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  1. #11
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I dislike the timers

    And the mandatory parties.

    If I'm stupid enough to wander into an instance on my own, let me. If a couple of friends and I want to try to 4-man Ifrit, why stop us?

    Open the game up some more. I'm hoping for these self set challenges after 2.0.

    Also I really dislike timers. Yah.
    (9)

  2. #12
    Kill speed runs now SE~!
    (5)
    Retired FFXI character: Ranok of Sylph

  3. #13
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    While I'm not a fan of blitzing a dungeon and skipping 1/2 he mobs i accept that some people are, and it can be a challang in some ways so I'd say keep the timers.
    But I would actually like to see more variety in the endgame content.

    Wave/Attack Defence
    - Go to this location and touch the crystal/node that has appeared, (meaning the location can change allowing the instance to have many forms and a greater variety of content)
    - Help defend (min 25mins max 45) the 'X' people/team while they do 'Y' to close the Gate so we can be attacked from there.
    - Attack (15-45mins based on killing speed) the 'X' while the chance is open before they close the Gate.


    Classic mmo Dungeons
    Random class elite boss over named bosses that drop random X new armour pieces or parts to make some(so a BLM boss = BLM piece)
    - Having randomised spawns, stops runs being 100% fixed and as repetitive.
    (Could apply this to current ones to add some challenge/verity to them)


    I could go on but it would be less Dungeon like the more I did.

    But I do wonder if with the current drop rate/systems maybe removing them would help, at little, Id prefer to be challenged and fail a lot over, clearing the place for the 50th time and still not have a single drop I actually want.
    Or seeing someone trash what I wanted as they already have it.

    Edit:
    Actually I fully agree with the Guy above me, locking me out as I'm not in a party is nuts, let the NPC warn me, really warn me, say I'm nuts, but sometimes its nice just to go try and challenge yourself or a small group, 1tank/heal/dps to do something set our own goals.
    Player made content/challenge is something I seriously support, It's what's makes EvE a mmo that will outlast most lol.
    (2)
    Last edited by Esk; 05-29-2012 at 12:02 AM. Reason: Typos+addition

  4. #14
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Remove the speedrun and make non-linear dungeons that force you to choose what you will do in them is what I want to see. I have no issues with the 60min timer.
    (3)

  5. #15
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Xatsh View Post
    Remove the speedrun and make non-linear dungeons that force you to choose what you will do in them is what I want to see. I have no issues with the 60min timer.
    Like Toto-Rak minus the speedrun?
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  6. #16
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Antanias View Post
    Like Toto-Rak minus the speedrun?
    Sorta, but make the dungeon 3 times as big and add alot more content to it. Make it where you cannot do everything in 1 run.

    No more mini boss => mainboss.

    I want multiple NMs, some rare spawn in there. I want farmable force spawns in there. I want side quest in there. I want things that trigger spawns in there.
    (4)

  7. #17
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I can understand SOME dungeons requiring a speedrun to reap the most benefits, but basing every single raid off of this is starting to get really really dull.
    (8)

  8. #18
    Quote Originally Posted by Xatsh View Post
    Sorta, but make the dungeon 3 times as big and add alot more content to it. Make it where you cannot do everything in 1 run.
    Bring on the open world dungeons.
    (2)

  9. #19
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    I hate these timed intances too, it awards leave the mobs behind, it have no sense, these last 2 dungeons (aurum and cutters) obbey you to kill some but i think it continues to be stupid, bosses which needs speed to kill them beacuse of enrage mode or something its ok but not the entire dungeon.
    (1)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    ??? Do people actually run out of time on these missions?

    I don't really see what the problem is. They need to have timers on those instances because otherwise, people could be in them forever and block others from entering.
    (0)

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