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  1. #1
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Aw hell yeah DRG is back up to speed!
    (5)

  2. #2
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zyph View Post
    Aw hell yeah DRG is back up to speed!

    It's a damn good day to be a Dragoon.
    (4)
    Last edited by Rane; 05-24-2012 at 04:36 AM.

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Just read this, damn dragoon looks hawt nao.
    (2)

  4. #4
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Just read this, damn dragoon looks hawt nao.
    Definitely one of the best fixes to DRG I've ever seen. All these Accuracy penalty was killing me. It drove me nuts due to how often I missed Impulse Drive.

    Changes to life surge and jumps also pleases me. Power surge is interesting as well, which is basically berserk for dragoons.
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


  5. #5
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Suirieko View Post
    Definitely one of the best fixes to DRG I've ever seen. All these Accuracy penalty was killing me. It drove me nuts due to how often I missed Impulse Drive.

    Changes to life surge and jumps also pleases me. Power surge is interesting as well, which is basically berserk for dragoons.
    They just need to put the enmity down on regular jump instead of elusive, and drg will be perfect. Nothing more annoying than being punted 30 ft away just so you don't pull aggro.
    (0)

  6. #6
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    interested to see how jump works for evading attacks now. also strikes me as strange that elusive jump, technically still isn't an evade. you jump out of range, shed enmity but can still get hit :/
    (2)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  7. #7
    Player
    PartyTime's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Luka Nava
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Most of this stuff looks ok. I just can't understand why they're boosting monk.
    (1)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Hm... Reinheart's translation said that Steel Cyclone's range was being reduced, whereas Okipuit said its attack power is being reduced. Both would be fair for balancing IMO but er... which is correct?
    (0)

  9. #9
    Quote Originally Posted by PartyTime View Post
    Most of this stuff looks ok. I just can't understand why they're boosting monk.
    Same reason they're boosting DRG, plus none of us are playing with the changes now to determine just how potent of a change it is.

    Quote Originally Posted by Estellios View Post
    Hm... Reinheart's translation said that Steel Cyclone's range was being reduced, whereas Okipuit said its attack power is being reduced. Both would be fair for balancing IMO but er... which is correct?
    I'd go with the one Oki posted, since from what I see, it's basically stating the power will be lower hitting x amount of targets, basically reducing it's overall potency the more targets it hits.
    (0)

  10. #10
    Player
    PartyTime's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Luka Nava
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Elexia View Post
    Same reason they're boosting DRG, plus none of us are playing with the changes now to determine just how potent of a change it is.
    The difference is that DRG is currently really in need of the boost it's the lowest DPS melee jobs there is where as mnk is one of the highest. A skilled player can easily and substantially out parse most other jobs on monk.

    Monk is one of the classes I actually considered fairly balanced already.
    (2)
    Last edited by PartyTime; 05-24-2012 at 05:33 AM.

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