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  1. #61
    Quote Originally Posted by PartyTime View Post
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.
    It's lower in spike damage, but DoT damage it's still pretty up there if the LNC/DRG is competent since the main purpose is firing off constant combos, which is quite hard for the 'basic player' to do.
    (0)

  2. #62
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PartyTime View Post
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.
    Only versus single target, we get pretty screwed in terms of AoE since we have literally 1 AoE attack and this game loves it some AoE so giving us a bit of limelight in terms of single target DD is only fair x.x

    EDIT; Also I hope the benediction change is a very drastic aoe increase. Like given that it's a 15 minute timer and it's just a single use cure I totally wouldn't be against it hitting everyone in the instance no matter where you're stood.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  3. #63
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Wevlum View Post
    Only versus single target, we get pretty screwed in terms of AoE since we have literally 1 AoE attack and this game loves it some AoE so giving us a bit of limelight in terms of single target DD is only fair x.x

    EDIT; Also I hope the benediction change is a very drastic aoe increase. Like given that it's a 15 minute timer and it's just a single use cure I totally wouldn't be against it hitting everyone in the instance no matter where you're stood.
    Not only do we only have one AoE, we have one AoE on a 40 sec. recast. Dragoons definitely have a wonderful mix of single-target and AoE damage skills. With how AoE heavy things have become, they're doing pretty well these days.
    (1)

  4. #64
    Player
    AjoraOak's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Illythia Loves
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    How bout those blm nerfs? only job that could drop a certain primal from 60% to 0%.

    Nevermind that, there are warriors doing aoe dmg! Get the nerf stick someone!
    (5)
    Last edited by AjoraOak; 05-24-2012 at 05:41 AM.

  5. #65
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    They just need to put the enmity down on regular jump instead of elusive, and drg will be perfect. Nothing more annoying than being punted 30 ft away just so you don't pull aggro.
    No, I'm happy with the re-positioning factor of Elusive Jump. We can slot Archer skills for hate management, EJ is more of a "Oh crap get out of AoE!" skill. The hate drop helps keep us on tabs with the Enmity bleed everyone else who gets hit suffers.

    I'm in a 'wait and see' mode, but very excited about Dragoon/Lancer. Melee in general seem to have gotten a significant boost, which is great considering Ranged was really starting to take over. Maybe now more various builds will get encouraged.

    I wonder what the full extent of Jump's evasion will be...
    (0)

  6. #66
    Quote Originally Posted by Hyrist View Post
    I wonder what the full extent of Jump's evasion will be...
    Probably like super jump from XI depending on how server latency will make or break it.
    (0)

  7. #67
    Player
    Nikkita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Nyori Mahnae
    World
    Excalibur
    Main Class
    Bard Lv 80
    Quote Originally Posted by Wevlum View Post
    Yeah but bard also get the easiest combos. Other DD have to line up their combos and often have their combos completely screwed up by mobs moving or turning especially with current primal fights. It's really not a 'nerf', the only thing it does is account for the auto attack delay that other classes have...if you don't agree it taking up a skill slot then maybe petition for archer to actually have an autoattack like they have in alot of other games now.

    EDIT; an autoattack that isn't an ass-tarded punch.
    Easy combo's as long as you are able to maintaine distance. I find myself in situations all the time where I can't keep the necessary distance, ie running through AV, Princess in CC, Off and on during Mog..

    You mention that your combo's get screwed up because the mob moves.. because that never happens to a Brd, it never moves in to close for various reasons...

    But the point being really is Light Shot is a SKILL , it has it's own timer, I have auto attack I just don't get to use it. (not that I'd want to) As I said the change would be fine if I had a real auto attack and they gave me a real skill to replace it. They want to balance actually balance it by giving a real auto attack and a real skill
    (1)
    Last edited by Nikkita; 05-24-2012 at 05:48 AM.

  8. #68
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by AjoraOak View Post
    How bout those blm nerfs? only job that could drop a certain primal from 60% to 0%.

    Nevermind that, there are warriors doing aoe dmg! Get the nerf stick someone!
    Silly rabbit Mi'quote, you don't touch the Developer's favorite job. :eyeroll:

    Anyways, it's already been said that nerfs should be hesitated against in favor of buffs. We'll see what the adjustments do before crying that BLM is still too overpowered. A lot of physical damage has been enhanced and ease of dealing damage made this patch. Let's see how it plays out.
    (0)

  9. #69
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PartyTime View Post
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.

    Monk is one of the classes I actually considered fairly balanced already.
    I'm guessing they think it's a way to make monk more appealing to the players. While we do have decent damage already, we are still mostly unwanted because of the close range. We'll see. Whatever future nerfs are incoming, I'll have fun on my buffed monk this patch
    (1)

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  10. #70
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    The physical defense down effect will be increased.
    bonus. lol
    (0)

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