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  1. #51
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    Jul 2011
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    Quote Originally Posted by TheVedis View Post
    i just read it too, and i in no way shape or form see anything about high quality there

    what i do see is him saying that youll either be trying to go for a quick "get it done" method or for high quality which takes effort

    the "get it done" system is now hasty hands which is an auto 100% no fail if it is low enough level compared to you


    but again, NO WHERE in that article does it say anything about auto crafting
    And one of the things we're planning is two different crafting systems. One that's very simplified and that you're going just for the item you need without having to worry about High Quality, with a small chance of High Quality. Then there's the other system, where it will take more time and effort, but the chance of getting that High Quality item will become higher. So the people who want to spend more time and do it carefully will have the higher chance of a High Quality, and then the people who want to get it done, they have the consolidated system.
    lollers...

    Edit: They're two different crafting systems, not methods. It's not "Hasty Hand".
    (2)
    Last edited by Answa; 05-23-2012 at 11:29 AM.

  2. #52
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    Mar 2011
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    Besaid
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    Quote Originally Posted by Answa View Post
    lollers...

    Edit: They're two different crafting systems, not methods. It's not "Hasty Hand".
    it all depends on how you look at it, right now, we technicaly do have 2 systems

    1 where you go for HQ and one where you dont

    i think you are looking way too far into what he said instead of what hes actualy done

  3. #53
    Player
    Pachisu89's Avatar
    Join Date
    May 2012
    Posts
    78
    Character
    Shiroe Yokota
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Silma View Post
    Hello community

    One thing that really bothers me in FFXIV is the lack of an auto-crafting system like it exists in almost all the other MMOs out there.

    I understand the point of view of Devs about this : "No character can perform an action without the player activating a key". I may not summarize it well but this is the idea. While this is a noble idea, especially after years of failing in FFXI ( ... ) I think it is poorly implemented in FFXIV. One of the example for that were the hundreds of crafting bots back in the time when "standard work" was enough.

    But this is not my point.

    My point is : suppose you want to level goldsmith and you need danburite for this. So you take your pickaxe and go farm danburites. You can not bot this, and even if you are a programmer, it would reveal long and difficult to code a bot to do this.
    So you are out there farming danburites and spend time for this. Time which you might not have a lot of. Then you need to craft those danburites to level up goldsmith, but then you need to spend time AGAIN doing nothing else than pressing the enter key, and sometimes the down arrow key to select the good action.

    I think it is not normal that you have to spend time twice this way. It really makes farming for crafting a pain in the a** and a not fun at all activity.

    Compare this to other games where you know that after 2hours of intense farming, you can rest your character in some place and it would craft all those gems / melt ingots / do whatever on its own, while you grab yourself a drink and congratulate yourself for such a good farming session.

    In conclusion, I get a more intense sense of rewardship when my character is able to craft what i farmed, than having to craft each and every single item one after the other.

    As an opening, I would like to have a button "craft this reciepe multiple times" when you know you will craft your 54 danburites in a row, instead of having to chose the same reciepe every time.

    thanks for reading

    .....lets keep FFXIV.. as FFXIV.. we don't need laz ppl shit here.. go back to your free MMO's and WoW crap and do that... if you don't have the time then don't do it..or why are you even playing the game -_- The End.
    (3)

  4. #54
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    Join Date
    Jun 2011
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    35
    Thank you very much Answa for finding the link, and TheVedis for answering.
    Indeed what the guy said is not very clear, could be taken anyway you like, typical corporate talk.

    For me, having to be hardcore to craft something decent, is the essence of a good crafting system.
    If everybody and his sister is able to max crafting levels and craft everything they want, then everybody and his sister should be able to defeat tough bosses and get the "phat lootz", just to be fair.

