* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Is this serious? Stop trolling!!And i disagree with you too.
Leveling in XIV is easy.... as new player i just 3 weeks to get lvl 50 for my first job and the rest just need a week or two...
Have you tried XI before Abyssea? You can feel adventuring than grinding in same spot over and over again. And after 3 months playing XIV, particularly i've nothing to do because all jobs capped. And some of the jobs is useless at that moment like pug, lancer, mrd, etc. All people want just blm whm pld for ifrit..... and archer after moogle.... So do you still think leveling in XIV is good?
a big NO
This easy leveling system is destroying the game itself.
Well, after all of the "player created polls" we finally get to see the results of a proper poll and this topic can finally be put to rest.
That is, until people start complaining about the speed again, and we can all just point to the player poll where the majority of people playing FFXIV said it was just right, or (gasp) too slow. At most 36% feel it is too slow while 11 of the 36% is actually unspecified.
Old gamers, new gamers, it really doesn't matter~ majority rules, and that is fact.
majority of people are lazy, if se just became lazy because they wanted to do things at their own pace and not try to keep on track as much as possible we would care? fuck yes we would care. and i personally care that the majority of the population think the leveling is just right. All this mindset is creates is the attitude give it to me now attitude. Are you guys playing the same game we are? i mean come on tell me how much gear you bought 1-40 or how easy it is to level cause so many people are still leveling. You bought hardly no low level gear and not many are shouting. Most people are done. This isn't even a question specially if se wants to appeal to new players. What is going to happen when a people start trickling in and don't have nothing to do anything with because everyone is capped out. That is what is happening and has already happened.
ya but some ppl dont want to spend 2 years getting there 1st 75 like in 11 though. and easy levels is far from being the main reason for this game being destroyed. The fact SE thinks Timesinks are challenging over than just being actually being just hard, the lack of any event requiring more than 8 ppl which hurts ls in the long run imo, poor class design, the fact that materia system defeats any dropped gear which in turn defeats the point of doing endgame stuff if just sitting in the cities all day is more rewarding. dont get me wrong though a triple meld or + should rightfully be better than anything. but not single or double melds. and finally the abysmal drop rates themselves. Those are hurting the game far more than pling or fast levelsAnd i disagree with you too.
Leveling in XIV is easy.... as new player i just 3 weeks to get lvl 50 for my first job and the rest just need a week or two...
Have you tried XI before Abyssea? You can feel adventuring than grinding in same spot over and over again. And after 3 months playing XIV, particularly i've nothing to do because all jobs capped. And some of the jobs is useless at that moment like pug, lancer, mrd, etc. All people want just blm whm pld for ifrit..... and archer after moogle.... So do you still think leveling in XIV is good?
a big NO
This easy leveling system is destroying the game itself.
I think the speed of leveling is good for leve's and actual parties. I think the xp gained from pl is still exceeding the rate i can gain in pt though. I would suggest a built in xp reduction if a mob you have claim on is killed by someone outside of your party.
I am seriously going to beat you until battle tanks pull us apart.
Speed is mostly irrelevant to me compared to HOW you get to max level. Whether slow or fast, there just has to be enough stuff to get the job done without having to mindlessly grind.
And after your first class, seems most people group up and power level, which essentially means getting someone else to grind for you. I can tolerate that for a while but I know most people wont and the design of it is laughable. There should be some kind of mechanic or gameplay element to help make leveling a second class less boring once you've done all of the quests from leveling your first class. This could either be in the form of experience boosts that you can earn at max level and apply to your secondary classes, or just more content that can be done more than once, unlike quests which are a one time thing.
You make it sound like that's what you like about the game, and honestly that's kinda saddening. I thought video games were supposed to be about taking a break from tedium (school, work, etc).
And why does it have to be that way? Just because it's an MMO? There are other games coming out that are finding ways to make 'the grind' a lot more enjoyable.
I don't mind if it's enjoyable or not i am saying get past people selfishness and laziness to look at what best for the game to succeed. If you can tell me that when a new player joins and don't have anyone to level with that it will be okay and they will keep playing fine but, that is not true. Only way their gonna level is by being pl'd or waiting for days to level with the few that haven't leveled up yet. I would rather it be fun but, longer. I don't have to be tedious but, i would pick tedious over easy any day. I don't know about you but, i put alot of time in this game and this current community is not going to be able to save it we need more players. I don't want the time I have invested to go to waste....You make it sound like that's what you like about the game, and honestly that's kinda saddening. I thought video games were supposed to be about taking a break from tedium (school, work, etc).
And why does it have to be that way? Just because it's an MMO? There are other games coming out that are finding ways to make 'the grind' a lot more enjoyable.
some things to add...
I feel like the people who are saying its too fast are people who powerleveled. Well then, the problem is powerleveling, not that the leveing process is too fast. If you go through normally without powerleveling its pretty standard. My girlfriend, who is a casual player, has been at level 25-30 for like two weeks on her first class.
Also, there are not enough abilities to justify a long ass leveling curve. They streamlined and organized the earning of abilities, which is good, but there isn't enough when you only get something once every 2 levels, and every other time its probably some useless trait that you have no control over anyway (personally I think traits should be made more potent, and then make them toggleable and give you a point budget so you can only toggle some at the expense of others). So effectively you get one fun ability every four levels, and for every other level all you have to occupy yourself in terms of upgrades is gear.
With a slow leveling curve FFXIV is not going to be satisfactory for most people, where every other level you get absolutely nothing. The top level for FFXIV could be 25 and it would make more sense. In that context I think leveling is a little bit too slow, but I can meet in the middle. Leaving it at the current speed and saving the majority of content for end game will make the game more competitive.
IMO, what needs to be done
-nerf powerleveling
-make it so leveling a second class isn't as boring. how this is accomplished I don't really care. But having no quests to do any more is a problem.
-keep the current speed or speed it a up a little bit even.
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