Elexia View Post
    Stopped here because you forgot to mention:

    1. Gil was in surplus at the start of service, you could literally make millions on guildleves in a relatively short time compared to now, even spamming 99 leves you won't hit a million+ gil in as short of a period, simply because the way rewards work when you're over leveled and the fact low level leves don't produce that much gil as is.

    2. Vendor prices were much much higher on certain items early on as well, thus people made twice as much gil selling to vendors then compared to now.

    So while yes "working more/longer means you have more gil", you have to take into consideration that isn't why a lot of people actually had a lot of gil compared to someone new playing (in present time), especially if you're comparing to someone who started in 2010 when the game was horribly broken and horribly unoptimized in even its singular content system.

    Nowadays you don't get near as much gil from leves like you used to, not even faction leves. Evaluations can come close (specially for achievement) however it's no where near as lucrative as 2010 just doing regular 8 leves every 36-48 hours ontop of vendoring everything you get for 1-5k a pop.
    I'll just have to disagree, sure it's unfair to a new server, but the price of oil is a price of oil. You could play with drop rates in your dynamis to make up for the difference in Gil sink to make it more 'fair' to the new server, but in reality your just screwing us older guys.

    You know Johnson and johnsons stock rose over 4000% from the 70's to 1999, and is up like 17% since then, is that unfair to the generation that came investing time and money into the stock post 2000?

    Some things are not fair, sorry
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