    Only the players that are willing to invest the effort, time and patience should be able to craft the good stuff, just like only the players that are willing to invest the effort to learn the group coordination and rotation routines should be able to defeat the tough bosses and get the nice loot.
    To me thats common sense and i dont understand why so many people want to destroy the craft system in ffxiv and turn it into yet another wow clone, like theres not enough of those already.
    (6)

  5. #55
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Just a "synth last" option is good enough for me.
    (4)

  6. #56
    Player
    Lefeauge's Avatar
    Join Date
    Aug 2011
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    27
    Character
    Lenz Sabre
    World
    Balmung
    Main Class
    Archer Lv 50
    Having an auto craft function doesn't seem like too bad of an idea. It would probably have to have some disadvantages, like reduced exp and only the ability to craft low quality items, but it can save a lot of time that can be spent experiencing other things. It just has to be distinguished as more of a mass-production method and not a way to easily farm exp. That's what seems to be the main issue here.
    (1)

  7. #57
    Player
    Inzoum's Avatar
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    Mar 2011
    Location
    Gridania
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    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Solution A: Buy danburites so you don't have to collect them. Craft.
    Solution B: Farm danburites. Get a turbo controller, make the recipe you want once, then tape down the confirm button on turbo to repeat, and check back periodically. You'll get crap exp for doing only Standard Synthesis and the game will periodically force you to stand up specifically to break this kind of behaviour. But hey, unattended crafting.

    To me it really just seems like you just want a high level Goldsmith and don't actually want to play the game to get there.

    I only get 2 evenings a week and very variable game time on weekends to play, and I barely ever end a play session without gaining at least 1 level in any class.

    In all honesty, at your level, you shouldn't be crafting Danburites at all unless you need to occasionally make whatever item that requires it. You're Goldsmith 33 (at the time this was posted) Raw Banburite -> Danburite is a level 15 recipe, and the highest (non-dated) recipe you can make with Danburites is a level 31 recipe. You can craft stuff up to 10 levels above yours, with the best exp/success ratio hovering around +8. You'll be better off leaving those asside and working with Amber, Rubellite, Spinel, Tourmaline, Turquoise or Zircon and making stuff out of these and some Mythril, and get upwards of 2k exp a pop (and better money out of the equipment you'll make and sell).

    If it seems slow or unefficient, then you're probably spending too much time on old ingredients when you could move on to more advanced recipes
    (0)

  8. #58
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I agree with that BG interview, WoW pretty much did get crafting right. FFXIV crafting is tedious and boring no other game does crafting like FFXIV. I did give them feedback in the last player poll about how bad the crafting system was. It's one of my biggest complaints about FFXIV. Taping down a button on a turbo controller is essentially an auto craft button, only it still takes hours and you have to come back to it every so often. The amount of exp needed to level crafts is also ridiculous being the same as combat jobs.

    Tanaka had this vision of the crafting classes being on par with the combat classes and doing raids together, i.e. Hamlets. It turns out it was very misguided and it doesn't seem like they are going to be incorporating crafting classes in dungeon and raid content in 2.0.

    In WoW you're limited to 2 crafts, there is an auto craft button it takes about 3 or 4 hours to cap a craft if you power level by buying all mats form the AH. Alternatively you can farm mats which takes much longer days or weeks. You can craft some starter end game gear which is helpful to get people started out in raids but its by no means necessary since you can get gear from so many other places including dungeons ect.
    (0)

  9. #59
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rydin View Post
    Regardless of what your personal opinion is:
    Games that have auto-crafting can NEVER have crafters make top tier gear...
    EVE Online.

    But the thing is, you spent majority of time playing that game not crafting, not killing mobs, not grinding XP (oh hey it automatically grind your skill), but mining and backstabbing/throatcutting/scamming each other :P

    And looks at HUEG spreadsheets.
    (0)

  10. #60
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    Join Date
    Mar 2011
    Location
    Uldah
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    88
    raising crafts is so quick now.
    I'd quite like the addition of limit break quests every 10 ranks where you have to do something like:
    - gain 350 quality from a synth 10 levels above you etc.

    crafting in final fantasy xi and xiv has always allowed for more relaxed social play and has a great change of pace from battle. It's what really makes FF mmos great imo.
    (0)

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