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  1. #1
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58

    Please no Perpetual Cost for Summoners!

    Like the the title says please don't add a cost to keep Avatars out. For the longest time in 11 it was the biggest handicap for summoner reducing them to only lesser whms with a bigger mp pool. They only time you would see them having a avatar out was 99% of the time casting a quick buff then dismissing them. The 1% was those who used Carby and had the gloves making him free. Smn and rdm both were used in ways they were not intended.

    The Elemental being the hugest waste of MP per sec they couldve been pretty cool to use, if it didnt suck your mp down. The only 3 times i found a use for them is 1 getting the hell outta there. 2 if the mob was almost dead but you avatar died just some the elemental to finish it off. 3 elemental siphon.

    It really wasn't till Abyssea that SMN began to shine and where everyone started to lvl SMN were they could spam astral flow and spam Blood pacts with no fear of running out of MP. Cause of all the Perptual cost down gear that had stats that increase the avatars power at the same time instead of having 4 different macro sets to have have them stay out, for magic dmg, phy damage, or a siphon set.

    Be honest how many ppl here pre 75 actually let summoner do what i was suppose to be or just had it as a Backup whm cause you couldnt find a rdm or whm to be main heal. The only times ppl had smn in a party was either to heal. Or you were in a Smn burn party in Koroloka Tunnel lol.

    And finally the Avatars should not auto dismiss when you run out of mp. It should limit it to only auto attacking only if you run out of mp. It should only Dismiss if you do it or it dies. It should cost alot to summon it. and It should work like playing a class the avatars tp to use skills and combos but your mp to cast its magic attacks sounds like an even trade to me. cause its not like Smn is gonna run up and hit it unless SE makes it that way which i would love honestly lol.

    please sign if you agree!
    (26)
    Last edited by KoujiGeki; 05-22-2012 at 03:40 AM.

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Man, a lot of you guys have some kind of weird fixation on Summoner with all these threads.
    (5)

  3. #3
    Quote Originally Posted by KoujiGeki View Post
    Like the the title says please don't add a cost to keep Avatars out. For the longest time in 11 it was the biggest handicap for summoner reducing them to only lesser whms
    This wasn't due to perp cost. Community shoehorning ≠ Disliking not having avatars out eternally. Look back to every FF game with summoning, there was always some kind of cost for using them, either large MP costs, dealing with a random effect or removing your entire party out of battle while it's there, there's always a cost.

    The Elemental
    They were thrown in for continuity sake. SMN enemies could use them so people would have complained if players didn't have access to them. They're used for restoring your MP.

    Be honest how many ppl here pre 75 actually let summoner do what i was suppose to be or just had it as a Backup whm cause you couldnt find a rdm or whm to be main heal.
    SMNs weren't backup WHMs in end-game pre nor post 75. A SMN with capped SMN skill and appropriate gear was a valuable asset to have.

    And finally the Avatars should not auto dismiss when you run out of mp.
    Why? You couldn't summon them in other FF games when you had inadequate MP/Points/level/Whathaveyou, that would be broken. If SMNs don't need MP to keep avatars out, I demand being able to WS without TP or even being engaged in a fight, I also demand to gain 3k TP every time I strike an opponent and remove recast on WS everytime I land a combo.
    (8)

  4. #4
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Summoners aren't even in the game yet, or might never be.

    Why is their a fetish for creating threads to complain about things that aren't even remotely close to being in the game?
    (11)

  5. #5
    Player
    Excer's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Excer Affinity
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    I always thought it was due to the TP the avatars gave to the mob not being worth the damage or something like that?

    As someone who's main was SMN, it wouldn't have changed that much if the prep cost was removed - it would have just had less MP for other things due to a max mp reduction.

    There was also equip to achieve 0 prep cost as well as Avatar's Favour later in the games life and people still didnt want the avatars kept out - except Diabolos in Dynamis. It wasn't the mp that was the problem.
    (2)

  6. #6
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KoujiGeki View Post
    Like the the title says please don't add a cost to keep Avatars out. For the longest time in 11 it was the biggest handicap for summoner reducing them to only lesser whms with a bigger mp pool. They only time you would see them having a avatar out was 99% of the time casting a quick buff then dismissing them. The 1% was those who used Carby and had the gloves making him free. Smn and rdm both were used in ways they were not intended.

    The Elemental being the hugest waste of MP per sec they couldve been pretty cool to use, if it didnt suck your mp down. The only 3 times i found a use for them is 1 getting the hell outta there. 2 if the mob was almost dead but you avatar died just some the elemental to finish it off. 3 elemental siphon.

    It really wasn't till Abyssea that SMN began to shine and where everyone started to lvl SMN were they could spam astral flow and spam Blood pacts with no fear of running out of MP. Cause of all the Perptual cost down gear that had stats that increase the avatars power at the same time instead of having 4 different macro sets to have have them stay out, for magic dmg, phy damage, or a siphon set.

    Be honest how many ppl here pre 75 actually let summoner do what i was suppose to be or just had it as a Backup whm cause you couldnt find a rdm or whm to be main heal. The only times ppl had smn in a party was either to heal. Or you were in a Smn burn party in Koroloka Tunnel lol.

    And finally the Avatars should not auto dismiss when you run out of mp. It should limit it to only auto attacking only if you run out of mp. It should only Dismiss if you do it or it dies. It should cost alot to summon it. and It should work like playing a class the avatars tp to use skills and combos but your mp to cast its magic attacks sounds like an even trade to me. cause its not like Smn is gonna run up and hit it unless SE makes it that way which i would love honestly lol.

    please sign if you agree!
    In that case....

    1. Let's make it so magic doesn't use up MP, that way we can always spam cure without worry.

    2. Let's make it so using WS doesn't cost TP.After all, we should be able to constantly spam Chaos Thrust or Rings of Talon. That would make things fair and easy.

    3. Oh! On top of that, let's not have anymore anima cost either. wE should be able to get around whenever we want!

    Bonus point! LEt's get rid of recast while we're at it.

    I mean how dare they try to restrict what we can do.
    (7)
    Last edited by Suirieko; 05-22-2012 at 03:37 AM.
    Suirieko Mizukoshi of Excalibur Lamia


  7. #7
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Raldo View Post
    Man, a lot of you guys have some kind of weird fixation on Summoner with all these threads.
    I agree. Clearly we need to shift focus as to why we don't have Musketeer in the game.

    Moar Musketeer threads! I'm being dead serious here!
    (5)

  8. #8
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    So let me get this right IF summoner is released you want to spam pet abilities with no cost, so why do my spells cost.

    If the add no perpetual cost either abilities will use alot of MP (3 abilities then its just a subpar DD), or the will go old school and you summon and it does one attack.
    (0)

  9. #9
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Pre-75, place Summoner side by side with Puppetmaster and look at the difference. SMN was balanced beautifully, it was an alternate spike damage much like BLM at its core with dozens of other uses as a side capability. I'd welcome a similar Summoner in XIV with some minor changes to allow it to fit in with with this game.
    (0)

  10. #10
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    I refused to main heal in EXP parties as SMN and it was my first job to 75. Took me three years, but I had damn fun doing it. The perp cost was never too bad. You got used to it and as a result battles flowed pretty well once you incorporated a strategy with them. The whole thing about Blood Pacts being on the same timer before they split them was the worst thing. After that, SMN was peachy.
    (0)

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