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  1. #11
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    You can't compared this game to XI, this is where your argument fails, you are comparing a Conjurer, to an XI WHM which had a lot more enhancements on hand to think about, where protect/shell had it's long duration because of all the other enhancements they had to focus on. In the same sense you can't compared Rampage/Berserk to it's XI counterpart because in 14 these are stances which you can only have one active at a time whereas in XI they are self buffs.

    As for the reason why Shell is Conjurer only it's so if you want magic defense you need to bring a Conjurer along or else just deal with a physical protect with no magical defense added to it.
    (3)

  2. #12
    Player
    Rykan's Avatar
    Join Date
    May 2012
    Posts
    27
    Character
    Rykan Berkhart
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Answa View Post
    Tons of very unique actions sounds strangely like an oxymoron. Regardless, most of our old abilities were useless and now I have hardly any occasion where I think an ability is useless. The new system forces you to have your class's abilities, therefore, in keeping with our current action bar, there's a need to limit the amount of abilities to something that fits.

    Not only that, but everyone always forgets that this is very assuredly not the end-all of level caps for this game. We're getting more abilities in the future, I'm sure.
    Oxymoronic, REALLY? So.... "Sneak Attack, Trick Attack, Steal, Hide, Flee, Perfect Dodge, and Feint," compared to "Wide Scan, Scavenge, Barrage, Shadowbind, Eagle Shot, Sharpshot and Unlimited Shot;" or "Dia, Bio, Banish, Holy, Divine Seal, Benedection, and Curaga," compared to "Rasp, Choke, Flare, Freeze, Tornado, Burst, Manafont, etc...."

    All of that isn't unique at all? It's pretty generic? Is that what you're saying? lol


    It's been done before. It can be done again. If they can't think of something new and BETTER. Then just port it over. It's not gonna be the end of the world if a handful of spells and abilities from XI are on XIV. SERIOUSLY, just give it up already, SE....

    "Innovation" is NOT SYNONYMOUS with "improvement."
    (0)

  3. #13
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    You're comparing 2 different games with 2 entirely different battle mechanics.

    In FFXI, battle was more slow paced, we needed those abilities, not to mention a whole host of buffs and debuffs etc.

    In 14 battle is more fast-paced, we aren't even subject to a lot of the same status effects etc, which makes a lot of those actions unnecessary.

    The improvement here was simplifying and streamlining job abilities. If you want XI style battles, go play XI, it's really simple no?

    Just because things worked in XI doesn't mean they will work here.
    (5)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  4. #14
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I agree with Answa and Irina. CNJ is a lot more fun now. We lost 60% of our actions but at least half of them were just simple "higher tier" versions of spells that aren't needed now that skills scale with level. Most of the old abilities and debuffs were just horrendous or way too situational to be of any use, too. It's also telling that switching between CNJ and THM previously you only needed to switch Elemental Nukes for Banish/Scourge and keep your bar the same.

    I have no idea how you can say CNJ is not unique now. It's the only class that is able to main heal in endgame situations, it's got the best buffs, it can Raise without any weakness, and its able to cycle MP quite efficiently.
    (2)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Nix View Post
    I'm not sure why it's stupid? Unless I'm really missing something . . .

    1 spell = 2 effects (phys/mag def)= efficient, no?

    Saves time, saves mp!


    I'm with Answa, before so many abilities was kinda meh but now they are more 'specialized'? (I'm not sure if this is the right word).
    Having so many abilities you couldn't fit them on the action bar was a total peeve of mine D: lol, and like 5+ WS that you never used because they were pretty bunk. . . now we have a small handful, combos (yay!) and it's much smoother and more efficient.
    Cool you want a dumbed down game. Awesome. LOL at everyone who thinks protect gives both anyways. It only gives both on Cnj/whm at a higher level.
    (1)

  6. #16
    Player
    Rykan's Avatar
    Join Date
    May 2012
    Posts
    27
    Character
    Rykan Berkhart
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nix View Post
    You're comparing 2 different games with 2 entirely different battle mechanics.

    In FFXI, battle was more slow paced, we needed those abilities, not to mention a whole host of buffs and debuffs etc.

    In 14 battle is more fast-paced, we aren't even subject to a lot of the same status effects etc, which makes a lot of those actions unnecessary.

    The improvement here was simplifying and streamlining job abilities. If you want XI style battles, go play XI, it's really simple no?

    Just because things worked in XI doesn't mean they will work here.
    I would never have left XI, if they didn't raise the cap and throw EVERY bit of content prio to abbysea down the shitter. That stupid a$$ retort to everyone who ever mentions XI is getting really old. If "go back to XI," is your only way to dispute my logic, maybe you should consider leaving the "debates" to those with something productive to contribute to them.


    Edit: P.S. Increasing the duration of Protect, and adding Shell....wouldn't disrupt the flow of battle AT ALL. And to w/e person said "Pro/Shell" being combined is more efficient....

    Why stop at Pro/Shell? How bout we just press one action, and it conducts the entire fight for us? That would be efficient, right?
    (0)
    Last edited by Rykan; 05-26-2012 at 03:00 AM.

  7. #17
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I never said anything about dumbed down~ :3
    Keep clutching those straws princess <3
    (7)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  8. #18
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rykan View Post
    I would never have left XI, if they didn't raise the cap and throw EVERY bit of content prio to abbysea down the shitter. That stupid a$$ retort to everyone who ever mentions XI is getting really old. If "go back to XI," is your only way to dispute my logic, maybe you should consider leaving the "debates" to those with something productive to contribute to them.
    Yet the only thing you can bring to a debate is "QQ this isn't XI" ohhh dear♪
    (5)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  9. #19
    Quote Originally Posted by Rokien View Post
    Cool you want a dumbed down game. Awesome. LOL at everyone who thinks protect gives both anyways. It only gives both on Cnj/whm at a higher level.
    It does give physical and magical defense, it raises both your physical and elemental resistance attribute when it's applied to you.

    They combined shell and protect a long time ago, thus the reason for removing ironhide and ironwill urgents.
    (3)

  10. #20
    Player
    Rykan's Avatar
    Join Date
    May 2012
    Posts
    27
    Character
    Rykan Berkhart
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Nix View Post
    I never said anything about dumbed down~ :3 ...

    Yet the only thing you can bring to a debate is "QQ this isn't XI" ohhh dear♪
    Hardly.....I just use XI as reference b/c it's, practically, "universally known." Everyone knows what I'm talking about, when I mention it.

    Anyway, that's EXACTLY what has been done here. EVERYTHING has been dumbed down. You cast ONE spell to buff magic/phys defense. You have only TWO spells to cure a single target with. You have only a FEW WSs that are all DMG-intensive, rather than focusing on "strategic application" via special effects....like "binds target, blinds target, reduces evasion, reduces accuracy, reduces defense" and so on....

    And do you know WHY they can't give us TONS of SPELLS and WSs? Because of the CONVOLUTED action bar....
    (0)

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