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  1. #131
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Valmonte View Post
    This just in.

    this thread, is going nowhere.
    Now were getting somewhere.
    (0)

  2. #132
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Starlord View Post
    Now were getting somewhere.
    I'm pretty sure you cant get somewhere form nowhere
    (0)

  3. #133
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by darkstarpoet1 View Post
    yes, they would be in a combo as in thunder>thundara>thundaga. what i was getting at though is that it's still the same spell for all intents and purposes. it's just a lightning based spell. you brought up like the bind from thundaga, but also remember that effect only activates when casting it by itself. when you are a blm it's stupid to cast it by itself because it doubles the recast time on it and that combo is the only way to do good damage.

    i agree with you about the aoe toggle. i liked being able to determine whether to cast an aoe or single target spell depending on your situation. one of the things i consider more redundant is the fact, yes, you do have multiple versions of a spell on your bar. out of the 30 actions you had on your action bar you didn't have all 3 versions of each of the elements on your bar. you only equipped one maybe 2 versions of whatever spell was beneficial for the mob you were fighting against.

    now if you fight against a mob that is an umbral based mob a blm is worthless. that was the main thing about thm originally it was the mage over umbral/astral magics. if a mob was strong against one you equipped the other and then saved room to add other abilities that would help you in the fight. the abilities being set on the classes now gets rid of the versatility to get your job setup to where it is the most beneficial to the party. i enjoyed taking the time and finding out what is the best ability to equip on my class and figuring out what i could do to maximize my damage output. now the way it's done i either use fire spells or lighting spells and you cannot replace those 4 spells of the other element that's worthless in that fight.

    think about originally you had 30 abilities and you could put all kinds of choices into what you used on any given fight. now you have 25 and 8 of them are either a lightning based or fire based spell. that only leaves 17 total abilities that is not of those 2 elements.

    eidt: sorry missed your edit



    i'm completely in agreement with you on this one.

    to me like i was giving an example earlier with thm, yes, it needed nerfs and tweaks. i just think they took it a step too far when they did it. thm was able to heal/buff/dot/nuke/enfeeble. they needed to reduce that to 2 of those things in my opinion. for example they could have taken thm to where it did nukes and dot's. you then had thm advance to the job of blm and later when they added the dot class that would have been its either job.

    it could have only had the low versions of nukes and low version dot's on thm, the advanced nukes on blm, and the advanced dot's on that unreleased job. that would have allowed people to take that class in either direction if they wanted. you could either take a blm and be a fantastic nuking job, take the dot job once it's out for upgraded dot's, or taken a thm in a situation where you needed someone that was proficient in both aspects to fill avoid.
    I thought you might have been meaning that when you were talking about the lightning casts, but just added it to be sure.

    Also: Agreed.

    While I enjoyed creating my character set ups more in vanilla XIV, I enjoy actually playing my character more in post Yoshida XIV. To be fair, I haven't maged as much as I have melee'd so that could be why as well.
    (0)

  4. #134
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Valmonte View Post
    I'm pretty sure you cant get somewhere form nowhere
    When your nowhere.. the place you can go is up int the Positives! The land of Wonders... " Lets go to the candy mountain cave Charlie!"
    (0)

  5. #135
    Player
    Janine_Bennett's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Kylie Jenner
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Valmonte View Post
    This just in.

    this thread, is going nowhere.
    And it never should have in the first place. No need for another qq thread when there is another "armory" qq thread readily accessible.
    (2)

  6. #136
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Starlord View Post
    When your nowhere.. the place you can go is up int the Positives! The land of Wonders... " Lets go to the candy mountain cave Charlie!"
    Is it sad to know what happens to charlie in thee end of that episode.....?
    (0)

  7. #137
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Valmonte View Post
    Is it sad to know what happens to charlie in thee end of that episode.....?
    Charlie didn't want to go in the first place and he was always Grouchy! He deserved his Kidney Stolen! ( though they should give it back :P).
    (0)

  8. #138
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Janine_Bennett View Post
    And it never should have in the first place. No need for another qq thread when there is another "armory" qq thread readily accessible.
    well you know what they say about QQ. one mans tears, another mans substance.
    (0)

  9. #139
    Player
    Tadacho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    183
    Character
    Hikai Tadacho
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rykan View Post
    Dude(s) lol....I don't want to be more efficient. I want things to be enjoyable. There's nothing enjoyable about casting the same damn spell over, and over, and over again, every 5 minutes. If they increase the durations, and add shell, at least I feel like I have some versatility; or that I "remembered" to do my job better than the next guy; or SOMETHING. Not just "auto-play."
    Right, so what you're saying is, pressing 2 buttons every 5 minutes instead of pressing 1 will make the game feel more enjoyable? You should get out more.
    (1)

  10. #140
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Tadacho View Post
    Right, so what you're saying is, pressing 2 buttons every 5 minutes instead of pressing 1 will make the game feel more enjoyable? You should get out more.
    HOW IS THIS SO HARD TO UNDERSTAND!!!

    He wants two spells with 10 minute durations but with 5 minute shared cool downs.
    So he can press one button every 5 minutes but takes 10 minutes to get 2 buffs on
    a party.

    (0)

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