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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    If a dungeon has a 60minute timer on it then I should be able to spend 60 minutes in said dungeon and still have a chance of obtaining all possible loot.
    You're not missing loot by skipping trash mobs. they're called trash mobs for a reason.

    As far as drop rates and timers, i've already expounded on this a lot, but what I would like to see for the standard typical dungeon/content is "2 times per day." Not 12 hours, because you probably won't be able to use both times a day even if you want to. E.g. you use a variant on the leve timer where you have 2 charges come back (with a maximum of 2) each day.

    Lol implying there is a timer for that reason in the first way. If they wanted dungeons to be less crowded, we would have a higher cooldown instead.
    Higher cooldowns would not prevent this kind of abuse. That being said, I'd still like to see what I described above, 1-2 times a day. Flexibility without spammability.
    (0)
    Last edited by Alhanelem; 05-29-2012 at 03:26 AM.

  2. #2
    Player
    FlowerPower's Avatar
    Join Date
    Dec 2011
    Posts
    118
    Character
    Dirk Mire
    World
    Adamantoise
    Main Class
    Botanist Lv 55
    GAH.... SE failing at E3 is ruining my threads popularity. Need more thumbs up Meow!
    (3)

  3. #3
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Alhanelem View Post
    You're not missing loot by skipping trash mobs. they're called trash mobs for a reason.
    I know I'm not missing loot by skipping trash mobs, but I'm missing the chance to fight said trash mobs if I so wish in order to get the loot.
    (3)