Remove speed run (speed run = ""hard mode"" in actual game... lol) , give us REAL hard mode switch (confirmed in 2.0 right? ) And if 2.0 will have more and more content at release, put a DECENT TIME BINDING for dungeon...

The formula: fight every 15 mins with lollish drop rate have to die. Maybe they could let us spam normal, but for the love of god, hard modes need 12h-24h with 1 drop assured at least.