It's lower in spike damage, but DoT damage it's still pretty up there if the LNC/DRG is competent since the main purpose is firing off constant combos, which is quite hard for the 'basic player' to do.
Only versus single target, we get pretty screwed in terms of AoE since we have literally 1 AoE attack and this game loves it some AoE so giving us a bit of limelight in terms of single target DD is only fair x.x
EDIT; Also I hope the benediction change is a very drastic aoe increase. Like given that it's a 15 minute timer and it's just a single use cure I totally wouldn't be against it hitting everyone in the instance no matter where you're stood.![]()
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Not only do we only have one AoE, we have one AoE on a 40 sec. recast. Dragoons definitely have a wonderful mix of single-target and AoE damage skills. With how AoE heavy things have become, they're doing pretty well these days.Only versus single target, we get pretty screwed in terms of AoE since we have literally 1 AoE attack and this game loves it some AoE so giving us a bit of limelight in terms of single target DD is only fair x.x
EDIT; Also I hope the benediction change is a very drastic aoe increase. Like given that it's a 15 minute timer and it's just a single use cure I totally wouldn't be against it hitting everyone in the instance no matter where you're stood.
How bout those blm nerfs? only job that could drop a certain primal from 60% to 0%.
Nevermind that, there are warriors doing aoe dmg! Get the nerf stick someone!
Last edited by AjoraOak; 05-24-2012 at 05:41 AM.
No, I'm happy with the re-positioning factor of Elusive Jump. We can slot Archer skills for hate management, EJ is more of a "Oh crap get out of AoE!" skill. The hate drop helps keep us on tabs with the Enmity bleed everyone else who gets hit suffers.
I'm in a 'wait and see' mode, but very excited about Dragoon/Lancer. Melee in general seem to have gotten a significant boost, which is great considering Ranged was really starting to take over. Maybe now more various builds will get encouraged.
I wonder what the full extent of Jump's evasion will be...
Easy combo's as long as you are able to maintaine distance. I find myself in situations all the time where I can't keep the necessary distance, ie running through AV, Princess in CC, Off and on during Mog..Yeah but bard also get the easiest combos. Other DD have to line up their combos and often have their combos completely screwed up by mobs moving or turning especially with current primal fights. It's really not a 'nerf', the only thing it does is account for the auto attack delay that other classes have...if you don't agree it taking up a skill slot then maybe petition for archer to actually have an autoattack like they have in alot of other games now.
EDIT; an autoattack that isn't an ass-tarded punch.
You mention that your combo's get screwed up because the mob moves.. because that never happens to a Brd, it never moves in to close for various reasons...
But the point being really is Light Shot is a SKILL , it has it's own timer, I have auto attack I just don't get to use it. (not that I'd want to) As I said the change would be fine if I had a real auto attack and they gave me a real skill to replace it. They want to balance actually balance it by giving a real auto attack and a real skill
Last edited by Nikkita; 05-24-2012 at 05:48 AM.
SillyrabbitMi'quote, you don't touch the Developer's favorite job. :eyeroll:
Anyways, it's already been said that nerfs should be hesitated against in favor of buffs. We'll see what the adjustments do before crying that BLM is still too overpowered. A lot of physical damage has been enhanced and ease of dealing damage made this patch. Let's see how it plays out.
I'm guessing they think it's a way to make monk more appealing to the players. While we do have decent damage already, we are still mostly unwanted because of the close range. We'll see. Whatever future nerfs are incoming, I'll have fun on my buffed monk this patchThe difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.
Monk is one of the classes I actually considered fairly balanced already.![]()
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
bonus. lolThe physical defense down effect will be increased.
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