Quote Originally Posted by Mikita View Post
Would many players be happy if SE made new dungeons and primal fights only drop the 5th chest if there are no job/class duplicates in the party, and no job/class changes allowed mid-way through?
I had a very similar idea. Reward players (higher drop-rate?) when all 7 classes/jobs are used with no switching in-between. If you go the "no duplicates" route then you're forcing an 8th person to play on a class.