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  1. #24
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I'm also somewhat new to the PLD game, the most noticable problem so far has been the low accuracy, no job should regularly miss WS on level 52 mobs with accuracy rings and accuracy melded sword. However I had some different changes in mind.

    Firstly the most important reason I can see for keeping Aegis Boon and Outmaneuver separate is the fact that you can shield block some mobs WS moves, when you pop Aegis Boon when you see these moves going off it not only completely nullifies the WS it also restores much more HP then if you used it to block a normal hit. I like having it as a strategic reflex move, combining it with outmaneuver puts it into a regular skill cycle which means it would not be available to spot-block WSes or as a last ditch HP recovery move.

    The two abilities I have an issue with are Sentinel and ... Tempered Will ...

    Tempered Will just seems like a waste to me, yeah it's a reflex move like Aegis Boon, but you don't really get anything out of it. Since knockback effects no longer throw you halfway into the next zone it's little trouble to simply run back into place before the mob moves too far. Also since shield blocks nullify knockbacks anyway it's pretty much redundant with Divine Veil.

    Sentinel is mostly just broken because it only generates Enmity with damage and not healing/provoke/flash/etc. Even if this were fixed I feel it still could be better.

    I've seen some people recommending stances as a way to fix PLD and I'd like to submit the following idea for changing these abilities.

    Sentinel: Increases accuracy and nullifies knockback effects when facing a single target, effect ends if you recieve damage from a source other then your current target. Cannot be used simultaneously with Tempered Will.

    To keep the loss of damage reduction from sentinel from being too big of an issue, Rampart should be changed to a straight % damage reduction (probably ~20%). This would also help with party survival, since the defense bonus from rampart is fairly negligible now. Also obviously allow PLD to parry as well as block (even if at a lower rate then 2 handed weapons, not being able to at all is just stupid)

    Tempered Will: Increases defense and block rate when facing multiple opponents, amount of increase varies with number of targets attacking you. Cannot be used simultaneously with Sentinel.

    Enhanced Sentinel trait would be changed to increase accuracy bonus and restore some HP when a knockback is nullified.

    As for AOE hate, Flat Blade could probably be replaced with Circle Blade that would have a similar effect (low damage, high enmity) but against all targets around you.

    I kinda like the idea behind Riot Blade but it needs to be more useable. I hardly ever have 2000 TP and never have it when I loose hate, so it would be nice if the TP cost were reduced. (I also totally wish the animation was more like it's namesake from FFVIII)

    Finally to address the MP issue I think just giving a slight increase to Outmaneuver and adding the MP recover inherently to Cover would be sufficient. The AF would then merely increase this effect, or maybe do something entirely different (AOE cover?)
    (0)
    Last edited by Eremor; 06-02-2012 at 12:47 PM.