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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by syntaxlies View Post
    exactly. people don't understand that being forced to pick certain jobs is more exclusive then party's wanting to stack jobs. Stacking jobs is the community eluding, being forced to have x,y,z is SE excluding. Exclusion is exclusion either way you look at it. Until SE learns to balance content and jobs its gonna happen.

    And the thing is it actually isn't really unbalanced (just slightly unbalanced), people see someone beat it a certain way and they only do it that way its a pick up group problem which brings me back to "they only do it the easiest way possible because half the group sucks anyways" This happens in every game out there it isnt a FFXIV exclusive issue its a PUG issue. Any LS worth a damn doesn't have these problems.
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  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Krausus View Post
    And the thing is it actually isn't really unbalanced (just slightly unbalanced), people see someone beat it a certain way and they only do it that way its a pick up group problem which brings me back to "they only do it the easiest way possible because half the group sucks anyways" This happens in every game out there it isnt a FFXIV exclusive issue its a PUG issue. Any LS worth a damn doesn't have these problems.
    the type of balance im talking about is were ranged DD often have set safe spot they can stand and pretty much not take any damage at all while close range DD are often getting destroyed by aoe and stuff. Now this can be considered all fine and dandy if the close range DD have the advantage of being capable of higher DPS, but the fact is is that most fights are designed in way that BLM are the optimal DD. They have high damage output, safe spots to stand and allow the whm to focus on tank only.
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  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by syntaxlies View Post
    the type of balance im talking about is were ranged DD often have set safe spot they can stand and pretty much not take any damage at all while close range DD are often getting destroyed by aoe and stuff. Now this can be considered all fine and dandy if the close range DD have the advantage of being capable of higher DPS, but the fact is is that most fights are designed in way that BLM are the optimal DD. They have high damage output, safe spots to stand and allow the whm to focus on tank only.

    And I totally agree SE needs to focus on making fights just as dangerous for ranged as it does melee.
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  4. #4
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Krausus View Post
    And I totally agree SE needs to focus on making fights just as dangerous for ranged as it does melee.
    I second that, Garuda was a good start imo to addressing this because most of her moves are avoidable by everyone, and things like Plumes, tornadoes, and very long ranged AoE make it hard for even long ranged fighters to escape damage unscathed if they are in the line of fire. There definitely needs to be more content that can equally punish the long ranged attackers as much as the close ones.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  5. #5
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    377
    Quote Originally Posted by Krausus View Post
    And I totally agree SE needs to focus on making fights just as dangerous for ranged as it does melee.
    Agreed, if both types were as efficient. Or being safer (ranged) should come at the expense of lower efficiency. Right now, ranged are, in most of cases, safer and more efficient.
    (0)