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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ispano View Post
    Well it's also that with TVs you typically sit farther away so the larger pixels aren't as noticeable. But without that "technical crap" we wouldn't have TVs and monitors and yeah.

    That's the other problem with PC games on TVs. The text and such is designed to be read on a display near you, not far, like a TV.
    The only real difference between a monitor and television is a TV has a built-in tuner, among other things right? I think a lot of what are you are stating is conjecture rather than actual experience.

    My TV is not designed for use with a computer. It has no VGA port. I use a DVI to HDMI cable. My TV also has overscan which crops off the top, bottom, and sides of the image. Fortunately I can compensate by adjusting the display settings on the computer.

    Screen real estate is not important within the game. At 2560x1440 you end up with an incredibly small interface. Since my TV has a native resolution of 1280x720 that's the resolution I run the game at (the resolution SE recommends). You then increase the "General Draw Quality" to 9 or 10 to improve overall appearance. GDQ at 9 or 10 will increase the quality of the DoF effect considerably.

    2560x1440
    .
    1280x720
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    Last edited by Laraul; 05-23-2012 at 02:03 AM.

  2. #2
    Player
    ispano's Avatar
    Join Date
    Oct 2011
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    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Laraul View Post
    The only real difference between a monitor and television is a TV has a built-in tuner, among other things right? I think a lot of what are you are stating is conjecture rather than actual experience.

    My TV is not designed for use with a computer. It has no VGA port. I use a DVI to HDMI cable. My TV also has overscan which crops off the top, bottom, and sides of the image. Fortunately I can compensate by adjusting the display settings on the computer.

    Screen real estate is not important within the game. At 2560x1440 you end up with an incredibly small interface. Since my TV has a native resolution of 1280x720 that's the resolution I run the game at (the resolution SE recommends). You then increase the "General Draw Quality" to 9 or 10 to improve overall appearance. GDQ at 9 or 10 will increase the quality of the DoF effect considerably.

    2560x1440
    .
    1280x720
    More than just the tuner. TVs use higher Dot Pitch Panels because they are designed to be placed farther away. Also the distance you sit plays a part in how large you need the text to be to read it. Most of the time with a monitor on your desk, regardless of the size or resolution you will be able to read it. Not as much with a TV, often you have to up the text size if it's not close enough. Many TVs also have things in them, image enhancement and the like, that add input lag, which is not worth mentioning for XIV, but most certainly for other games.

    And, no, this isn't conjecture. All displays have an optimal viewing distance. Reading text on a given display, assuming eyesight is not an issue, also has a certain distance where it becomes an issue. And you're more likely to be in that distance with a Monitor than you are a TV. I know some people, the family I live with for example, have it at a distance where FFXIV @ 1080, the text would be nearly or completely unreadable.

    Yes, at the higher res you have a small interface, that's the point. Not all games are light on the UI like this one. An even with this one, I can keep the chat window the same "physical" size, ie not pixels, but same size if I was to measure it or something, but see much more information/chat.

    I use monitors, I like high resolution displays and do not like TVs for gaming. You don't have to agree, nothing wrong with that. But the things above are correct.
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