Quote Originally Posted by Duelle View Post
Well, considering dodge seems to be the same as what would count as a "miss" by the mob, PLD would viably be able to block and parry.

Under ideal conditions, their proc rates would be cumulative so that if your block chance is 25% and and your parry chance is 15% you have a total 40% chance of mitigating incoming blows. At the same time, I would ensure parries are not full mitigation when used with a one-handed sword, but instead what are considered partial parries for MRD/WAR; that is to say, a PLD can parry an attack and mitigate the incoming damage by an amount, but never do a full parry that entirely negates that incoming attack.

PLD having the ability to parry does give some of the gear I've seen floating around some use. At the same time, it would also give us more tools to use while tanking (your mentioning stuff like Overpower and Foresight as additional tanking tools). Of course, this creates an issue in gearing: that being that while block rate can be buffed by +block rate and DEX, there's nothing that would increase parry rate on PLD. My fix for this would be to make parry rate and mitigation scale with STR (as opposed to my usual suggestion, which is make block rate scale with STR instead of DEX).
"Miss" is an evasion your right. But it's not going to end up much of a primary for a PLD, the heavy ass gear makes moving quickly a tad difficult.

To say that a one handed weapon can't fully parry a blow doesn't make sense any more than saying that because I've a shield I can't parry at all. Parrying is deflecting the incoming attack it's not the size of the weapon, but rather being able to position it properly to alter the path of the incoming attack. Now the idea of deflecting a g.swd w/ a rapier seems a bit more difficult and certainly shouldn't have a "full" parry rate that matches a g.axe it's alot easier to get the rapier into the position because it's a smaller more agile weapon so "partial" parries should happen more often, but it's still capable of fully deflecting an attack from just about anything.

These are tactics and manuevers that have been being used for centuries, seeing as the real world provided the base model for them look at how they work in the real world everyone. They all go hand in hand, bracing behind a shield so it absorbs the brunt of an attack, knocking another attack slightly off it's mark while sidestepping so that you aren't hit at all and because you aren't trying to absorb the brunt but rather shift where it's headed it does very little damage. Parries work almost perfectly based on the real life model, they just need to be allowed with a shield, like the real life model.

DEX + Block Rate + Parry Rate Materia all rolled onto PLD that could actually parry = worth something.