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  1. #1
    Player
    Daku_Naito's Avatar
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    Mar 2012
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    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    Here's the overall lesson to be learned though:

    They shouldn't have ignored FFXI. Look at Limbus, Assault, Nyzul (original), Einherjar, Dynamis and Abyssea. You get rewarded based purely on having time commited to it, since naturally if something costs 25,000 assault points and you can only get say 4k points with with 4 tags which refreshes every rl day from the time you picked up a tag, it will take at least a few weeks of working on assaults to get that piece of armor, then rinse and repeat and you're getting rewarded for the time you dedicate to an event.
    You're right, they shouldn't have. And my guess is, they are trying new things pre 2.0, and the old things they everyone enjoyed will be in 2.0, along with the improved new additions.

    I was just talking with a friend about how they totally skipped over chocobo raising, they had a very nice system, yet didn't even try to implement it. Not to mention the other things.

    At the same time, we have to let them make this game there own. Like I said a second ago, mix the old with the new.


    On another note, this game never had to be just for the casual or just for the hardcore, it just has to be a great mixture of both. The devs still have a lot of refining to do. But I trust them.
    (0)

  2. #2
    Quote Originally Posted by Daku_Naito View Post
    You're right, they shouldn't have. And my guess is, they are trying new things pre 2.0, and the old things they everyone enjoyed will be in 2.0, along with the improved new additions.

    I was just talking with a friend about how they totally skipped over chocobo raising, they had a very nice system, yet didn't even try to implement it. Not to mention the other things.

    At the same time, we have to let them make this game there own. Like I said a second ago, mix the old with the new.


    On another note, this game never had to be just for the casual or just for the hardcore, it just has to be a great mixture of both. The devs still have a lot of refining to do. But I trust them.
    Which is why we're pretty much stuck till 2.0, the only problem people had with raising in VII and XI was the fact it took a lot of time to do (even more so in XI given an MMO and all) so all they had to do was cut down the raise time (like they actually did in XI at some point) and it would have been a perfect (and rewarding) system for your personal chocobo.

    It's why I say they basically caught in a bad position atm, because they need to please 2 camps of people and it's impossible to do so when one side will get uppity about it.

    Quote Originally Posted by Kiroh View Post
    Again, you make it seem like it's one way or the other and that your way is the only right way.

    So please, get off your high horse and answer my question. Why can there not be middle ground?
    Funny how it was you who basically stated time commitment is the wrong way, which means it's actually you who should be answering my question, since you basically implied you should be rewarded for no time commitment, if "sacrificing is the only way to get a half decent drop rate" is the wrong way.
    (1)

  3. #3
    Player
    Kiroh's Avatar
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    Mar 2011
    Location
    Gridania
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    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Elexia View Post
    Which is why we're pretty much stuck till 2.0, the only problem people had with raising in VII and XI was the fact it took a lot of time to do (even more so in XI given an MMO and all) so all they had to do was cut down the raise time (like they actually did in XI at some point) and it would have been a perfect (and rewarding) system for your personal chocobo.

    It's why I say they basically caught in a bad position atm, because they need to please 2 camps of people and it's impossible to do so when one side will get uppity about it.



    Funny how it was you who basically stated time commitment is the wrong way, which means it's actually you who should be answering my question, since you basically implied you should be rewarded for no time commitment, if "sacrificing is the only way to get a half decent drop rate."
    I never said anything about your way being right or wrong. I said you make it seem like your way is the ONLY right way (implying there is more than one right way). Also, stop trying to deflect and answer my question because I can only assume if you're not providing an answer it's because you don't have one.

    Why is one way or the other the only way? Why can we not have some middle ground? Why do you believe it's either hardcore onry or gtfo?
    (1)

  4. #4
    Player
    Daku_Naito's Avatar
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    Mar 2012
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    Character
    Daku Naito
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    Sargatanas
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    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    Which is why we're pretty much stuck till 2.0, the only problem people had with raising in VII and XI was the fact it took a lot of time to do (even more so in XI given an MMO and all) so all they had to do was cut down the raise time (like they actually did in XI at some point) and it would have been a perfect (and rewarding) system for your personal chocobo.

    It's why I say they basically caught in a bad position atm, because they need to please 2 camps of people and it's impossible to do so when one side will get uppity about it.
    I agree, it is time consuming, but people enjoyed it. Devs always have to please 2 sides, that is where compromise comes in.
    (1)

  5. #5
    Quote Originally Posted by Daku_Naito View Post
    I agree, it is time consuming, but people enjoyed it. Devs always have to please 2 sides, that is where compromise comes in.
    Yep. The best compromise is a point system, since for those who complain about committing time to something, they can still build points at their own pace versus those who spam will just get there first.
    (1)

  6. #6
    Player
    Kiroh's Avatar
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    Mar 2011
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    Gridania
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    Soube Miseux
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    Midgardsormr
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    Conjurer Lv 90
    Quote Originally Posted by Elexia View Post
    Yep. The best compromise is a point system, since for those who complain about committing time to something, they can still build points at their own pace versus those who spam will just get there first.
    Exactly. =o
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  7. #7
    Player
    Daku_Naito's Avatar
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    Daku Naito
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    Sargatanas
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    Quote Originally Posted by Elexia View Post
    Yep. The best compromise is a point system, since for those who complain about committing time to something, they can still build points at their own pace versus those who spam will just get there first.
    Agreed, but they better do it right, or people will complain
    (0)

  8. #8
    Quote Originally Posted by Daku_Naito View Post
    Agreed, but they better do it right, or people will complain
    Basically lol. I figured they tried with Hamlet, but the general nature of that event didn't help much.
    (0)

  9. #9
    Player
    Kiroh's Avatar
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    Mar 2011
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    Gridania
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    Soube Miseux
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    Midgardsormr
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    Conjurer Lv 90
    Quote Originally Posted by Elexia View Post
    Basically lol. I figured they tried with Hamlet, but the general nature of that event didn't help much.
    To be fair, even the hardest of hardcore players are a little pissed off about hamlet defense.
    (1)