



Either he wound up with some elitist pricks in his party or they were just trying to think of an excuse to get him out of the party. Asking to have triple melded gear is unreasonable considering its going to be around a 1% chance to have just one piece of gear triple melded let alone multiples. I highly doubt that if he was in a pickup party they were all walking around with triple melded gear.
Not quite. my friend has a wand of gales with 64 MND on it 3 > 4 > 4 > 4 and that was 6.4%. in order to get 1% i think you would need like 5 max T4 materiasEither he wound up with some elitist pricks in his party or they were just trying to think of an excuse to get him out of the party. Asking to have triple melded gear is unreasonable considering its going to be around a 1% chance to have just one piece of gear triple melded let alone multiples. I highly doubt that if he was in a pickup party they were all walking around with triple melded gear.


I was going on the basis of the percentages as a whole, with tier IV materia in mind. You will get like a 1 out of 5 chance of getting a double with tier IV materias, and thats being very generous on the success rate. Going for the third meld you are looking at getting a successful triple meld on like 2 out of 25. That comes out to 2/125 successful triple melds which is 1.6%
If you were to add that to what your friend did it would come out to a .1% chance of success over the course of that path.
MATH!
Last edited by Req; 05-18-2012 at 03:43 AM.
Well at least i left Uldah now that i can buy stuff in the AH in every city, the only thing i see that is missing is a CITY CHANEL so if you are in Gridania or Limsa Lominsa you can hear shouts for party, i dont need that much random parties because of my ls daily events, but would help people without end/midgame linkshells, about the difficulty i love it, havent been able to beat Garuda but im working to get it done with my linkshell, so yes please keep up the good work and forget all the stuff of class of the month, although i have every battle class at 50 i prefer having more roles in every party.



I agree with all that but this is not the players' fault, It's SE's. Players will always abuse what can be abused and it is up to SE to put in place system that prevent it. I played MANY mmorpgs and i can tell you that only in a SE mmo does these things happen so often.Ya know, I have been observing many players lately in our beloved game. I am utterly disgusted with how things have become. SE decides to fix a non-intentional glitch for the Garuda Primal battle, which causes the infamous Black Mage Burn combat strategy to now become obsolete, and the player base cries about it?
So now that SE has decided to make a BOSS fight actually difficult what is the issue?
Another issue I have with players is this NEED to stack certain classes for every dungeon and encounter is utterly ridiculous, X amount of warriors/X amount of black mages/X amount of bards/and a White Mage. The player base has chosen to condemn three classes that are actually great and these are the Dragoon/Paladin/Monk, so I ask the player base...
what is your issue with these classes? The skill curve too hard for you to adapt to? The idea of working for your victory bothers you? Its obviously something.
Heres a few observations for the player base, you ready?
A: With the implementation of the Garuda Primal fight we have been introduced to an active boss fight where positioning and moving to safety have become the new standard in which we have to adapt. Sorry ladies and gentlemen but the game is only going to get harder closer to 2.0 so might as well get used to it the concept of BOSS content is to make sure you are PROPERLY GEARED! This is how RPG's work in a general sense so why does everyone think AF gear is going to cut it? Ultimately you will mix and match sets from time to time to produce the best results.
B: Easy mode strats are crippling the game, if the issue with the shunned classes is stats or skills or over all usefulness how do you expect SE to fix them if you the player doesnt touch them? Data needs to be collected in order for work to get done and results to appear. Its kinda common sense does your boss pay you if he cant see your work?
C: SE finally merged the Market Wards and made them available from any city via the mercantile houses yet everyone is still using Ul'dah and causing serious undercuts? Dont get me wrong I understand economics but good hard working crafter shouldnt have to suffer because the majority of the player base doesnt want to check other markets? I think its high time we did something about that ridiculous behavior.
D: Power Leveling should just quit at all together, 100K and hour to go farm cadavers because of humanoid multiplier XP? Any moron can get to 50 at that point you either know your class or you dont. So how do you expect to obtain a victory in any instance or any primal if you got power leveled to 50 and you think your good? Sorry it doesnt work that way the point of going from 1-50 and working for it is to learn and master as you climb to the top. Skill "Do you have it"?
E: People have been telling me a lot if I dont level every class I wont accomplish much in this game? Well that ladies and gentlemen is a load of nonsense, If I for example want to only play a White Mage then what does it matter if I dont have Warrior or Black Mage leveled? I will play what I enjoy as should everyone.
Well thats all I really have to say you either agree or you dont, I could honestly care less, this community has done nothing but whine and cry to the devs wanting things to be easier going towards end game, but last I checked and end game boss wasnt designed to just fall, it is designed to be something you work for and earn.
SE's XI and XIV dev team make it look like they are very lazy and not knowledgeable. I'm not saying they are but they sure make it look like it. They suck at balancing, they overlook details (yes details can make all the difference between a bad MMO and a good one), they leave issues untouched for months or even years if they think we can live with it or figure a work around oursevles. Everytime they add new content it is flawed and requires multiple patches sometimes before they can achieve a good balance. Other cie make it when the content is release or have it fixed withing days, not weeks, not months and not years.
The make it look like they are not even trying. Yes i know that they might be busy with 2.0 but a different team is working on the content updates then the 2.0 development. And all this im mentioning has been happening before 2.0 was decided, it is the cause for XIV's terrible launch and all that was happening in XI too.
Markets should be merged into 1 and single market that can be accessed from any city. There should be no limit to how many retainers, as a matter of fact retainers shouldnt even be used. They are pointless and limiting.
If classes where well balanced enough, pple wouldn't pick and chose some classes over others, there would be no left outs. Like i said, i played other MMOs and never had to be told i can't be invited because of my class/job unless the party was almost full and only needed a tank or healer and i wasn't that.
SE needs to wake up and i do hope they do with 2.0 cuz that half-assed work they are giving us is not what's gonna save XIV and it won't cut it in today's very competitive market.

It all boils down to AOE damage by the mobs. If this type of damage wasn't included into the damage moves a monster has, then perhaps, people would feel more attractive to those jobs. Think about this, bard, archers and blm can dish out damage from afar and mostly avoid AOE. While Warrior with its massive defense can take the damage, other jobs don't have this advantage. Pld can't dish out the damage and tank as warrior can, so people will go with warrior as a main tank over pld.


Until they nerf warrior and then keep paladin exactly the same minus a few tweaks that don't make much of a difference so that we have 2 crappy tanking jobs instead of just one. That seems to be the mentality they are going with.It all boils down to AOE damage by the mobs. If this type of damage wasn't included into the damage moves a monster has, then perhaps, people would feel more attractive to those jobs. Think about this, bard, archers and blm can dish out damage from afar and mostly avoid AOE. While Warrior with its massive defense can take the damage, other jobs don't have this advantage. Pld can't dish out the damage and tank as warrior can, so people will go with warrior as a main tank over pld.
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