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  1. #41
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Petdo View Post
    This game not meant to be play like that, it's target casual players, who are able to play mostly on weekend for few hours ( if you remembered about it, Yoshi-p already do some research about time spent on playing each week and that why he know the truth )
    We already have plenty of games that target casual gamers. It shouldn't be a crime to have content for core players who are willing to sacrifice time and effort to get the better stuff.
    Now I don't think random drops are the best way to reflect that time and effort, but it does require focus while still giving casual players a chance at getting it.
    (0)

  2. #42
    Here's the overall lesson to be learned though:

    They shouldn't have ignored FFXI. Look at Limbus, Assault, Nyzul (original), Einherjar, Dynamis and Abyssea. You get rewarded based purely on having time commited to it, since naturally if something costs 25,000 assault points and you can only get say 4k points with with 4 tags which refreshes every rl day from the time you picked up a tag, it will take at least a few weeks of working on assaults to get that piece of armor, then rinse and repeat and you're getting rewarded for the time you dedicate to an event.

    Einherjar you can walk out with 3k+ amps per couple of days, which again will reward you the more you do it given the lockouts. Abyssea handed out gear, but as a new player you had to dedicate a lot of time to build up not only your NPC reputation, but your community reputation as well if you weren't in a dedicated linkshell (no one wants to help an asshole) you can spend 2-4 hours in abyssea and walk out with every NPC armor set or a completed +1 set depending on if you build time before hand or not.

    The main issue with XIV, is they're trying to target the casual base even with every end-game event. A lock out timer of 5-15 minutes? You can't honestly expect to get the good shit with that small lockout timer. Even F2P MMOs have longer lockouts than that. I believe a rep even stated due to how much you can spam these dungeons they aren't going to adjust the drop rate, but we all know if they extend the lockout timer...people will complain "they can't play and do what they want on their own accord."

    So to be realistic, we only have ourselves (the players) to blame in the long run, because you have people who want to be able to get rewarded for their time commited, then you have those who will throw a bitch fit if they can't spam the dungeon on their free will whenever they want. SE really can't please both lol, especially when if they try to please 1, the other side will cry and say they're focusing on the wrong people.

    SE is literally between a rock and hell when it comes to this game and it's player.
    (4)
    Last edited by Elexia; 05-16-2012 at 02:18 AM.

  3. #43
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    So Elexia, please show me where in the ToS I agreed to does it say that I have to sacrifice being able to do content more than 4 times a month in exchange for even a half decent drop rate. Because from everything you say it sounds like it's either one or the other and there's absolutely no middle ground.
    (2)

  4. #44
    Quote Originally Posted by Kiroh View Post
    So Elexia, please show me where in the ToS I agreed to does it say that I have to sacrifice being able to do content more than 4 times a month in exchange for even a half decent drop rate.
    Show me where it says you're entitled to everything for doing only 4 minutes of work.
    (2)

  5. #45
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    Here's the overall lesson to be learned though:

    They shouldn't have ignored FFXI. Look at Limbus, Assault, Nyzul (original), Einherjar, Dynamis and Abyssea. You get rewarded based purely on having time commited to it, since naturally if something costs 25,000 assault points and you can only get say 4k points with with 4 tags which refreshes every rl day from the time you picked up a tag, it will take at least a few weeks of working on assaults to get that piece of armor, then rinse and repeat and you're getting rewarded for the time you dedicate to an event.
    You're right, they shouldn't have. And my guess is, they are trying new things pre 2.0, and the old things they everyone enjoyed will be in 2.0, along with the improved new additions.

    I was just talking with a friend about how they totally skipped over chocobo raising, they had a very nice system, yet didn't even try to implement it. Not to mention the other things.

    At the same time, we have to let them make this game there own. Like I said a second ago, mix the old with the new.


    On another note, this game never had to be just for the casual or just for the hardcore, it just has to be a great mixture of both. The devs still have a lot of refining to do. But I trust them.
    (0)

  6. #46
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiroh View Post
    So Elexia, please show me where in the ToS I agreed to does it say that I have to sacrifice being able to do content more than 4 times a month in exchange for even a half decent drop rate. Because from everything you say it sounds like it's either one or the other and there's absolutely no middle ground.
    I believe it was Rukii who passed along the info regarding low refresh timers on dungeons is why they're not adjusting the drop rates of dark light gear -- You don't need to "sacrifice" as you put it but if you've played MMOs a lot before XIV you should realize those who can and will dedicate a lot of time to something are usually the ones rewarded most.
    (2)

  7. #47
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Elexia View Post
    Show me where it says you're entitled to everything for doing only 4 minutes of work.
    Again, you make it seem like it's one way or the other and that your way is the only right way.

    So please, get off your high horse and answer my question. Why can there not be middle ground?
    (2)

  8. #48
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    A little note to add....

    I don't really think lockout will work in this game to the extent it worked in ffxi. It worked in FFXI cause endgame was horizontal for a long period of time. So during one events cool down you could go do another event and vice-versa. Since we will apparently have a more lateral type of experience I'd expect lockout's to be drastically reduced.
    (1)

  9. #49
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tupsi View Post
    I believe it was Rukii who passed along the info regarding low refresh timers on dungeons is why they're not adjusting the drop rates of dark light gear -- You don't need to "sacrifice" as you put it but if you've played MMOs a lot before XIV you should realize those who can and will dedicate a lot of time to something are usually the ones rewarded most.
    And I'm not saying there should be 100% drops with a 15 second re-entry. I want to know why everyone seems to think you can't have decent drop rates on something unless it's something you can only do a handful of times every month.
    (0)

  10. #50
    Quote Originally Posted by Daku_Naito View Post
    You're right, they shouldn't have. And my guess is, they are trying new things pre 2.0, and the old things they everyone enjoyed will be in 2.0, along with the improved new additions.

    I was just talking with a friend about how they totally skipped over chocobo raising, they had a very nice system, yet didn't even try to implement it. Not to mention the other things.

    At the same time, we have to let them make this game there own. Like I said a second ago, mix the old with the new.


    On another note, this game never had to be just for the casual or just for the hardcore, it just has to be a great mixture of both. The devs still have a lot of refining to do. But I trust them.
    Which is why we're pretty much stuck till 2.0, the only problem people had with raising in VII and XI was the fact it took a lot of time to do (even more so in XI given an MMO and all) so all they had to do was cut down the raise time (like they actually did in XI at some point) and it would have been a perfect (and rewarding) system for your personal chocobo.

    It's why I say they basically caught in a bad position atm, because they need to please 2 camps of people and it's impossible to do so when one side will get uppity about it.

    Quote Originally Posted by Kiroh View Post
    Again, you make it seem like it's one way or the other and that your way is the only right way.

    So please, get off your high horse and answer my question. Why can there not be middle ground?
    Funny how it was you who basically stated time commitment is the wrong way, which means it's actually you who should be answering my question, since you basically implied you should be rewarded for no time commitment, if "sacrificing is the only way to get a half decent drop rate" is the wrong way.
    (1)

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