/against sp/exp loss
/against sp/exp loss
Yeah um, I'd rather have Yoshi's ideas instead of the playerbase this time around.


I'm not surprised so many of the "anti-DP" people aren't even reading the first post.
Did you skip over the part where you can buy your SP back with Anima (possibly even Gil)?
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Yeah, thought so. Before you try to contribute to a discussion (and I use that term VERY loosely for some of the posts here), please make sure you read and understand the whole concept.
Well haven't you thought that some people read you first post and just didn't like your idea, like me. I don't care if I get to buy it back, I DO NOT want to lose SP/EXP at all! Can you read that?I'm not surprised so many of the "anti-DP" people aren't even reading the first post.
Did you skip over the part where you can buy your SP back with Anima (possibly even Gil)?
...
....
.....
Yeah, thought so. Before you try to contribute to a discussion (and I use that term VERY loosely for some of the posts here), please make sure you read and understand the whole concept.


LOL
See, this is why we can't have a rational discussion. You completely ignore a major part of the idea that another part is contingent on. You can't separate them man... they are parts of the same thing.
Ok, so let's assume that you can buy back the SP with Gil, just for arguments sake. So, please enlighten me to how spending Gil to buy back your SP would be any different than spending Gil to repair your equipment. In both cases, you are spending Gil to repair something.
You're right the underlying idea is same (spend gil, get something lost back) but I see the repair system being better than yours. Having your equipment repaired is better for those who love crafting and the economy. There are four gil sinks for the repair system (NPC repair, self repair by buying the mats, paying another player to repair, or buying new equipment) compared to your one. Also having your equipment repaired all the time would be annoying, remember people used to complain about that before the Devs changed the rates.
Anyway, since both systems are similar then why do you feel like yours is better? Even in your OP you said money is easily obtainable, so your idea won't be much of a deterrent either. A majority of people don't want lose SP/EXP and are fine with the equipment repair system. So if both are similar then way not go with the idea that everyone is content with?


I would prefer to buy back SP with Anima. And then possibly add a system that allows you to purchase a limited amount of Anima per day back with Gil.Anyway, since both systems are similar then why do you feel like yours is better? Even in your OP you said money is easily obtainable, so your idea won't be much of a deterrent either. A majority of people don't want lose SP/EXP and are fine with the equipment repair system. So if both are similar then way not go with the idea that everyone is content with?
That would give you ultimate choice. When you die, you could chose whether to lose SP or buy it back with Anima. And then, if you wanted to replenish your Anima (there would have to be limits on it), you could spend Gil to get some back.
The key here is choice. With Yoshi's idea, there is no choice. It's just equipment damage, which you spend money on (and is not discouragement against death whatsoever). With my system, you'd have a choice between SP, Anima, and Gil. It gives choices for both Hardcores and Casuals and is perfectly in the middle of the split thinking.



I am tellin ya! just have death instantly add Weakness X3 for 24 Hours! PERFECT DEATH PENALTY!
You can punch yourself in the nuts everytime you die to deter you from dying. Some people don't need to be spanked to know they messed up. Apparently you do. Punch yourself in the privates everytime you die and mayhap you will not die as often?
Me? I strive to win every encounter and not allow my team members to die cuz ya know what? It's just how I *want* to play.
Thanks, have a fantastic day.
I'm not afraid of losing SP, I just think there could be better DPs than SP loss.
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